init: Engram v0.1 — native memory substrate for accumulating intelligence
Memory is not stored and retrieved — it is activated and propagated. Implements the spreading activation model with salience decay, typed edges, four memory tiers, and flat cosine vector search over a sled embedded store.
This commit is contained in:
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[package]
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name = "engram-core"
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version = "0.1.0"
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edition = "2021"
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description = "Engram — native memory substrate for accumulating intelligence"
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license = "MIT"
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[dependencies]
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sled = "0.34"
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uuid = { version = "1", features = ["v4", "serde"] }
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serde = { version = "1", features = ["derive"] }
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bincode = "1"
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anyhow = "1"
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thiserror = "1"
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/// Spreading Activation — the core retrieval mechanism of Engram.
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///
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/// # The Central Insight
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///
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/// Conventional databases separate storage from retrieval. You put data in,
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/// you query it out. The storage structure (B-tree, LSM, etc.) and the retrieval
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/// mechanism (SQL planner, index scan) are fundamentally different things.
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///
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/// The brain doesn't work this way. Memory is not stored and retrieved —
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/// it is **activated and propagated**. When you remember something, you don't
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/// "query" your hippocampus. You activate a node and the pattern spreads through
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/// weighted connections to neighboring nodes. Long-term potentiation IS the storage
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/// structure AND the retrieval mechanism simultaneously.
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///
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/// This module implements that model directly.
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///
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/// # How It Works
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///
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/// 1. **Seeds**: Start with one or more known node UUIDs (e.g., the most recent
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/// context, the current task, recent observations).
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///
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/// 2. **Query embedding**: The semantic vector representing what you're looking
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/// for. This is the "direction of thought" — activation flows more strongly
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/// toward nodes that are semantically similar to the current context.
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///
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/// 3. **BFS propagation**: Activation spreads outward from seeds through edges.
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/// At each hop, the strength attenuates based on:
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/// - `edge.weight`: how strongly these two nodes are associated
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/// - `target.salience`: how salient (recently activated, frequent, important) the target is
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/// - `cosine_sim(query, target)`: how semantically relevant the target is to what we want
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///
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/// 4. **Pruning**: Paths with activation strength below `PRUNE_THRESHOLD` are cut.
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/// This prevents exponential blowup and models the brain's attention filter.
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///
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/// 5. **Return**: The top-N nodes by activation strength, with their hop distance.
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///
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/// # Activation Formula (per hop)
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///
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/// strength = parent_strength × edge_weight × target_salience × cosine_sim(query, target)
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///
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/// This is multiplicative: a weak edge, a dormant node, or a semantically irrelevant
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/// target all suppress activation. All four factors must be non-trivial for a path
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/// to propagate successfully. This is exactly how associative memory works.
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///
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/// # Why Multiplication, Not Addition
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///
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/// Addition would allow many weak signals to accumulate into false relevance.
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/// The brain's associative memory is conjunctive: an activated path requires
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/// ALL of its links to be strong enough to carry the signal. Multiplication
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/// enforces this. If any factor is near zero, the path dies.
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use crate::error::EngramResult;
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use crate::graph;
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use crate::types::{ActivatedNode, Node};
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use crate::vector::cosine_similarity;
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use sled::Db;
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use std::collections::{BinaryHeap, HashMap};
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use uuid::Uuid;
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/// Activation strengths below this threshold are pruned from the BFS frontier.
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/// 0.01 is deliberately small — we want to allow long indirect chains when
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/// the intermediate edges are strong. Raise this to focus retrieval, lower to
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/// allow more associative drift.
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const PRUNE_THRESHOLD: f32 = 0.01;
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// We need Ord on (f32, Uuid) for the priority queue. Use a wrapper.
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#[derive(PartialEq)]
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struct Candidate {
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strength: f32,
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hops: u8,
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id: Uuid,
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}
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impl Eq for Candidate {}
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impl PartialOrd for Candidate {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for Candidate {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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// BinaryHeap is a max-heap; we want highest-strength first
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self.strength
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.partial_cmp(&other.strength)
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.unwrap_or(std::cmp::Ordering::Equal)
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}
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}
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/// Run spreading activation from a set of seed nodes.
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///
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/// # Arguments
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/// * `db` — the open engram database
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/// * `seeds` — starting node IDs (the current "active set")
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/// * `query_embedding` — semantic vector representing what we're looking for
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/// * `max_depth` — maximum number of hops to traverse (typically 2–4)
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/// * `limit` — return only the top-N results
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///
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/// # Returns
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/// Up to `limit` nodes, sorted by activation strength descending.
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/// Seed nodes themselves are excluded from the result (they're already known).
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pub fn activate(
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db: &Db,
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seeds: &[Uuid],
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query_embedding: &[f32],
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max_depth: u8,
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limit: usize,
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) -> EngramResult<Vec<ActivatedNode>> {
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// best_strength[id] = highest activation strength seen so far for this node.
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// We use this to handle cases where multiple paths lead to the same node —
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// the strongest path wins (like the brain's winner-take-most competition).
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let mut best_strength: HashMap<Uuid, (f32, u8)> = HashMap::new();
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// Priority queue: process highest-strength candidates first.
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// This is a best-first BFS — we explore the most promising paths before
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// weaker ones, which means pruning cuts off genuinely unimportant branches.
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let mut queue: BinaryHeap<Candidate> = BinaryHeap::new();
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// Initialize: seed nodes start with full strength (1.0).
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// They represent our current context — fully activated, zero hops away.
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for &seed in seeds {
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// Seeds are tracked with strength 1.0 but NOT added to best_strength yet;
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// we want to allow other paths to reach them if they form a cycle.
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// However, we must visit their neighbors. We add seeds directly.
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queue.push(Candidate {
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strength: 1.0,
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hops: 0,
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id: seed,
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});
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// Mark seeds so we don't re-process them as results, but allow
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// re-traversal from them if another path arrives stronger.
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best_strength.insert(seed, (1.0, 0));
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}
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// BFS / best-first traversal
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while let Some(Candidate { strength, hops, id }) = queue.pop() {
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// Depth limit: don't propagate beyond max_depth
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if hops >= max_depth {
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continue;
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}
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// Retrieve outgoing edges from the current node
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let edges = graph::edges_from(db, id)?;
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for edge in &edges {
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let target_id = edge.to_id;
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// Load the target node. If it doesn't exist (dangling edge), skip.
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let target: Node = match graph::get_node(db, target_id)? {
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Some(n) => n,
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None => continue,
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};
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// ── Activation strength computation ──────────────────────────
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//
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// Each factor models a distinct aspect of associative memory:
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//
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// 1. parent_strength: how strongly was the parent activated?
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// Activation attenuates with each hop — deep chains carry less signal.
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//
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// 2. edge.weight: how strong is the association between these nodes?
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// High-weight edges are like well-worn neural pathways — low resistance.
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// Low-weight edges are new or rarely traversed — they carry little signal.
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//
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// 3. target.salience: how salient is the target node right now?
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// Dormant nodes (low salience) resist activation.
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// Frequently-used, recently-touched nodes activate easily.
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// This is how recency and frequency bias retrieval, as in human memory.
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//
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// 4. cosine_sim(query, target): semantic relevance.
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// If the target's embedding is far from what we're looking for,
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// the activation doesn't flow there. This is the "direction of thought"
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// filtering — the query steers the spread toward relevant regions.
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//
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// The product of all four is the activation strength at the target.
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// All factors are in [0, 1] so the product is also in [0, 1].
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// (Salience can exceed 1 for very active nodes, which is fine —
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// it means those nodes are hyper-salient, like obsessive thoughts.)
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let semantic_sim = cosine_similarity(query_embedding, &target.embedding);
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// We clamp semantic_sim to [0, 1] so that anti-correlated embeddings
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// don't produce negative activation (which would invert the signal).
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let semantic_sim = semantic_sim.max(0.0);
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let new_strength = strength * edge.weight * target.salience.max(0.0) * semantic_sim;
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// Prune: if this path is too weak to matter, stop here.
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// This is the attention filter — irrelevant associations fade away.
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if new_strength < PRUNE_THRESHOLD {
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continue;
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}
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let next_hops = hops + 1;
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// Winner-take-most: only propagate from this node if this is the
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// strongest path we've seen to it so far. This prevents exponential
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// blowup when the graph has many parallel paths to the same node.
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let is_stronger = match best_strength.get(&target_id) {
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Some(&(prev, _)) => new_strength > prev,
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None => true,
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};
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if is_stronger {
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best_strength.insert(target_id, (new_strength, next_hops));
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queue.push(Candidate {
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strength: new_strength,
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hops: next_hops,
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id: target_id,
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});
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}
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}
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}
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// Collect results: exclude seed nodes, load full Node structs, sort by strength
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let seed_set: std::collections::HashSet<Uuid> = seeds.iter().copied().collect();
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let mut results: Vec<ActivatedNode> = Vec::new();
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for (id, (strength, hops)) in &best_strength {
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if seed_set.contains(id) {
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continue;
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}
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if let Some(node) = graph::get_node(db, *id)? {
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results.push(ActivatedNode {
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node,
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activation_strength: *strength,
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hops: *hops,
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});
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}
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}
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// Sort by activation strength descending, take top N
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results.sort_by(|a, b| {
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b.activation_strength
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.partial_cmp(&a.activation_strength)
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.unwrap_or(std::cmp::Ordering::Equal)
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});
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results.truncate(limit);
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Ok(results)
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}
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/// EngramDb — the top-level database handle.
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///
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/// All public API methods live here. The internal modules (graph, vector,
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/// activation, salience) are implementation details. Callers interact only
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/// with EngramDb.
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use crate::activation;
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use crate::error::{EngramError, EngramResult};
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use crate::graph;
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use crate::salience;
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use crate::storage;
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use crate::types::{ActivatedNode, Edge, Node, RelationType, ScoredNode};
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use crate::vector;
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use sled::Db;
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use std::path::Path;
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use uuid::Uuid;
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pub struct EngramDb {
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db: Db,
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}
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impl EngramDb {
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/// Open (or create) an engram database at the given path.
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///
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/// The path should be a directory. Sled will create it if it doesn't exist.
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pub fn open(path: &Path) -> EngramResult<Self> {
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let db = sled::open(path)?;
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Ok(Self { db })
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}
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// ── Node operations ───────────────────────────────────────────────────────
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/// Persist a node. Returns the node's UUID.
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///
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/// If a node with the same ID already exists, it is overwritten.
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pub fn put_node(&self, node: Node) -> EngramResult<Uuid> {
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graph::put_node(&self.db, &node)
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}
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/// Retrieve a node by UUID. Returns None if not found.
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pub fn get_node(&self, id: Uuid) -> EngramResult<Option<Node>> {
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graph::get_node(&self.db, id)
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}
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// ── Edge operations ───────────────────────────────────────────────────────
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/// Persist a directed edge between two nodes.
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pub fn put_edge(&self, edge: Edge) -> EngramResult<()> {
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graph::put_edge(&self.db, &edge)
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}
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/// All edges originating from a node.
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pub fn get_edges_from(&self, from_id: Uuid) -> EngramResult<Vec<Edge>> {
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graph::edges_from(&self.db, from_id)
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}
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/// All edges pointing to a node.
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pub fn get_edges_to(&self, to_id: Uuid) -> EngramResult<Vec<Edge>> {
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graph::edges_to(&self.db, to_id)
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}
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// ── Vector search ─────────────────────────────────────────────────────────
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/// Find the `limit` nodes whose embeddings are most similar to `embedding`.
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///
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/// Uses flat cosine scan — O(n), correct for < 100k nodes.
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pub fn search_embedding(&self, embedding: &[f32], limit: usize) -> EngramResult<Vec<ScoredNode>> {
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vector::search_embedding(&self.db, embedding, limit, |id| {
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graph::get_node(&self.db, id)
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})
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}
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// ── Spreading activation ──────────────────────────────────────────────────
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/// Run spreading activation from a set of seed nodes.
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///
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/// Activation propagates outward through the graph. At each hop, strength
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/// is attenuated by edge weight, target salience, and semantic similarity
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/// to `query_embedding`. The top-`limit` nodes by activation strength are returned.
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///
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/// See `activation.rs` for a full description of the algorithm.
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pub fn activate(
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&self,
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seeds: &[Uuid],
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query_embedding: &[f32],
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max_depth: u8,
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limit: usize,
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) -> EngramResult<Vec<ActivatedNode>> {
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activation::activate(&self.db, seeds, query_embedding, max_depth, limit)
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}
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// ── Graph traversal ───────────────────────────────────────────────────────
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/// BFS traversal from `from`, following edges up to `max_depth` hops.
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///
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/// If `relation` is specified, only edges of that type are followed.
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/// The seed node itself is excluded from the result.
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pub fn traverse(
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&self,
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from: Uuid,
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relation: Option<RelationType>,
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max_depth: u8,
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) -> EngramResult<Vec<Node>> {
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graph::traverse(&self.db, from, relation, max_depth)
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}
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// ── Salience management ───────────────────────────────────────────────────
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/// Mark a node as recently activated — update last_activated, increment
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/// activation_count, and recompute salience.
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///
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/// Call this whenever a node is surfaced during retrieval so that
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/// frequently-used nodes accumulate higher salience over time.
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pub fn touch(&self, id: Uuid) -> EngramResult<()> {
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let mut node = graph::get_node(&self.db, id)?.ok_or(EngramError::NotFound(id))?;
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node.last_activated = crate::types::now_ms();
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node.activation_count += 1;
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node.salience = salience::compute_salience(
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node.importance,
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node.last_activated,
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node.activation_count,
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);
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graph::put_node(&self.db, &node)?;
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Ok(())
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}
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/// Apply a multiplicative decay to the salience of every node in the store.
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///
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/// `factor` should be in (0.0, 1.0). A factor of 0.95 decays salience by 5%.
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/// Returns the number of nodes updated.
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///
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/// This models the adaptive nature of forgetting: nodes that haven't been
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/// activated recently become less salient over time, making room for new
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/// associations.
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pub fn decay(&self, factor: f32) -> EngramResult<usize> {
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if !(0.0..=1.0).contains(&factor) {
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return Err(EngramError::InvalidParam(format!(
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"decay factor must be in [0.0, 1.0], got {}",
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factor
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)));
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}
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let nodes = storage::scan_nodes(&self.db)?;
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let mut count = 0usize;
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for mut node in nodes {
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let new_salience = salience::decay_salience(node.salience, factor);
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// Always write if salience changed at all (decay always changes it
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// unless the node is already at zero)
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if new_salience != node.salience {
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node.salience = new_salience;
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storage::write_salience(&self.db, node.id, new_salience)?;
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// Also update the full node record so future reads are consistent
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graph::put_node(&self.db, &node)?;
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count += 1;
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}
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}
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Ok(count)
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}
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// ── Statistics ────────────────────────────────────────────────────────────
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/// Total number of nodes stored.
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pub fn node_count(&self) -> EngramResult<usize> {
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graph::node_count(&self.db)
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}
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/// Total number of edges stored (each directed edge counted once).
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pub fn edge_count(&self) -> EngramResult<usize> {
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graph::edge_count(&self.db)
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}
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}
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@@ -0,0 +1,24 @@
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use thiserror::Error;
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#[derive(Debug, Error)]
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pub enum EngramError {
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#[error("Storage error: {0}")]
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Storage(#[from] sled::Error),
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#[error("Serialization error: {0}")]
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Serialization(#[from] bincode::Error),
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#[error("Node not found: {0}")]
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NotFound(uuid::Uuid),
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#[error("Invalid embedding: expected {expected} dimensions, got {got}")]
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DimensionMismatch { expected: usize, got: usize },
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#[error("Invalid parameter: {0}")]
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InvalidParam(String),
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#[error(transparent)]
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Other(#[from] anyhow::Error),
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}
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pub type EngramResult<T> = Result<T, EngramError>;
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@@ -0,0 +1,90 @@
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/// Graph operations: store and retrieve nodes and edges, and depth-limited traversal.
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///
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||||
/// The graph is stored in sled (a persistent embedded B-tree). Edges are indexed
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/// in both directions so that forward and backward traversals are equally cheap.
|
||||
use crate::error::EngramResult;
|
||||
use crate::storage;
|
||||
use crate::types::{Edge, Node, RelationType};
|
||||
use sled::Db;
|
||||
use std::collections::{HashSet, VecDeque};
|
||||
use uuid::Uuid;
|
||||
|
||||
/// Persist a node and its embedding. Overwrites any existing node with the same id.
|
||||
pub fn put_node(db: &Db, node: &Node) -> EngramResult<Uuid> {
|
||||
storage::write_node(db, node)?;
|
||||
Ok(node.id)
|
||||
}
|
||||
|
||||
/// Retrieve a node by id. Returns None if not found.
|
||||
pub fn get_node(db: &Db, id: Uuid) -> EngramResult<Option<Node>> {
|
||||
storage::read_node(db, id)
|
||||
}
|
||||
|
||||
/// Persist an edge. Both forward and reverse indices are written atomically.
|
||||
pub fn put_edge(db: &Db, edge: &Edge) -> EngramResult<()> {
|
||||
storage::write_edge(db, edge)
|
||||
}
|
||||
|
||||
/// All edges originating from a given node.
|
||||
pub fn edges_from(db: &Db, from_id: Uuid) -> EngramResult<Vec<Edge>> {
|
||||
storage::read_edges_from(db, from_id)
|
||||
}
|
||||
|
||||
/// All edges pointing to a given node.
|
||||
pub fn edges_to(db: &Db, to_id: Uuid) -> EngramResult<Vec<Edge>> {
|
||||
storage::read_edges_to(db, to_id)
|
||||
}
|
||||
|
||||
/// Breadth-first traversal starting from `from`, following forward edges only.
|
||||
///
|
||||
/// If `relation` is Some, only edges of that type are followed.
|
||||
/// The BFS respects `max_depth` hops. The seed node itself is NOT included.
|
||||
/// Visited nodes are deduplicated.
|
||||
pub fn traverse(
|
||||
db: &Db,
|
||||
from: Uuid,
|
||||
relation: Option<RelationType>,
|
||||
max_depth: u8,
|
||||
) -> EngramResult<Vec<Node>> {
|
||||
let mut visited: HashSet<Uuid> = HashSet::new();
|
||||
let mut queue: VecDeque<(Uuid, u8)> = VecDeque::new();
|
||||
let mut result: Vec<Node> = Vec::new();
|
||||
|
||||
visited.insert(from);
|
||||
queue.push_back((from, 0));
|
||||
|
||||
while let Some((current_id, depth)) = queue.pop_front() {
|
||||
if depth >= max_depth {
|
||||
continue;
|
||||
}
|
||||
let edges = edges_from(db, current_id)?;
|
||||
for edge in edges {
|
||||
// Filter by relation type if specified
|
||||
if let Some(ref rel) = relation {
|
||||
if &edge.relation != rel {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
let next = edge.to_id;
|
||||
if visited.contains(&next) {
|
||||
continue;
|
||||
}
|
||||
visited.insert(next);
|
||||
if let Some(node) = get_node(db, next)? {
|
||||
result.push(node);
|
||||
queue.push_back((next, depth + 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(result)
|
||||
}
|
||||
|
||||
/// Count all nodes in the store.
|
||||
pub fn node_count(db: &Db) -> EngramResult<usize> {
|
||||
storage::count_prefix(db, b"nodes:")
|
||||
}
|
||||
|
||||
/// Count all edges in the store (forward index only — each edge counted once).
|
||||
pub fn edge_count(db: &Db) -> EngramResult<usize> {
|
||||
storage::count_prefix(db, b"edges:from:")
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/// Engram — a local-first memory substrate for accumulating intelligence.
|
||||
///
|
||||
/// An engram is the physical trace of a memory in the brain — the actual encoded
|
||||
/// substrate. This crate provides the storage and retrieval primitives that model
|
||||
/// how biological memory works: not as query-and-retrieve, but as
|
||||
/// activation-and-propagation.
|
||||
///
|
||||
/// # Quick Start
|
||||
///
|
||||
/// ```rust,no_run
|
||||
/// use engram_core::{EngramDb, Node, Edge, NodeType, MemoryTier, RelationType};
|
||||
/// use std::path::Path;
|
||||
///
|
||||
/// let db = EngramDb::open(Path::new("/tmp/my-engram")).unwrap();
|
||||
///
|
||||
/// let node = Node::new(
|
||||
/// NodeType::Memory,
|
||||
/// vec![0.9, 0.1, 0.3, 0.7],
|
||||
/// b"The spreading activation model of memory".to_vec(),
|
||||
/// MemoryTier::Semantic,
|
||||
/// 0.9,
|
||||
/// );
|
||||
/// let id = db.put_node(node).unwrap();
|
||||
///
|
||||
/// // Retrieve by spreading activation from a seed
|
||||
/// let results = db.activate(&[id], &[0.8, 0.2, 0.3, 0.6], 3, 10).unwrap();
|
||||
/// for r in results {
|
||||
/// println!("{:.4} hops={} {:?}", r.activation_strength, r.hops,
|
||||
/// String::from_utf8_lossy(&r.node.content));
|
||||
/// }
|
||||
/// ```
|
||||
pub mod activation;
|
||||
pub mod db;
|
||||
pub mod error;
|
||||
pub mod graph;
|
||||
pub mod salience;
|
||||
pub mod storage;
|
||||
pub mod types;
|
||||
pub mod vector;
|
||||
|
||||
// Re-export the public surface
|
||||
pub use db::EngramDb;
|
||||
pub use error::{EngramError, EngramResult};
|
||||
pub use types::{
|
||||
ActivatedNode, Edge, MemoryTier, Node, NodeType, RelationType, ScoredNode, now_ms,
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
/// Salience is the brain's answer to the question: "Is this worth remembering right now?"
|
||||
///
|
||||
/// It combines three signals:
|
||||
/// - **Importance**: explicit weight assigned at creation (how significant is this?)
|
||||
/// - **Recency**: exponential decay since last activation (recent = more relevant)
|
||||
/// - **Frequency**: log-compressed activation count (things recalled often stay accessible)
|
||||
///
|
||||
/// The formula is intentionally simple. It models forgetting as *adaptive*, not as failure.
|
||||
/// Things that aren't activated decay toward zero — not because they are lost, but because
|
||||
/// they are no longer relevant to current cognition. This is how biological memory works.
|
||||
///
|
||||
/// ```
|
||||
/// salience = importance × (1 / (1 + days_since_activation)) × ln(activation_count + 1)
|
||||
/// ```
|
||||
///
|
||||
/// Note: a node activated for the first time has activation_count=0, so the log term
|
||||
/// evaluates to ln(1) = 0. We add 1 to the ln argument to give first activations a
|
||||
/// baseline salience equal to importance × recency.
|
||||
use crate::types::now_ms;
|
||||
|
||||
/// Compute the current salience of a node.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `importance` - explicit importance score, 0.0–1.0
|
||||
/// * `last_activated_ms` - Unix milliseconds of last activation
|
||||
/// * `activation_count` - how many times the node has been activated
|
||||
///
|
||||
/// # Returns
|
||||
/// Salience score, unbounded above but typically 0.0–5.0 for well-used nodes.
|
||||
pub fn compute_salience(importance: f32, last_activated_ms: i64, activation_count: u64) -> f32 {
|
||||
let days_since = (now_ms() - last_activated_ms) as f32 / 86_400_000.0;
|
||||
// Recency factor: 1.0 at activation, approaching 0 asymptotically.
|
||||
// At 1 day: 0.5. At 6 days: ~0.14. At 30 days: ~0.03.
|
||||
let recency = 1.0 / (1.0 + days_since);
|
||||
// Frequency factor: log-compressed so that going from 0→1 activations matters
|
||||
// more than going from 100→101. This mirrors the diminishing returns of rehearsal.
|
||||
let frequency = (activation_count as f32 + 1.0).ln();
|
||||
importance * recency * frequency
|
||||
}
|
||||
|
||||
/// Apply a multiplicative decay to a salience score.
|
||||
///
|
||||
/// Called periodically to age stored salience values without recomputing from scratch.
|
||||
/// A factor of 0.95 means 5% forgetting per decay cycle.
|
||||
pub fn decay_salience(current: f32, factor: f32) -> f32 {
|
||||
(current * factor).max(0.0)
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
/// Low-level sled key/value operations for nodes, edges, vectors, and salience.
|
||||
///
|
||||
/// Key schema:
|
||||
/// nodes:{uuid} → bincode-encoded Node
|
||||
/// edges:from:{from}:{to} → bincode-encoded Edge
|
||||
/// edges:to:{to}:{from} → reverse index (same Edge bytes)
|
||||
/// vectors:{uuid} → raw little-endian f32 bytes
|
||||
/// salience:{uuid} → 4-byte little-endian f32
|
||||
use crate::error::{EngramError, EngramResult};
|
||||
use crate::types::{Edge, Node};
|
||||
use sled::Db;
|
||||
use uuid::Uuid;
|
||||
|
||||
// ── Key constructors ──────────────────────────────────────────────────────────
|
||||
|
||||
pub fn node_key(id: Uuid) -> Vec<u8> {
|
||||
format!("nodes:{}", id).into_bytes()
|
||||
}
|
||||
|
||||
pub fn edge_from_key(from: Uuid, to: Uuid) -> Vec<u8> {
|
||||
format!("edges:from:{}:{}", from, to).into_bytes()
|
||||
}
|
||||
|
||||
pub fn edge_to_key(to: Uuid, from: Uuid) -> Vec<u8> {
|
||||
format!("edges:to:{}:{}", to, from).into_bytes()
|
||||
}
|
||||
|
||||
pub fn vector_key(id: Uuid) -> Vec<u8> {
|
||||
format!("vectors:{}", id).into_bytes()
|
||||
}
|
||||
|
||||
pub fn salience_key(id: Uuid) -> Vec<u8> {
|
||||
format!("salience:{}", id).into_bytes()
|
||||
}
|
||||
|
||||
// ── Node storage ─────────────────────────────────────────────────────────────
|
||||
|
||||
pub fn write_node(db: &Db, node: &Node) -> EngramResult<()> {
|
||||
let key = node_key(node.id);
|
||||
let val = bincode::serialize(node)?;
|
||||
db.insert(key, val)?;
|
||||
|
||||
// Store the embedding separately for fast vector scan
|
||||
let vkey = vector_key(node.id);
|
||||
let vbytes = floats_to_bytes(&node.embedding);
|
||||
db.insert(vkey, vbytes)?;
|
||||
|
||||
// Store salience separately so the decay pass can update it cheaply
|
||||
let skey = salience_key(node.id);
|
||||
db.insert(skey, f32_to_bytes(node.salience))?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn read_node(db: &Db, id: Uuid) -> EngramResult<Option<Node>> {
|
||||
match db.get(node_key(id))? {
|
||||
Some(bytes) => Ok(Some(bincode::deserialize(&bytes)?)),
|
||||
None => Ok(None),
|
||||
}
|
||||
}
|
||||
|
||||
/// Iterate over every node in the store.
|
||||
pub fn scan_nodes(db: &Db) -> EngramResult<Vec<Node>> {
|
||||
let prefix = b"nodes:";
|
||||
let mut nodes = Vec::new();
|
||||
for result in db.scan_prefix(prefix) {
|
||||
let (_k, v) = result?;
|
||||
let node: Node = bincode::deserialize(&v)?;
|
||||
nodes.push(node);
|
||||
}
|
||||
Ok(nodes)
|
||||
}
|
||||
|
||||
// ── Edge storage ─────────────────────────────────────────────────────────────
|
||||
|
||||
pub fn write_edge(db: &Db, edge: &Edge) -> EngramResult<()> {
|
||||
let bytes = bincode::serialize(edge)?;
|
||||
// Forward index: from → to
|
||||
db.insert(edge_from_key(edge.from_id, edge.to_id), bytes.clone())?;
|
||||
// Reverse index: to → from
|
||||
db.insert(edge_to_key(edge.to_id, edge.from_id), bytes)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn read_edges_from(db: &Db, from_id: Uuid) -> EngramResult<Vec<Edge>> {
|
||||
let prefix = format!("edges:from:{}:", from_id).into_bytes();
|
||||
read_edges_with_prefix(db, &prefix)
|
||||
}
|
||||
|
||||
pub fn read_edges_to(db: &Db, to_id: Uuid) -> EngramResult<Vec<Edge>> {
|
||||
let prefix = format!("edges:to:{}:", to_id).into_bytes();
|
||||
read_edges_with_prefix(db, &prefix)
|
||||
}
|
||||
|
||||
fn read_edges_with_prefix(db: &Db, prefix: &[u8]) -> EngramResult<Vec<Edge>> {
|
||||
let mut edges = Vec::new();
|
||||
for result in db.scan_prefix(prefix) {
|
||||
let (_k, v) = result?;
|
||||
let edge: Edge = bincode::deserialize(&v)?;
|
||||
edges.push(edge);
|
||||
}
|
||||
Ok(edges)
|
||||
}
|
||||
|
||||
// ── Vector scan ───────────────────────────────────────────────────────────────
|
||||
|
||||
/// Read all stored (uuid, embedding) pairs. Used for flat cosine search.
|
||||
pub fn scan_vectors(db: &Db) -> EngramResult<Vec<(Uuid, Vec<f32>)>> {
|
||||
let prefix = b"vectors:";
|
||||
let mut out = Vec::new();
|
||||
for result in db.scan_prefix(prefix) {
|
||||
let (k, v) = result?;
|
||||
// key = "vectors:{uuid}" — slice off the prefix
|
||||
let id_str = std::str::from_utf8(&k[prefix.len()..])
|
||||
.map_err(|e| EngramError::InvalidParam(e.to_string()))?;
|
||||
let id = id_str
|
||||
.parse::<Uuid>()
|
||||
.map_err(|e| EngramError::InvalidParam(e.to_string()))?;
|
||||
let floats = bytes_to_floats(&v);
|
||||
out.push((id, floats));
|
||||
}
|
||||
Ok(out)
|
||||
}
|
||||
|
||||
// ── Salience update ───────────────────────────────────────────────────────────
|
||||
|
||||
/// Overwrite the salience entry for a node without rewriting the full node blob.
|
||||
pub fn write_salience(db: &Db, id: Uuid, salience: f32) -> EngramResult<()> {
|
||||
db.insert(salience_key(id), f32_to_bytes(salience))?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn read_salience(db: &Db, id: Uuid) -> EngramResult<Option<f32>> {
|
||||
match db.get(salience_key(id))? {
|
||||
Some(b) => Ok(Some(bytes_to_f32(&b))),
|
||||
None => Ok(None),
|
||||
}
|
||||
}
|
||||
|
||||
/// Count entries matching a key prefix.
|
||||
pub fn count_prefix(db: &Db, prefix: &[u8]) -> EngramResult<usize> {
|
||||
let mut n = 0usize;
|
||||
for result in db.scan_prefix(prefix) {
|
||||
result?;
|
||||
n += 1;
|
||||
}
|
||||
Ok(n)
|
||||
}
|
||||
|
||||
// ── Byte encoding helpers ─────────────────────────────────────────────────────
|
||||
|
||||
fn f32_to_bytes(v: f32) -> Vec<u8> {
|
||||
v.to_le_bytes().to_vec()
|
||||
}
|
||||
|
||||
fn bytes_to_f32(b: &[u8]) -> f32 {
|
||||
let arr: [u8; 4] = b[..4].try_into().unwrap_or([0u8; 4]);
|
||||
f32::from_le_bytes(arr)
|
||||
}
|
||||
|
||||
fn floats_to_bytes(floats: &[f32]) -> Vec<u8> {
|
||||
let mut out = Vec::with_capacity(floats.len() * 4);
|
||||
for f in floats {
|
||||
out.extend_from_slice(&f.to_le_bytes());
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn bytes_to_floats(bytes: &[u8]) -> Vec<f32> {
|
||||
bytes
|
||||
.chunks_exact(4)
|
||||
.map(|c| f32::from_le_bytes(c.try_into().unwrap()))
|
||||
.collect()
|
||||
}
|
||||
@@ -0,0 +1,193 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use uuid::Uuid;
|
||||
|
||||
/// The functional role of a node in the memory graph.
|
||||
///
|
||||
/// Different node types participate in different retrieval patterns:
|
||||
/// - Memories and Events are time-anchored
|
||||
/// - Concepts and Entities form the semantic backbone
|
||||
/// - Processes encode procedural knowledge
|
||||
/// - InternalState captures the system's own affective context
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum NodeType {
|
||||
/// A specific remembered experience or observation
|
||||
Memory,
|
||||
/// An abstract idea, category, or semantic anchor
|
||||
Concept,
|
||||
/// A time-stamped occurrence in the world or in processing
|
||||
Event,
|
||||
/// A named thing — person, place, object, system
|
||||
Entity,
|
||||
/// A procedural pattern, workflow, or sequence of steps
|
||||
Process,
|
||||
/// An internal affective or motivational state
|
||||
InternalState,
|
||||
}
|
||||
|
||||
/// Where in the memory hierarchy a node currently lives.
|
||||
///
|
||||
/// Tiers model the brain's own stratified memory architecture.
|
||||
/// Nodes migrate between tiers based on salience decay and reinforcement.
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MemoryTier {
|
||||
/// Hot working memory — the K most recently activated nodes.
|
||||
/// Ultra-fast access. Evicted by recency when K is exceeded.
|
||||
Working,
|
||||
/// Episodic memory — time-ordered events and experiences.
|
||||
/// Indexed chronologically; supports temporal traversal.
|
||||
Episodic,
|
||||
/// Semantic memory — the concept graph with weighted associations.
|
||||
/// This is the long-term structural knowledge of the system.
|
||||
Semantic,
|
||||
/// Procedural memory — patterns, workflows, habits.
|
||||
/// Retrieved by similarity to current task context.
|
||||
Procedural,
|
||||
}
|
||||
|
||||
/// The typed relationship between two nodes.
|
||||
///
|
||||
/// Relation types encode causal, temporal, hierarchical, and logical
|
||||
/// structure into the graph itself — not just into metadata.
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum RelationType {
|
||||
/// This node replaces or obsoletes another
|
||||
Supersedes,
|
||||
/// This node is a causal precursor to another
|
||||
Causes,
|
||||
/// This node hierarchically contains another
|
||||
Contains,
|
||||
/// This node cites or points to another as supporting context
|
||||
References,
|
||||
/// This node is in logical tension with another
|
||||
Contradicts,
|
||||
/// This node is a concrete instance of a more abstract node
|
||||
Exemplifies,
|
||||
/// Co-activation: firing this node tends to fire the other
|
||||
Activates,
|
||||
/// Temporal ordering: this node came before the other
|
||||
TemporallyPrecedes,
|
||||
}
|
||||
|
||||
/// A node in the engram graph — the fundamental unit of stored memory.
|
||||
///
|
||||
/// A node is not just a record. It is an activation site. Its embedding
|
||||
/// is its semantic identity; its salience governs whether it surfaces
|
||||
/// during retrieval; its activation history encodes its importance to
|
||||
/// the system's ongoing cognition.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Node {
|
||||
/// Stable unique identifier
|
||||
pub id: Uuid,
|
||||
/// Functional role in the memory system
|
||||
pub node_type: NodeType,
|
||||
/// Semantic vector — the node's position in meaning-space.
|
||||
/// Cosine similarity to a query embedding drives spreading activation.
|
||||
pub embedding: Vec<f32>,
|
||||
/// Compressed raw content — the actual payload
|
||||
pub content: Vec<u8>,
|
||||
/// Unix milliseconds when the node was first created
|
||||
pub created_at: i64,
|
||||
/// Unix milliseconds when the node was last activated (read or touched)
|
||||
pub last_activated: i64,
|
||||
/// How many times the node has been activated
|
||||
pub activation_count: u64,
|
||||
/// Composite score: recency × frequency × importance.
|
||||
/// Updated on every touch. Governs spreading activation priority.
|
||||
pub salience: f32,
|
||||
/// Which memory tier this node currently occupies
|
||||
pub tier: MemoryTier,
|
||||
/// Explicit importance, 0.0–1.0. Set by the caller; stable over time.
|
||||
pub importance: f32,
|
||||
}
|
||||
|
||||
impl Node {
|
||||
/// Construct a new node with sensible defaults.
|
||||
pub fn new(
|
||||
node_type: NodeType,
|
||||
embedding: Vec<f32>,
|
||||
content: Vec<u8>,
|
||||
tier: MemoryTier,
|
||||
importance: f32,
|
||||
) -> Self {
|
||||
let now = now_ms();
|
||||
let importance = importance.clamp(0.0, 1.0);
|
||||
// Creation counts as the first activation — activation_count starts at 1.
|
||||
// This ensures a newly created node has non-zero salience from birth.
|
||||
// (ln(1+1) = ln(2) ≈ 0.693, so salience ≈ importance × recency × 0.693)
|
||||
let initial_count = 1u64;
|
||||
let salience = crate::salience::compute_salience(importance, now, initial_count);
|
||||
Self {
|
||||
id: Uuid::new_v4(),
|
||||
node_type,
|
||||
embedding,
|
||||
content,
|
||||
created_at: now,
|
||||
last_activated: now,
|
||||
activation_count: initial_count,
|
||||
salience,
|
||||
tier,
|
||||
importance,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A node returned from spreading activation, annotated with how strongly
|
||||
/// it was activated and how many hops from the seed set it is.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct ActivatedNode {
|
||||
pub node: Node,
|
||||
/// Activation strength at this node — product of path weights,
|
||||
/// salience, and semantic similarity. Higher is more relevant.
|
||||
pub activation_strength: f32,
|
||||
/// Number of graph hops from the nearest seed node
|
||||
pub hops: u8,
|
||||
}
|
||||
|
||||
/// A node returned from vector similarity search, annotated with its score.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct ScoredNode {
|
||||
pub node: Node,
|
||||
/// Cosine similarity to the query embedding, in [0.0, 1.0]
|
||||
pub score: f32,
|
||||
}
|
||||
|
||||
/// An edge in the engram graph — a typed, weighted connection between nodes.
|
||||
///
|
||||
/// Edge weights strengthen with co-activation (Hebbian learning).
|
||||
/// The weight directly multiplies activation flow during spreading activation.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Edge {
|
||||
pub id: Uuid,
|
||||
pub from_id: Uuid,
|
||||
pub to_id: Uuid,
|
||||
pub relation: RelationType,
|
||||
/// Connection strength, 0.0–1.0. Increases when both endpoints are
|
||||
/// activated in close temporal proximity (long-term potentiation).
|
||||
pub weight: f32,
|
||||
pub created_at: i64,
|
||||
/// Unix ms when this edge last carried activation
|
||||
pub last_fired: i64,
|
||||
}
|
||||
|
||||
impl Edge {
|
||||
pub fn new(from_id: Uuid, to_id: Uuid, relation: RelationType, weight: f32) -> Self {
|
||||
let now = now_ms();
|
||||
Self {
|
||||
id: Uuid::new_v4(),
|
||||
from_id,
|
||||
to_id,
|
||||
relation,
|
||||
weight: weight.clamp(0.0, 1.0),
|
||||
created_at: now,
|
||||
last_fired: now,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Current wall time in Unix milliseconds.
|
||||
pub fn now_ms() -> i64 {
|
||||
std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.expect("system clock before epoch")
|
||||
.as_millis() as i64
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
/// Vector similarity search over stored node embeddings.
|
||||
///
|
||||
/// v0.1 uses a flat cosine scan — O(n) but correct and dependency-free.
|
||||
/// For < 100k nodes this is adequate. Future versions will layer in HNSW
|
||||
/// once the graph structure itself is validated.
|
||||
///
|
||||
/// Cosine similarity between two vectors A and B:
|
||||
/// cos(θ) = (A · B) / (|A| × |B|)
|
||||
///
|
||||
/// We return 0.0 when either vector has zero norm (degenerate case).
|
||||
use crate::error::{EngramError, EngramResult};
|
||||
use crate::storage;
|
||||
use crate::types::{Node, ScoredNode};
|
||||
use sled::Db;
|
||||
use uuid::Uuid;
|
||||
|
||||
/// Compute the cosine similarity between two equal-length f32 slices.
|
||||
///
|
||||
/// Returns a value in [-1.0, 1.0], where 1.0 means identical direction.
|
||||
/// For normalized embeddings (unit vectors) the dot product alone is sufficient,
|
||||
/// but we compute full cosine here to be robust to unnormalized inputs.
|
||||
pub fn cosine_similarity(a: &[f32], b: &[f32]) -> f32 {
|
||||
if a.len() != b.len() || a.is_empty() {
|
||||
return 0.0;
|
||||
}
|
||||
let dot: f32 = a.iter().zip(b.iter()).map(|(x, y)| x * y).sum();
|
||||
let norm_a: f32 = a.iter().map(|x| x * x).sum::<f32>().sqrt();
|
||||
let norm_b: f32 = b.iter().map(|x| x * x).sum::<f32>().sqrt();
|
||||
if norm_a == 0.0 || norm_b == 0.0 {
|
||||
return 0.0;
|
||||
}
|
||||
(dot / (norm_a * norm_b)).clamp(-1.0, 1.0)
|
||||
}
|
||||
|
||||
/// Search all stored embeddings for the `limit` closest nodes to `query`.
|
||||
///
|
||||
/// This is a full scan. Every stored vector is loaded and scored.
|
||||
/// Results are sorted descending by cosine similarity.
|
||||
pub fn search_embedding(
|
||||
db: &Db,
|
||||
query: &[f32],
|
||||
limit: usize,
|
||||
// Loader that retrieves a Node by Uuid — avoids a circular dep on graph.rs
|
||||
node_loader: impl Fn(Uuid) -> EngramResult<Option<Node>>,
|
||||
) -> EngramResult<Vec<ScoredNode>> {
|
||||
let vectors = storage::scan_vectors(db)?;
|
||||
let mut scored: Vec<(Uuid, f32)> = vectors
|
||||
.iter()
|
||||
.map(|(id, emb)| {
|
||||
let sim = cosine_similarity(query, emb);
|
||||
(*id, sim)
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Sort descending by score
|
||||
scored.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
|
||||
scored.truncate(limit);
|
||||
|
||||
let mut results = Vec::with_capacity(scored.len());
|
||||
for (id, score) in scored {
|
||||
if let Some(node) = node_loader(id)? {
|
||||
results.push(ScoredNode { node, score });
|
||||
}
|
||||
}
|
||||
Ok(results)
|
||||
}
|
||||
|
||||
/// Retrieve the stored embedding for a single node by id.
|
||||
/// Returns an error if the node has no stored vector (shouldn't happen in normal use).
|
||||
pub fn get_embedding(db: &Db, id: Uuid) -> EngramResult<Vec<f32>> {
|
||||
let key = storage::vector_key(id);
|
||||
match db.get(key)? {
|
||||
Some(bytes) => {
|
||||
let floats: Vec<f32> = bytes
|
||||
.chunks_exact(4)
|
||||
.map(|c| f32::from_le_bytes(c.try_into().unwrap()))
|
||||
.collect();
|
||||
Ok(floats)
|
||||
}
|
||||
None => Err(EngramError::NotFound(id)),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
[package]
|
||||
name = "engram-ffi"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
description = "C FFI bindings for engram-core"
|
||||
license = "MIT"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "staticlib"]
|
||||
|
||||
[dependencies]
|
||||
engram-core = { path = "../engram-core" }
|
||||
uuid = { version = "1", features = ["v4", "serde"] }
|
||||
@@ -0,0 +1,118 @@
|
||||
/// C FFI stubs for engram-core.
|
||||
///
|
||||
/// These are minimal stubs for v0.1 — enough to link from Kotlin, TypeScript (via WASM
|
||||
/// or Node native addon), and Go. Full binding generation will use cbindgen in v0.2.
|
||||
///
|
||||
/// All pointers passed across the FFI boundary must remain valid for the duration of
|
||||
/// the call. Strings are null-terminated UTF-8. The caller owns all returned heap memory
|
||||
/// and must free it via the corresponding `engram_free_*` function.
|
||||
///
|
||||
/// # Safety
|
||||
/// All functions in this module are `unsafe` because they accept raw pointers.
|
||||
/// Callers are responsible for ensuring pointer validity and correct lifetimes.
|
||||
use engram_core::EngramDb;
|
||||
use std::ffi::{CStr, CString};
|
||||
use std::os::raw::c_char;
|
||||
use std::path::Path;
|
||||
|
||||
/// Opaque handle to an open EngramDb instance.
|
||||
pub struct EngramHandle {
|
||||
db: EngramDb,
|
||||
}
|
||||
|
||||
/// Open an engram database at the given path.
|
||||
///
|
||||
/// Returns a heap-allocated handle on success, or null on failure.
|
||||
/// The caller must eventually call `engram_close` to free the handle.
|
||||
///
|
||||
/// # Safety
|
||||
/// `path` must be a valid, null-terminated UTF-8 string.
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn engram_open(path: *const c_char) -> *mut EngramHandle {
|
||||
if path.is_null() {
|
||||
return std::ptr::null_mut();
|
||||
}
|
||||
let path_str = match CStr::from_ptr(path).to_str() {
|
||||
Ok(s) => s,
|
||||
Err(_) => return std::ptr::null_mut(),
|
||||
};
|
||||
match EngramDb::open(Path::new(path_str)) {
|
||||
Ok(db) => Box::into_raw(Box::new(EngramHandle { db })),
|
||||
Err(_) => std::ptr::null_mut(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Close and free an engram database handle.
|
||||
///
|
||||
/// After this call, `handle` is invalid and must not be used.
|
||||
///
|
||||
/// # Safety
|
||||
/// `handle` must have been returned by `engram_open` and not yet freed.
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn engram_close(handle: *mut EngramHandle) {
|
||||
if !handle.is_null() {
|
||||
drop(Box::from_raw(handle));
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the number of nodes in the database.
|
||||
///
|
||||
/// Returns -1 on error.
|
||||
///
|
||||
/// # Safety
|
||||
/// `handle` must be a valid, non-null pointer from `engram_open`.
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn engram_node_count(handle: *const EngramHandle) -> i64 {
|
||||
if handle.is_null() {
|
||||
return -1;
|
||||
}
|
||||
match (*handle).db.node_count() {
|
||||
Ok(n) => n as i64,
|
||||
Err(_) => -1,
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the number of edges in the database.
|
||||
///
|
||||
/// Returns -1 on error.
|
||||
///
|
||||
/// # Safety
|
||||
/// `handle` must be a valid, non-null pointer from `engram_open`.
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn engram_edge_count(handle: *const EngramHandle) -> i64 {
|
||||
if handle.is_null() {
|
||||
return -1;
|
||||
}
|
||||
match (*handle).db.edge_count() {
|
||||
Ok(n) => n as i64,
|
||||
Err(_) => -1,
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply salience decay across all nodes.
|
||||
///
|
||||
/// Returns the number of nodes updated, or -1 on error.
|
||||
///
|
||||
/// # Safety
|
||||
/// `handle` must be a valid, non-null pointer from `engram_open`.
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn engram_decay(handle: *mut EngramHandle, factor: f32) -> i64 {
|
||||
if handle.is_null() {
|
||||
return -1;
|
||||
}
|
||||
match (*handle).db.decay(factor) {
|
||||
Ok(n) => n as i64,
|
||||
Err(_) => -1,
|
||||
}
|
||||
}
|
||||
|
||||
/// Free a C string returned by engram FFI functions.
|
||||
///
|
||||
/// # Safety
|
||||
/// `s` must have been allocated by an engram FFI function, not by the caller.
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn engram_free_string(s: *mut c_char) {
|
||||
if !s.is_null() {
|
||||
drop(CString::from_raw(s));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user