Merge pull request 'elp: native audio/image efferent surfaces + projector proof-of-shape' (#111) from worktree-agent-aaf04b0a9714c4070 into dev
El SDK CI - dev / build-and-test (push) Failing after 4m4s

This commit was merged in pull request #111.
This commit is contained in:
2026-08-15 19:55:38 +00:00
20 changed files with 2511 additions and 0 deletions
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// audio-demo.el - Drive the native audio surface: render a tone per instrument
// from its LEARNED signature, then render a small meaning-phrase "piece".
// Entry point: top-level statement calls main() (same convention as the
// examples' top-level println(run_test())).
fn micros_to_str(xs: [Int]) -> String {
let n: Int = native_list_len(xs)
let out: String = ""
let i: Int = 0
while i < n {
if i > 0 { let out: String = out + "," }
let out: String = out + int_to_str(native_list_get(xs, i))
let i: Int = i + 1
}
return out
}
// Render a 1.0s A4 (midi 69) tone from a signature file, print the parsed
// partials (proving the numbers came from the engram .sig), write the WAV.
fn render_tone(name: String, sigpath: String, outpath: String, table: [Int]) -> Int {
let lines: [String] = sig_load(sigpath)
let partials: [Int] = parse_micros(sig_field(lines, "partials"))
println("[" + name + "] partials_n=" + sig_field(lines, "partials_n") + " parsed_partials_micro(scale 1e6)=" + micros_to_str(partials))
println("[" + name + "] raw partials line from .sig = " + sig_field(lines, "partials"))
let freq: Int = freq_of_midi(69)
let note: [Int] = synth_from_sig(lines, freq, 1000, 900, 44100, table)
let n: Int = native_list_len(note)
let ok: Int = wav_write(outpath, note, n, 44100)
println("[" + name + "] rendered " + int_to_str(n) + " samples -> " + outpath + " (write_ok=" + int_to_str(ok) + ")")
return n
}
fn run_demo() -> Int {
let table: [Int] = sin_table()
fs_mkdir("/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out")
println("=== TONES: render A4 (midi 69) from each learned signature ===")
render_tone("flute", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/sig/flute.sig", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/tone-flute.wav", table)
render_tone("clarinet", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/sig/clarinet.sig", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/tone-clarinet.wav", table)
render_tone("violin", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/sig/violin.sig", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/tone-violin.wav", table)
render_tone("piano", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/sig/piano.sig", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/tone-piano.wav", table)
render_tone("organ", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/sig/organ.sig", "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/tone-organ.wav", table)
println("")
println("=== PIECE: a 6-frame meaning phrase (incl. a NEG frame) ===")
let frames: [[String]] = native_list_empty()
let frames: [[String]] = native_list_append(frames, audio_frame("agent", "aff", "0.9", "0.8", "0", "s1"))
let frames: [[String]] = native_list_append(frames, audio_frame("theme", "aff", "0.7", "0.6", "0", "s2"))
let frames: [[String]] = native_list_append(frames, audio_frame("cause", "aff", "0.8", "0.9", "1", "s3"))
let frames: [[String]] = native_list_append(frames, audio_frame("negation", "neg", "0.85", "0.7", "0", "s4"))
let frames: [[String]] = native_list_append(frames, audio_frame("goal", "aff", "0.6", "0.5", "1", "s5"))
let frames: [[String]] = native_list_append(frames, audio_frame("result", "aff", "0.95", "1.0", "0", "s6"))
// Print the plan so the NEG frame's minor third (+3) vs major (+4) is visible.
let nf: Int = native_list_len(frames)
let fi: Int = 0
while fi < nf {
let frame: [String] = native_list_get(frames, fi)
let plan: [Int] = plan_note(frame)
let pol: String = surface_get(frame, "polarity")
let third_name: String = "major(+4)"
if str_eq(pol, "neg") { let third_name: String = "MINOR(+3)" }
println("frame " + int_to_str(fi) + " relation=" + surface_get(frame, "relation") + " polarity=" + pol + " -> midi=" + int_to_str(native_list_get(plan, 0)) + " dur_ms=" + int_to_str(native_list_get(plan, 1)) + " amp_pm=" + int_to_str(native_list_get(plan, 2)) + " third=" + third_name)
let fi: Int = fi + 1
}
let piano_lines: [String] = sig_load("/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/sig/piano.sig")
let total: Int = realize_audio(frames, piano_lines, "/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/piece.wav", 44100, table)
println("PIECE rendered " + int_to_str(total) + " samples -> /Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/piece.wav")
return total
}
println("audio-demo main returned samples=" + int_to_str(run_demo()))
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// audio-surface.el - Native own-core additive-synthesis audio surface.
//
// The AUDIO efferent seam, native, no Python and no library. This renders real
// PCM .wav bytes from instrument SIGNATURES read from engram-sourced .sig data
// files (elp/faculty/sig/*.sig) - the partial amplitudes are NEVER literals in
// this source; they are parsed from the learned signature at run time. That is
// the whole proof: render-from-learned-signatures.
//
// EL has no float arithmetic operator (codegen emits raw int64 ops for + - * /
// on the shared 64-bit slot) and no float-arithmetic natives - so ALL synthesis
// math here is own-core INTEGER fixed-point. Angles use a quarter-wave sine
// table (scale 10000) from a fixed-point Taylor series; amplitudes are parsed to
// micro (scale 1e6) straight from the .sig text; frequencies are milliHz ints.
//
// Pipeline mirrors the two-stage projector (midi.py): plan_note(frame) reads a
// frame's meaning-geometry slot-map and derives (pitch, duration, amplitude);
// realize_audio SUPERPOSES the signature's partials (the compose op) and
// serialises RIFF/WAVE. Same frame -> midi OR audio.
// -- integer decimal + string helpers -----------------------------------------
fn str_to_int_el(s: String) -> Int {
let n: Int = str_len(s)
let i: Int = 0
let v: Int = 0
let neg: Bool = false
while i < n {
let c: Int = str_char_code(s, i)
if c == 45 { let neg: Bool = true }
if c >= 48 {
if c < 58 {
let v: Int = v * 10 + (c - 48)
}
}
let i: Int = i + 1
}
if neg { return 0 - v }
return v
}
fn parse_micro(s: String) -> Int {
let dot: Int = str_index_of(s, ".")
if dot < 0 {
return str_to_int_el(s) * 1000000
}
let n: Int = str_len(s)
let ipart: String = str_slice(s, 0, dot)
let fpart: String = str_slice(s, dot + 1, n)
let iv: Int = str_to_int_el(ipart)
let fv: Int = 0
let scale: Int = 100000
let fn2: Int = str_len(fpart)
let i: Int = 0
while i < 6 {
let d: Int = 0
if i < fn2 {
let d: Int = str_char_code(fpart, i) - 48
}
let fv: Int = fv + d * scale
let scale: Int = scale / 10
let i: Int = i + 1
}
return iv * 1000000 + fv
}
// -- signature (engram data file) loader ---------------------------------------
fn sig_load(path: String) -> [String] {
let text: String = fs_read(path)
return str_split(text, "\n")
}
fn sig_field(lines: [String], key: String) -> String {
let pref: String = key + ": "
let n: Int = native_list_len(lines)
let plen: Int = str_len(pref)
let i: Int = 0
while i < n {
let ln: String = native_list_get(lines, i)
if str_starts_with(ln, pref) {
return str_slice(ln, plen, str_len(ln))
}
let i: Int = i + 1
}
return ""
}
fn parse_micros(csv: String) -> [Int] {
let parts: [String] = str_split(csv, ",")
let n: Int = native_list_len(parts)
let out: [Int] = native_list_empty()
let i: Int = 0
while i < n {
let out: [Int] = native_list_append(out, parse_micro(native_list_get(parts, i)))
let i: Int = i + 1
}
return out
}
// -- fixed-point sine (own-core, quarter-wave Taylor table, scale 10000) --------
fn sin_table() -> [Int] {
let HP: Int = 1570796
let t: [Int] = native_list_empty()
let q: Int = 0
while q < 257 {
let x: Int = q * HP / 256
let x2: Int = x * x / 1000000
let x3: Int = x2 * x / 1000000
let x5: Int = x3 * x2 / 1000000
let x7: Int = x5 * x2 / 1000000
let x9: Int = x7 * x2 / 1000000
let s: Int = x - x3 / 6 + x5 / 120 - x7 / 5040 + x9 / 362880
let t: [Int] = native_list_append(t, s / 100)
let q: Int = q + 1
}
return t
}
fn sin_lookup(t: [Int], phase: Int) -> Int {
let p: Int = phase % 1024
if p < 0 { let p: Int = p + 1024 }
let quad: Int = p / 256
let r: Int = p % 256
if quad == 0 { return native_list_get(t, r) }
if quad == 1 { return native_list_get(t, 256 - r) }
if quad == 2 { return 0 - native_list_get(t, r) }
return 0 - native_list_get(t, 256 - r)
}
fn isqrt_int(n: Int) -> Int {
if n <= 0 { return 0 }
let x: Int = n
let y: Int = (x + 1) / 2
while y < x {
let x: Int = y
let y: Int = (x + n / x) / 2
}
return x
}
// freq_of_midi: equal-tempered frequency in milliHz. 440000 mHz at midi 69.
fn freq_of_midi(m: Int) -> Int {
let f: Int = 440000
if m > 69 {
let k: Int = m - 69
let i: Int = 0
while i < k {
let f: Int = f * 1059463 / 1000000
let i: Int = i + 1
}
return f
}
if m < 69 {
let k: Int = 69 - m
let i: Int = 0
while i < k {
let f: Int = f * 1000000 / 1059463
let i: Int = i + 1
}
return f
}
return f
}
// -- envelope (ADSR), scale 1000 -----------------------------------------------
fn adsr_env(i: Int, total: Int, atk_n: Int, dec_n: Int, sus_pm: Int, rel_n: Int) -> Int {
if i < atk_n {
if atk_n == 0 { return 1000 }
return 1000 * i / atk_n
}
if i < atk_n + dec_n {
if dec_n == 0 { return sus_pm }
return 1000 - (1000 - sus_pm) * (i - atk_n) / dec_n
}
let rel_start: Int = total - rel_n
if i < rel_start {
return sus_pm
}
if rel_n == 0 { return 0 }
let left: Int = total - i
return sus_pm * left / rel_n
}
// -- note synthesis: SUPERPOSE the learned partials -> [Int] samples -----------
fn note_samples(freq_mHz: Int, dur_ms: Int, rate: Int, partials: [Int], sumP: Int, b_micro: Int, vib_rate: Int, vib_cents: Int, atk_ms: Int, dec_ms: Int, sus_pm: Int, rel_ms: Int, amp_pm: Int, table: [Int]) -> [Int] {
let total: Int = dur_ms * rate / 1000
let atk_n: Int = atk_ms * rate / 1000
let dec_n: Int = dec_ms * rate / 1000
let rel_n: Int = rel_ms * rate / 1000
let np: Int = native_list_len(partials)
let half_mhz: Int = rate * 1000 / 2
let out: [Int] = native_list_empty()
let i: Int = 0
while i < total {
let acc: Int = 0
let k: Int = 0
while k < np {
let harm: Int = k + 1
let amp_k: Int = native_list_get(partials, k)
let factor: Int = 1000000
if b_micro > 0 {
let val: Int = 1000000 + b_micro * harm * harm
let factor: Int = isqrt_int(val * 1000000)
}
let fn_mhz: Int = freq_mHz * harm
let fn_mhz: Int = fn_mhz * factor / 1000000
if vib_cents > 0 {
if vib_rate > 0 {
let vphase: Int = i * vib_rate * 1024 / rate
let vs: Int = sin_lookup(table, vphase)
let vibf: Int = 1000000 + (vib_cents * vs * 833) / 10000
let fn_mhz: Int = fn_mhz * vibf / 1000000
}
}
if fn_mhz <= half_mhz {
let phase: Int = i * fn_mhz * 1024 / (rate * 1000)
let sv: Int = sin_lookup(table, phase)
let acc: Int = acc + sv * amp_k / 1000000
}
let k: Int = k + 1
}
let env: Int = adsr_env(i, total, atk_n, dec_n, sus_pm, rel_n)
let s16: Int = acc * 2800000 / sumP
let s16: Int = s16 * env / 1000
let s16: Int = s16 * amp_pm / 1000
if s16 > 32767 { let s16: Int = 32767 }
if s16 < 0 - 32767 { let s16: Int = 0 - 32767 }
let out: [Int] = native_list_append(out, s16)
let i: Int = i + 1
}
return out
}
fn synth_from_sig(lines: [String], freq_mHz: Int, dur_ms: Int, amp_pm: Int, rate: Int, table: [Int]) -> [Int] {
let partials: [Int] = parse_micros(sig_field(lines, "partials"))
let np: Int = native_list_len(partials)
let sumP: Int = 0
let j: Int = 0
while j < np {
let pj: Int = native_list_get(partials, j)
let sumP: Int = sumP + pj
let j: Int = j + 1
}
if sumP <= 0 { let sumP: Int = 1000000 }
let adsr: [String] = str_split(sig_field(lines, "adsr"), ",")
let atk_ms: Int = parse_micro(native_list_get(adsr, 0)) / 1000
let dec_ms: Int = parse_micro(native_list_get(adsr, 1)) / 1000
let sus_pm: Int = parse_micro(native_list_get(adsr, 2)) / 1000
let rel_ms: Int = parse_micro(native_list_get(adsr, 3)) / 1000
let b_micro: Int = parse_micro(sig_field(lines, "inharmonicity_B"))
let vib_rate: Int = str_to_int_el(sig_field(lines, "vibrato_rate_hz"))
let vib_cents: Int = str_to_int_el(sig_field(lines, "vibrato_depth_cents"))
return note_samples(freq_mHz, dur_ms, rate, partials, sumP, b_micro, vib_rate, vib_cents, atk_ms, dec_ms, sus_pm, rel_ms, amp_pm, table)
}
// -- byte-buffer helpers (own-core, no library) --------------------------------
fn put_tag(buf: String, pos: Int, s: String) -> String {
let n: Int = str_len(s)
let i: Int = 0
while i < n {
let buf: String = __str_set_char(buf, pos + i, str_char_code(s, i))
let i: Int = i + 1
}
return buf
}
fn put_u32le(buf: String, pos: Int, v: Int) -> String {
let buf: String = __str_set_char(buf, pos, v % 256)
let buf: String = __str_set_char(buf, pos + 1, (v / 256) % 256)
let buf: String = __str_set_char(buf, pos + 2, (v / 65536) % 256)
let buf: String = __str_set_char(buf, pos + 3, (v / 16777216) % 256)
return buf
}
fn put_u16le(buf: String, pos: Int, v: Int) -> String {
let buf: String = __str_set_char(buf, pos, v % 256)
let buf: String = __str_set_char(buf, pos + 1, (v / 256) % 256)
return buf
}
// -- WAV serializer: own-core RIFF/WAVE, PCM mono 16-bit -----------------------
fn wav_write(path: String, samples: [Int], n: Int, rate: Int) -> Int {
let data_len: Int = n * 2
let total: Int = 44 + data_len
let buf: String = __str_alloc(total)
let buf: String = put_tag(buf, 0, "RIFF")
let buf: String = put_u32le(buf, 4, 36 + data_len)
let buf: String = put_tag(buf, 8, "WAVE")
let buf: String = put_tag(buf, 12, "fmt ")
let buf: String = put_u32le(buf, 16, 16)
let buf: String = put_u16le(buf, 20, 1)
let buf: String = put_u16le(buf, 22, 1)
let buf: String = put_u32le(buf, 24, rate)
let buf: String = put_u32le(buf, 28, rate * 2)
let buf: String = put_u16le(buf, 32, 2)
let buf: String = put_u16le(buf, 34, 16)
let buf: String = put_tag(buf, 36, "data")
let buf: String = put_u32le(buf, 40, data_len)
let i: Int = 0
while i < n {
let v: Int = native_list_get(samples, i)
if v < 0 { let v: Int = v + 65536 }
let buf: String = __str_set_char(buf, 44 + i * 2, v % 256)
let buf: String = __str_set_char(buf, 44 + i * 2 + 1, (v / 256) % 256)
let i: Int = i + 1
}
let ok: Int = fs_write_bytes(path, buf, total)
return ok
}
// -- plan: frame slot-map -> note atom (pitch, duration, amplitude) ------------
fn audio_frame(relation: String, polarity: String, confidence: String, importance: String, salience: String, subj_id: String) -> [String] {
let f: [String] = native_list_empty()
let f: [String] = native_list_append(f, "relation")
let f: [String] = native_list_append(f, relation)
let f: [String] = native_list_append(f, "polarity")
let f: [String] = native_list_append(f, polarity)
let f: [String] = native_list_append(f, "confidence")
let f: [String] = native_list_append(f, confidence)
let f: [String] = native_list_append(f, "importance")
let f: [String] = native_list_append(f, importance)
let f: [String] = native_list_append(f, "salience")
let f: [String] = native_list_append(f, salience)
let f: [String] = native_list_append(f, "subj_id")
let f: [String] = native_list_append(f, subj_id)
return f
}
fn degree_offset(deg: Int) -> Int {
if deg == 0 { return 0 }
if deg == 1 { return 2 }
if deg == 2 { return 4 }
if deg == 3 { return 5 }
if deg == 4 { return 7 }
if deg == 5 { return 9 }
return 11
}
// returns [midi, dur_ms, amp_pm]
fn plan_note(frame: [String]) -> [Int] {
let relation: String = surface_get(frame, "relation")
let polarity: String = surface_get(frame, "polarity")
let confidence: String = surface_get(frame, "confidence")
let importance: String = surface_get(frame, "importance")
let salience: String = surface_get(frame, "salience")
let rn: Int = str_len(relation)
let csum: Int = 0
let i: Int = 0
while i < rn {
let cc: Int = str_char_code(relation, i)
let csum: Int = csum + cc
let i: Int = i + 1
}
let deg: Int = csum % 7
let third: Int = 4
if str_eq(polarity, "neg") { let third: Int = 3 }
let sal_oct: Int = str_to_int_el(salience)
let doff: Int = degree_offset(deg)
let midi: Int = 60 + sal_oct * 12 + doff + third
let conf_micro: Int = parse_micro(confidence)
let dur_ms: Int = 200 + conf_micro / 1000
let imp_micro: Int = parse_micro(importance)
let amp_pm: Int = 400 + imp_micro / 2000
let out: [Int] = native_list_empty()
let out: [Int] = native_list_append(out, midi)
let out: [Int] = native_list_append(out, dur_ms)
let out: [Int] = native_list_append(out, amp_pm)
return out
}
fn realize_audio(frames: [[String]], sig_lines: [String], path: String, rate: Int, table: [Int]) -> Int {
let nf: Int = native_list_len(frames)
let all: [Int] = native_list_empty()
let count: Int = 0
let fi: Int = 0
while fi < nf {
let frame: [String] = native_list_get(frames, fi)
let plan: [Int] = plan_note(frame)
let midi: Int = native_list_get(plan, 0)
let dur_ms: Int = native_list_get(plan, 1)
let amp_pm: Int = native_list_get(plan, 2)
let freq: Int = freq_of_midi(midi)
let note: [Int] = synth_from_sig(sig_lines, freq, dur_ms, amp_pm, rate, table)
let nn: Int = native_list_len(note)
let j: Int = 0
while j < nn {
let all: [Int] = native_list_append(all, native_list_get(note, j))
let j: Int = j + 1
}
let count: Int = count + nn
let fi: Int = fi + 1
}
let ok: Int = wav_write(path, all, count, rate)
return count
}
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// image-demo.el - Drive the native PNG surface: plan a scene from a small
// meaning phrase (incl. a NEG frame) and emit a byte-valid 64x64 PNG whose
// palette is read from elp/faculty/sig/scene.basis.
fn img_frame(relation: String, polarity: String, confidence: String, importance: String, salience: String, subj_id: String) -> [String] {
let f: [String] = native_list_empty()
let f: [String] = native_list_append(f, "relation")
let f: [String] = native_list_append(f, relation)
let f: [String] = native_list_append(f, "polarity")
let f: [String] = native_list_append(f, polarity)
let f: [String] = native_list_append(f, "confidence")
let f: [String] = native_list_append(f, confidence)
let f: [String] = native_list_append(f, "importance")
let f: [String] = native_list_append(f, importance)
let f: [String] = native_list_append(f, "salience")
let f: [String] = native_list_append(f, salience)
let f: [String] = native_list_append(f, "subj_id")
let f: [String] = native_list_append(f, subj_id)
return f
}
fn rgb_str(c: [Int]) -> String {
return int_to_str(native_list_get(c, 0)) + "," + int_to_str(native_list_get(c, 1)) + "," + int_to_str(native_list_get(c, 2))
}
fn run_image() -> Int {
fs_mkdir("/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out")
let table: [Int] = crc_table()
println("crc_table[1]=" + int_to_str(native_list_get(table, 1)) + " (expect 1996959894 / 0x77073096)")
let basis: [String] = basis_load("/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/sig/scene.basis")
let warm: [Int] = parse_rgb(basis_field(basis, "warm"))
let cool: [Int] = parse_rgb(basis_field(basis, "cool"))
let bg: [Int] = parse_rgb(basis_field(basis, "bg"))
println("basis warm=" + rgb_str(warm) + " cool=" + rgb_str(cool) + " bg=" + rgb_str(bg) + " (read from scene.basis)")
let frames: [[String]] = native_list_empty()
let frames: [[String]] = native_list_append(frames, img_frame("agent", "aff", "0.9", "0.8", "0", "s1"))
let frames: [[String]] = native_list_append(frames, img_frame("theme", "aff", "0.7", "0.6", "1", "s2"))
let frames: [[String]] = native_list_append(frames, img_frame("cause", "aff", "0.8", "0.9", "0", "s3"))
let frames: [[String]] = native_list_append(frames, img_frame("negation", "neg", "0.85", "0.7", "1", "s4"))
let frames: [[String]] = native_list_append(frames, img_frame("goal", "aff", "0.6", "0.5", "0", "s5"))
let frames: [[String]] = native_list_append(frames, img_frame("result", "aff", "0.95", "1.0", "1", "s6"))
let shapes: [[Int]] = plan_scene(frames, warm, cool)
let ns: Int = native_list_len(shapes)
println("planned " + int_to_str(ns) + " shapes:")
let si: Int = 0
while si < ns {
let sh: [Int] = native_list_get(shapes, si)
let pol: String = surface_get(native_list_get(frames, si), "polarity")
println(" shape " + int_to_str(si) + " type=" + int_to_str(native_list_get(sh, 0)) + " x=" + int_to_str(native_list_get(sh, 1)) + " y=" + int_to_str(native_list_get(sh, 2)) + " size=" + int_to_str(native_list_get(sh, 3)) + " rgb=" + int_to_str(native_list_get(sh, 4)) + "," + int_to_str(native_list_get(sh, 5)) + "," + int_to_str(native_list_get(sh, 6)) + " polarity=" + pol)
let si: Int = si + 1
}
let raw: [Int] = rasterize(64, 64, shapes, bg)
println("rasterized raw (filtered scanlines) bytes=" + int_to_str(native_list_len(raw)) + " (expect 12352)")
let png: [Int] = png_build(64, 64, raw, table)
let plen: Int = native_list_len(png)
let ok: Int = png_write("/Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/scene.png", png)
println("PNG bytes=" + int_to_str(plen) + " -> /Users/will/Development/neuron-technologies/foundation/el/.claude/worktrees/agent-aaf04b0a9714c4070/elp/faculty/out/scene.png (write_ok=" + int_to_str(ok) + ")")
return plen
}
println("image-demo returned png_bytes=" + int_to_str(run_image()))
+412
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// image-surface.el - Native own-core raster PNG surface (the image efferent
// twin of audio). Renders a 64x64 RGB scene deterministically from a frame's
// meaning-geometry, then serialises a byte-valid PNG entirely own-core:
// 8-byte magic, IHDR, IDAT (zlib STORED/uncompressed DEFLATE + Adler32), IEND,
// with a per-chunk CRC32 computed via software xor32 (EL has no bitwise ops).
//
// The RGB palette basis is read from elp/faculty/sig/scene.basis (data, not
// literals) - the same read-from-learned discipline as the audio signatures.
// Integer-only throughout; pixels are composed functionally (painter's order)
// so no list mutation is needed.
// -- small int/parse helpers (self-contained) ----------------------------------
fn i_str_to_int(s: String) -> Int {
let n: Int = str_len(s)
let i: Int = 0
let v: Int = 0
while i < n {
let c: Int = str_char_code(s, i)
if c >= 48 {
if c < 58 {
let v: Int = v * 10 + (c - 48)
}
}
let i: Int = i + 1
}
return v
}
fn basis_load(path: String) -> [String] {
return str_split(fs_read(path), "\n")
}
fn basis_field(lines: [String], key: String) -> String {
let pref: String = key + ": "
let n: Int = native_list_len(lines)
let plen: Int = str_len(pref)
let i: Int = 0
while i < n {
let ln: String = native_list_get(lines, i)
if str_starts_with(ln, pref) {
return str_slice(ln, plen, str_len(ln))
}
let i: Int = i + 1
}
return ""
}
fn parse_rgb(csv: String) -> [Int] {
let parts: [String] = str_split(csv, ",")
let out: [Int] = native_list_empty()
let n: Int = native_list_len(parts)
let i: Int = 0
while i < n {
let v: Int = i_str_to_int(native_list_get(parts, i))
let out: [Int] = native_list_append(out, v)
let i: Int = i + 1
}
return out
}
// -- software 32-bit XOR (no bitwise ops in EL) --------------------------------
fn xor32(a: Int, b: Int) -> Int {
let r: Int = 0
let bit: Int = 1
let i: Int = 0
while i < 32 {
let abit: Int = (a / bit) % 2
let bbit: Int = (b / bit) % 2
if abit != bbit {
let add: Int = bit
let r: Int = r + add
}
let bit: Int = bit * 2
let i: Int = i + 1
}
return r
}
// -- CRC32 (table-driven, table built with xor32) ------------------------------
fn crc_table() -> [Int] {
let t: [Int] = native_list_empty()
let n: Int = 0
while n < 256 {
let c: Int = n
let k: Int = 0
while k < 8 {
if c % 2 == 1 {
let h: Int = c / 2
let c: Int = xor32(h, 3988292384)
} else {
let c: Int = c / 2
}
let k: Int = k + 1
}
let t: [Int] = native_list_append(t, c)
let n: Int = n + 1
}
return t
}
fn crc32_of(bytes: [Int], table: [Int]) -> Int {
let crc: Int = 4294967295
let n: Int = native_list_len(bytes)
let i: Int = 0
while i < n {
let b: Int = native_list_get(bytes, i)
let lo: Int = crc % 256
let idx: Int = xor32(lo, b) % 256
let tv: Int = native_list_get(table, idx)
let hi: Int = crc / 256
let crc: Int = xor32(hi, tv)
let i: Int = i + 1
}
return xor32(crc, 4294967295)
}
// -- Adler32 (for the zlib trailer) --------------------------------------------
fn adler32_of(bytes: [Int]) -> Int {
let a: Int = 1
let b: Int = 0
let n: Int = native_list_len(bytes)
let i: Int = 0
while i < n {
let byte: Int = native_list_get(bytes, i)
let a: Int = (a + byte) % 65521
let b: Int = (b + a) % 65521
let i: Int = i + 1
}
return b * 65536 + a
}
// -- byte-list append helpers --------------------------------------------------
fn app_u32be(dst: [Int], v: Int) -> [Int] {
let dst: [Int] = native_list_append(dst, (v / 16777216) % 256)
let dst: [Int] = native_list_append(dst, (v / 65536) % 256)
let dst: [Int] = native_list_append(dst, (v / 256) % 256)
let dst: [Int] = native_list_append(dst, v % 256)
return dst
}
fn app_tag(dst: [Int], s: String) -> [Int] {
let n: Int = str_len(s)
let i: Int = 0
while i < n {
let dst: [Int] = native_list_append(dst, str_char_code(s, i))
let i: Int = i + 1
}
return dst
}
fn app_all(dst: [Int], src: [Int]) -> [Int] {
let n: Int = native_list_len(src)
let i: Int = 0
while i < n {
let dst: [Int] = native_list_append(dst, native_list_get(src, i))
let i: Int = i + 1
}
return dst
}
// -- plan: frame meaning-geometry -> shape atoms -------------------------------
// shape = [type, x, y, size, r, g, b] (type 0=rect 1=disc 2=triangle)
fn charsum(s: String) -> Int {
let n: Int = str_len(s)
let i: Int = 0
let acc: Int = 0
while i < n {
let c: Int = str_char_code(s, i)
let acc: Int = acc + c
let i: Int = i + 1
}
return acc
}
fn micro_of(s: String) -> Int {
let dot: Int = str_index_of(s, ".")
if dot < 0 { return i_str_to_int(s) * 1000000 }
let n: Int = str_len(s)
let fp: String = str_slice(s, dot + 1, n)
let ip: String = str_slice(s, 0, dot)
let iv: Int = i_str_to_int(ip)
let fv: Int = 0
let scale: Int = 100000
let fl: Int = str_len(fp)
let i: Int = 0
while i < 6 {
let d: Int = 0
if i < fl { let d: Int = str_char_code(fp, i) - 48 }
let fv: Int = fv + d * scale
let scale: Int = scale / 10
let i: Int = i + 1
}
return iv * 1000000 + fv
}
fn plan_scene(frames: [[String]], warm: [Int], cool: [Int]) -> [[Int]] {
let shapes: [[Int]] = native_list_empty()
let nf: Int = native_list_len(frames)
let fi: Int = 0
while fi < nf {
let fr: [String] = native_list_get(frames, fi)
let relation: String = surface_get(fr, "relation")
let polarity: String = surface_get(fr, "polarity")
let confidence: String = surface_get(fr, "confidence")
let importance: String = surface_get(fr, "importance")
let salience: String = surface_get(fr, "salience")
// relation -> shape type
let stype: Int = charsum(relation) % 3
// confidence -> size (8..22)
let cmi: Int = micro_of(confidence)
let size: Int = 8 + cmi / 71428
// salience -> y
let sal: Int = i_str_to_int(salience)
let y: Int = 6 + sal * 26
// subj_id/index -> x
let x: Int = 4 + (fi * 10) % 48
// polarity -> warm/cool base color
let br: Int = native_list_get(warm, 0)
let bg2: Int = native_list_get(warm, 1)
let bb: Int = native_list_get(warm, 2)
if str_eq(polarity, "neg") {
let br: Int = native_list_get(cool, 0)
let bg2: Int = native_list_get(cool, 1)
let bb: Int = native_list_get(cool, 2)
}
// importance -> brightness (500..1000 permille)
let imi: Int = micro_of(importance)
let bpm: Int = 500 + imi / 2000
let r: Int = br * bpm / 1000
let g: Int = bg2 * bpm / 1000
let b: Int = bb * bpm / 1000
let sh: [Int] = native_list_empty()
let sh: [Int] = native_list_append(sh, stype)
let sh: [Int] = native_list_append(sh, x)
let sh: [Int] = native_list_append(sh, y)
let sh: [Int] = native_list_append(sh, size)
let sh: [Int] = native_list_append(sh, r)
let sh: [Int] = native_list_append(sh, g)
let sh: [Int] = native_list_append(sh, b)
let shapes: [[Int]] = native_list_append(shapes, sh)
let fi: Int = fi + 1
}
return shapes
}
// covers: is (px,py) inside this shape?
fn covers(sh: [Int], px: Int, py: Int) -> Bool {
let stype: Int = native_list_get(sh, 0)
let sx: Int = native_list_get(sh, 1)
let sy: Int = native_list_get(sh, 2)
let size: Int = native_list_get(sh, 3)
let cx: Int = sx + size / 2
if stype == 0 {
if px >= sx {
if px < sx + size {
if py >= sy {
if py < sy + size {
return true
}
}
}
}
return false
}
if stype == 1 {
let rad: Int = size / 2
let dx: Int = px - cx
let dy: Int = py - (sy + rad)
if dx * dx + dy * dy <= rad * rad {
return true
}
return false
}
// triangle: apex at top (sy), base at sy+size
if py >= sy {
if py < sy + size {
let dyv: Int = py - sy
let halfw: Int = dyv / 2
let dxv: Int = px - cx
let adx: Int = dxv
if adx < 0 { let adx: Int = 0 - dxv }
if adx <= halfw {
return true
}
}
}
return false
}
// pixel_color: painter's algorithm - last covering shape wins. Returns [r,g,b].
fn pixel_color(px: Int, py: Int, shapes: [[Int]], bg: [Int]) -> [Int] {
let r: Int = native_list_get(bg, 0)
let g: Int = native_list_get(bg, 1)
let b: Int = native_list_get(bg, 2)
let n: Int = native_list_len(shapes)
let i: Int = 0
while i < n {
let sh: [Int] = native_list_get(shapes, i)
if covers(sh, px, py) {
let r: Int = native_list_get(sh, 4)
let g: Int = native_list_get(sh, 5)
let b: Int = native_list_get(sh, 6)
}
let i: Int = i + 1
}
let out: [Int] = native_list_empty()
let out: [Int] = native_list_append(out, r)
let out: [Int] = native_list_append(out, g)
let out: [Int] = native_list_append(out, b)
return out
}
// rasterize: build the raw (filtered) scanline byte stream, filter byte 0 / row.
fn rasterize(w: Int, h: Int, shapes: [[Int]], bg: [Int]) -> [Int] {
let raw: [Int] = native_list_empty()
let y: Int = 0
while y < h {
let raw: [Int] = native_list_append(raw, 0)
let x: Int = 0
while x < w {
let col: [Int] = pixel_color(x, y, shapes, bg)
let raw: [Int] = native_list_append(raw, native_list_get(col, 0))
let raw: [Int] = native_list_append(raw, native_list_get(col, 1))
let raw: [Int] = native_list_append(raw, native_list_get(col, 2))
let x: Int = x + 1
}
let y: Int = y + 1
}
return raw
}
// zlib stream with a single STORED (uncompressed) DEFLATE block + Adler32.
fn zlib_store(raw: [Int]) -> [Int] {
let z: [Int] = native_list_empty()
let z: [Int] = native_list_append(z, 120)
let z: [Int] = native_list_append(z, 1)
let z: [Int] = native_list_append(z, 1)
let len: Int = native_list_len(raw)
let nlen: Int = 65535 - len
let z: [Int] = native_list_append(z, len % 256)
let z: [Int] = native_list_append(z, (len / 256) % 256)
let z: [Int] = native_list_append(z, nlen % 256)
let z: [Int] = native_list_append(z, (nlen / 256) % 256)
let z: [Int] = app_all(z, raw)
let ad: Int = adler32_of(raw)
let z: [Int] = app_u32be(z, ad)
return z
}
// append a full PNG chunk: length + (type+data) + crc32(type+data).
fn app_chunk(png: [Int], type_and_data: [Int], table: [Int]) -> [Int] {
let total: Int = native_list_len(type_and_data)
let dlen: Int = total - 4
let png: [Int] = app_u32be(png, dlen)
let png: [Int] = app_all(png, type_and_data)
let crc: Int = crc32_of(type_and_data, table)
let png: [Int] = app_u32be(png, crc)
return png
}
fn png_build(w: Int, h: Int, raw: [Int], table: [Int]) -> [Int] {
let png: [Int] = native_list_empty()
// 8-byte signature
let png: [Int] = native_list_append(png, 137)
let png: [Int] = native_list_append(png, 80)
let png: [Int] = native_list_append(png, 78)
let png: [Int] = native_list_append(png, 71)
let png: [Int] = native_list_append(png, 13)
let png: [Int] = native_list_append(png, 10)
let png: [Int] = native_list_append(png, 26)
let png: [Int] = native_list_append(png, 10)
// IHDR
let ihdr: [Int] = native_list_empty()
let ihdr: [Int] = app_tag(ihdr, "IHDR")
let ihdr: [Int] = app_u32be(ihdr, w)
let ihdr: [Int] = app_u32be(ihdr, h)
let ihdr: [Int] = native_list_append(ihdr, 8)
let ihdr: [Int] = native_list_append(ihdr, 2)
let ihdr: [Int] = native_list_append(ihdr, 0)
let ihdr: [Int] = native_list_append(ihdr, 0)
let ihdr: [Int] = native_list_append(ihdr, 0)
let png: [Int] = app_chunk(png, ihdr, table)
// IDAT
let z: [Int] = zlib_store(raw)
let idat: [Int] = native_list_empty()
let idat: [Int] = app_tag(idat, "IDAT")
let idat: [Int] = app_all(idat, z)
let png: [Int] = app_chunk(png, idat, table)
// IEND
let iend: [Int] = native_list_empty()
let iend: [Int] = app_tag(iend, "IEND")
let png: [Int] = app_chunk(png, iend, table)
return png
}
fn png_write(path: String, png: [Int]) -> Int {
let n: Int = native_list_len(png)
let buf: String = __str_alloc(n)
let i: Int = 0
while i < n {
let buf: String = __str_set_char(buf, i, native_list_get(png, i))
let i: Int = i + 1
}
let ok: Int = fs_write_bytes(path, buf, n)
return ok
}
+153
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// surface-profile.el - Surface profile data and accessors.
//
// THE NATIVE EFFERENT SEAM: surface = a pluggable PROFILE, using the exact same
// slot-map mechanism as language-profile.el. A language profile tells the
// realizer HOW to shape a natural-language surface (word order, morphology); a
// SURFACE profile tells the realizer WHICH surface to project meaning onto
// (markdown, docx, html, plain, or a non-text medium like symbolic music).
//
// The generalization is exact: realize_lang(form, profile) already renders a
// SemForm parameterized by a [String] profile read via lang_get. Surface is one
// more axis of that same profile vector. One frame (sem_frame), one plan step
// (sem_to_spec), one render (realize) the surface is DATA, not a code path,
// precisely as language is data. Adding a surface means adding a profile, no
// engine change. This is the multimodal projector, native: geometry -> any
// surface, the efferent twin of ingest.
//
// Surface slot keys:
// surface - "markdown" | "docx" | "html" | "plain" | "midi" | "image"
// modality - "text" | "audio" | "image" | "video"
// media_type - MIME type of the emitted surface
// head_open - string prepended to a heading (e.g. "## " for markdown)
// head_close - string appended to a heading (e.g. "" for markdown, "</h2>" for html)
// emph_open - string opening emphasis (e.g. "*")
// emph_close - string closing emphasis (e.g. "*")
// item_mark - list-item marker (e.g. "- ")
// para_sep - paragraph separator (e.g. "\n\n")
//
// For a TEXT modality the render composes these markers around the surface that
// the EXISTING realizer produces (realize_lang / sem_realize). For a non-text
// modality (audio/image) the profile declares modality + media_type and the
// render dispatches to the medium projector, which reads the SAME frame's
// geometry (its intent/affect/structure) and projects it onto sound or pixels
// deterministic-from-meaning, nothing invented. That dispatch point is where a
// music profile or image profile conforms, native, no parallel layer.
// -- Constructor -------------------------------------------------------------
fn surface_profile(surface: String, modality: String, media_type: String, head_open: String, head_close: String, emph_open: String, emph_close: String, item_mark: String, para_sep: String) -> [String] {
let r: [String] = native_list_empty()
let r = native_list_append(r, "surface")
let r = native_list_append(r, surface)
let r = native_list_append(r, "modality")
let r = native_list_append(r, modality)
let r = native_list_append(r, "media_type")
let r = native_list_append(r, media_type)
let r = native_list_append(r, "head_open")
let r = native_list_append(r, head_open)
let r = native_list_append(r, "head_close")
let r = native_list_append(r, head_close)
let r = native_list_append(r, "emph_open")
let r = native_list_append(r, emph_open)
let r = native_list_append(r, "emph_close")
let r = native_list_append(r, emph_close)
let r = native_list_append(r, "item_mark")
let r = native_list_append(r, item_mark)
let r = native_list_append(r, "para_sep")
let r = native_list_append(r, para_sep)
return r
}
// -- Accessor (same convention as lang_get; standalone so this is a leaf) -----
fn surface_get(profile: [String], key: String) -> String {
let n: Int = native_list_len(profile)
let i: Int = 0
while i < n - 1 {
let k: String = native_list_get(profile, i)
if str_eq(k, key) {
return native_list_get(profile, i + 1)
}
let i = i + 2
}
return ""
}
fn surface_is_text(profile: [String]) -> Bool {
return str_eq(surface_get(profile, "modality"), "text")
}
// -- Built-in TEXT surface profiles ------------------------------------------
// Markdown: headings with "## ", emphasis with "*", "- " list items.
fn surface_profile_markdown() -> [String] {
return surface_profile("markdown", "text", "text/markdown", "## ", "", "*", "*", "- ", "\n\n")
}
// Plain text: no markup at all headings become bare uppercase-free lines.
fn surface_profile_plain() -> [String] {
return surface_profile("plain", "text", "text/plain", "", "", "", "", " - ", "\n\n")
}
// HTML: block-level heading/emphasis tags.
fn surface_profile_html() -> [String] {
return surface_profile("html", "text", "text/html", "<h2>", "</h2>", "<em>", "</em>", "<li>", "\n")
}
// docx: WordprocessingML is structural, not inline-markup; the head/emph slots
// carry the run/style intent that the OOXML emitter maps to <w:pStyle>. Declared
// here so docx is a first-class surface on the same seam.
fn surface_profile_docx() -> [String] {
return surface_profile("docx", "text", "application/vnd.openxmlformats-officedocument.wordprocessingml.document", "Heading2:", "", "b:", "", "bullet:", "\n")
}
// -- Built-in NON-TEXT surface profiles (the multimodal seam) ----------------
// Symbolic music (MIDI): modality=audio. The render dispatches to the music
// projector, which reads the SAME frame's intent/affect and projects it to
// pitch/rhythm deterministic-from-meaning. head/emph slots are empty because
// the medium is not textual; media_type names the surface. A music profile
// (scale/mode/instrument) is layered onto this by the audio agent, native.
fn surface_profile_midi() -> [String] {
return surface_profile("midi", "audio", "audio/midi", "", "", "", "", "", "")
}
// Synthesized audio (WAV): modality=audio, peer to midi. The richer audio
// surface the render SUPERPOSES ingested tonal primitives (sine at f0*n per an
// ingested instrument signature) into PCM, own-core, exactly as midi writes an
// SMF via struct. A music profile (scale/mode/instrument/adsr) layers onto this
// as its own [String] slot-map read by the same getter. Same frame -> midi OR
// audio, interchangeable; this is the audio agent's native conforming point.
fn surface_profile_audio() -> [String] {
return surface_profile("audio", "audio", "audio/wav", "", "", "", "", "", "")
}
// Image (raster): modality=image. Documented seam the render dispatches to the
// image projector, the efferent twin of image ingest, reading the same frame.
fn surface_profile_image() -> [String] {
return surface_profile("image", "image", "image/png", "", "", "", "", "", "")
}
// -- Composition helpers: wrap realized TEXT with the surface's markers -------
//
// These take text the EXISTING realizer already produced and shape it for the
// surface. They add NO content pure surface typography over faithful text,
// exactly as the language profile adds no content, only linguistic form.
fn surface_heading(profile: [String], text: String) -> String {
let o: String = surface_get(profile, "head_open")
let c: String = surface_get(profile, "head_close")
return o + text + c
}
fn surface_emph(profile: [String], text: String) -> String {
let o: String = surface_get(profile, "emph_open")
let c: String = surface_get(profile, "emph_close")
return o + text + c
}
// A section: a heading + a paragraph separator + the (already realized) body.
fn surface_section(profile: [String], heading: String, body: String) -> String {
let sep: String = surface_get(profile, "para_sep")
return surface_heading(profile, heading) + sep + body
}