Archived
add state_get/state_set builtins for frame-persistent key-value store
This commit is contained in:
@@ -278,6 +278,8 @@ impl TypeEnv {
|
||||
env.functions.insert("canvas_events".into(), str_fn(vec![], s.clone()));
|
||||
env.functions.insert("canvas_swap".into(), str_fn(vec![], Type::Void));
|
||||
env.functions.insert("canvas_run_loop".into(), str_fn(vec![s.clone()], Type::Void));
|
||||
env.functions.insert("state_set".into(), str_fn(vec![s.clone(), s.clone()], Type::Void));
|
||||
env.functions.insert("state_get".into(), str_fn(vec![s.clone()], s.clone()));
|
||||
|
||||
// Math
|
||||
for name in &["math_abs","math_floor","math_ceil","math_round","math_sqrt"] {
|
||||
|
||||
Reference in New Issue
Block a user