add el-style, el-layout, el-i18n, el-config, el-secrets: responsive by default, theme-driven, zero breakpoints

This commit is contained in:
Will Anderson
2026-04-27 20:18:47 -05:00
parent 76f419ad7a
commit ef841d8a01
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[package]
name = "profile-card"
version = "0.1.0"
edition = "2021"
description = "el-ui profile card example — styling, layout, i18n, config, auth"
[[bin]]
name = "profile-card"
path = "src/main.rs"
[dependencies]
el-style = { path = "../../crates/el-style" }
el-layout = { path = "../../crates/el-layout" }
el-i18n = { path = "../../crates/el-i18n" }
el-config = { path = "../../crates/el-config" }
el-secrets = { path = "../../crates/el-secrets" }
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//! Profile card example — demonstrates el-ui styling, layout, i18n, config, and secrets.
//!
//! This example shows what building with el-ui looks like:
//!
//! - Styling via semantic tokens and the StyleModifier trait
//! - Responsive layout: VStack/HStack that wrap automatically
//! - Localization via LocaleContext and t()/t_plural()
//! - Configuration from el.toml / env vars
//! - Secrets that never appear in logs
use std::collections::HashMap;
use el_config::prelude::*;
use el_i18n::prelude::*;
use el_layout::prelude::*;
use el_secrets::prelude::*;
use el_style::prelude::*;
// --- Domain model ---
struct UserProfile {
handle: String,
display_name: String,
bio: String,
follower_count: i64,
following_count: i64,
is_verified: bool,
is_following: bool,
}
// --- Profile card component ---
/// A profile card component.
///
/// In a real el-ui app, this would be a .el component file compiled by
/// el-ui-compiler. Here we show the same patterns in pure Rust so the
/// example is self-contained and runnable.
struct ProfileCard {
profile: UserProfile,
theme: Theme,
style: StyleSet,
locale: LocaleContext,
}
impl StyleModifier for ProfileCard {
fn style_mut(&mut self) -> &mut StyleSet {
&mut self.style
}
}
impl ProfileCard {
fn new(profile: UserProfile, theme: Theme, locale: LocaleContext) -> Self {
Self {
profile,
theme,
style: StyleSet::default(),
locale,
}
}
/// "Render" the card — in a real app the backend converts this to
/// native views. Here we produce a human-readable description.
fn render(&self) -> String {
let t = &self.locale;
let theme = &self.theme;
// --- Header HStack (avatar + name + verified badge) ---
// HStack wraps automatically if the container is narrow (mobile-first)
let header = HStack::new()
.spacing(12)
.alignment(VAlign::Center)
.wrap(true);
// --- Name text: Title style ---
let name_style = theme.typography.resolve(&TextStyle::Title);
// --- Body text: Body style ---
let body_style = theme.typography.resolve(&TextStyle::Body);
// --- Stats HStack (followers / following) ---
let _stats_layout = HStack::new().spacing(24).wrap(true);
// --- Follow button ---
// VStack wraps children that don't fit, so this works on any screen width
let _card_layout = VStack::new()
.spacing(16)
.alignment(HAlign::Leading)
.wrap(true);
// --- Localized strings ---
let follow_label = if self.profile.is_following {
t.t("profile.following")
} else {
t.t("profile.follow")
};
let followers_label =
t.t_plural("profile.followers", self.profile.follower_count);
let following_label =
t.t_plural("profile.following_count", self.profile.following_count);
// --- Color resolution ---
let (bg_r, bg_g, bg_b, _) = theme.colors.resolve(&Color::Surface);
let (text_r, text_g, text_b, _) = theme.colors.resolve(&Color::OnSurface);
let (primary_r, primary_g, primary_b, _) = theme.colors.resolve(&Color::Primary);
// --- Shadow ---
let shadow_css = theme
.shadows
.resolve(&Shadow::Md)
.map(|s| s.to_css())
.unwrap_or_default();
// --- Formatted stats (locale-aware numbers) ---
let follower_count_fmt = format_integer(self.profile.follower_count, &self.locale.locale);
let following_count_fmt = format_integer(self.profile.following_count, &self.locale.locale);
// --- RTL layout signal ---
let layout_direction = if self.locale.is_rtl() { "rtl" } else { "ltr" };
// --- Build the output ---
format!(
r#"
┌─ ProfileCard ─────────────────────────────────────────────
│ Layout direction: {}
│ Theme mode: {:?}
│ [Card background: rgb({},{},{}), shadow: {}]
│ {} {} [Header HStack, spacing=12, wrap=true]
│ Avatar [44×44pt, radius=Full — meets touch target]
│ {} [font: {}pt weight={}, color: rgb({},{},{})]
│ {} [verified badge]
│ {} [Body style, {}pt, color: rgb({},{},{})]
│ [Stats HStack, spacing=24, wrap=true]
│ {} {} — follower count (locale-formatted)
│ {} {} — following count
│ [Button: Primary variant]
│ {} [color: rgb({},{},{})]
│ [Card ends]
└────────────────────────────────────────────────────────────
"#,
layout_direction,
theme.mode,
bg_r, bg_g, bg_b,
shadow_css,
header.spacing,
if header.wrap { "wrap=true" } else { "wrap=false" },
self.profile.display_name,
name_style.size,
name_style.weight.value(),
text_r, text_g, text_b,
if self.profile.is_verified { "" } else { "" },
self.profile.bio,
body_style.size,
text_r, text_g, text_b,
follower_count_fmt,
followers_label,
following_count_fmt,
following_label,
follow_label,
primary_r, primary_g, primary_b,
)
}
}
// --- Application entry point ---
fn main() {
// 1. Configuration — layered, typed
let el_toml = r#"
[config]
app.name = "ProfileCard Example"
app.version = "1.0.0"
profile.max_bio_length = "160"
[env.development]
app.debug = "true"
"#;
let toml_source = load_from_toml(el_toml, &Environment::Development)
.expect("el.toml should be valid");
let mut config = Config::new(Environment::Development);
config.push_source(Box::new(toml_source));
let app_name = config.get::<String>("app.name").unwrap_or_default();
let app_version = config.get::<String>("app.version").unwrap_or_default();
let max_bio: u32 = config.get_or("profile.max_bio_length", 160u32);
let debug: bool = config.get_or("app.debug", false);
println!("=== {} v{} ===", app_name, app_version);
println!("Environment: {}", config.environment);
println!("Debug mode: {}", debug);
println!("Max bio: {} chars", max_bio);
// 2. Secrets — loaded at startup, never logged
let mut secret_src = InMemorySource::new();
secret_src.insert("analytics.key", "ana_abc123xyz");
let secrets = SecretsResolver::new()
.source(Box::new(secret_src))
.require("analytics.key")
.resolve()
.expect("required secrets must be present at startup");
let analytics_key = secrets.require("analytics.key");
// This will always print [REDACTED] — never the actual key
println!("Analytics key: {} (safely [REDACTED] in logs)", analytics_key);
// To actually use it:
let _actual_key: &str = analytics_key.expose();
// 3. Localization — English
let mut en_bundle = LocaleBundle::new(Locale::en_us());
en_bundle.insert("profile.follow", "Follow");
en_bundle.insert("profile.following", "Following");
let mut forms = HashMap::new();
forms.insert("one".to_string(), "{n} Follower".to_string());
forms.insert("other".to_string(), "{n} Followers".to_string());
en_bundle.insert_plural("profile.followers", forms);
let mut following_forms = HashMap::new();
following_forms.insert("one".to_string(), "{n} Following".to_string());
following_forms.insert("other".to_string(), "{n} Following".to_string());
en_bundle.insert_plural("profile.following_count", following_forms);
let en_ctx = LocaleContext::new(Locale::en_us(), en_bundle);
// 4. Theme — light, system colors
let light_theme = Theme::default_light();
let dark_theme = Theme::default_dark();
// 5. Profile data
let profile = UserProfile {
handle: "alice".to_string(),
display_name: "Alice Chen".to_string(),
bio: "Building beautiful things with el-ui. Rust enthusiast.".to_string(),
follower_count: 12_483,
following_count: 342,
is_verified: true,
is_following: false,
};
// 6. Render the card (light theme, English)
println!("\n=== Light Theme, English ===");
let card = ProfileCard::new(
UserProfile {
handle: profile.handle.clone(),
display_name: profile.display_name.clone(),
bio: profile.bio.clone(),
follower_count: profile.follower_count,
following_count: profile.following_count,
is_verified: profile.is_verified,
is_following: profile.is_following,
},
light_theme,
en_ctx.clone(),
);
// Apply style modifiers — fluent, zero-cost at compile time
let styled_card = card
.padding(16)
.background(Color::Surface)
.radius(Radius::Lg)
.shadow(Shadow::Md)
.max_width(Dimension::Fixed(480));
println!("{}", styled_card.render());
// 7. Render with dark theme
println!("=== Dark Theme, English ===");
let card_dark = ProfileCard::new(
UserProfile {
handle: profile.handle.clone(),
display_name: profile.display_name.clone(),
bio: profile.bio.clone(),
follower_count: 1, // test singular
following_count: profile.following_count,
is_verified: profile.is_verified,
is_following: true,
},
dark_theme,
en_ctx,
);
let styled_dark = card_dark
.padding(16)
.background(Color::Surface)
.radius(Radius::Lg)
.shadow(Shadow::Lg);
println!("{}", styled_dark.render());
// 8. Layout demonstration
println!("=== Layout Engine Demo ===");
// Grid: auto columns — picks 1, 2, 3... based on container width
let grid = GridLayout::new().columns_auto(200.0).gap(16);
for width in [300.0f32, 600.0, 900.0, 1200.0] {
println!(
" Container {}px → {} columns",
width,
grid.active_columns(width)
);
}
// Responsive value
let cols: Responsive<u32> = Responsive::fixed(1).md(2).lg(3);
println!("\n Responsive columns:");
for bp in [
Breakpoint::Base,
Breakpoint::Sm,
Breakpoint::Md,
Breakpoint::Lg,
Breakpoint::Xl,
] {
println!(" {:?}: {} col(s)", bp, cols.resolve(bp));
}
// Platform sizing
let ios_sizing = PlatformSizing::for_platform(PlatformFamily::Ios);
let android_sizing = PlatformSizing::for_platform(PlatformFamily::Android);
println!("\n Min touch targets:");
println!(" iOS: {}pt", ios_sizing.min_touch_target);
println!(" Android: {}dp", android_sizing.min_touch_target);
// 9. Locale formatting
println!("\n=== Locale-Aware Formatting ===");
let number = 1_234_567.89;
for (tag, locale) in [
("en-US", Locale::en_us()),
("de-DE", Locale::new("de-DE")),
("fr-FR", Locale::fr_fr()),
("ja-JP", Locale::ja()),
] {
let formatted = format_number(number, &locale, 2);
let currency = format_currency(1234.56, &locale, "USD");
println!(" {}: {} | {}", tag, formatted, currency);
}
// 10. RTL detection
println!("\n=== RTL Detection ===");
for tag in ["en-US", "ar-SA", "he", "fa", "zh-TW"] {
let locale = Locale::new(tag);
println!(" {}: {}", tag, if locale.is_rtl() { "RTL" } else { "LTR" });
}
println!("\nAll systems operational. el-ui is ready.");
}