feat(runtime): native platform backends and UI vessels onto main

This commit is contained in:
2026-07-01 11:21:23 -05:00
parent 59cea116c5
commit 688b8508fb
123 changed files with 70937 additions and 99 deletions
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// App.el native-hello root component.
//
// Demonstrates the el-native widget system:
// - Window created from manifest.el
// - VStack layout
// - Label, Button, TextField
// - Click and change event callbacks
// - Style token application
//
// This is the manual API that the el-ui-compiler's native codegen target will
// eventually emit. For now it shows exactly what apps (and the compiler) need
// to produce.
import "../../vessels/el-native/src/main.el"
// State
// Global state holds the widget handles so callbacks can reference them.
// In a real component system, these would be scoped to the component instance.
let g_window: Int = -1
let g_label: Int = -1
let g_input: Int = -1
let g_button: Int = -1
let g_counter: Int = 0
let g_counter_lbl: Int = -1
// Callbacks
//
// Callbacks must be top-level functions with the signature:
// fn name(widget: Int, data: String) -> Void
// The C bridge resolves them by symbol name via dlsym.
fn on_greet_click(widget: Int, data: String) -> Void {
let name: String = widget_get_text(g_input)
let greeting: String = if str_len(name) > 0 {
"Hello, " + name + "!"
} else {
"Hello, World!"
}
widget_set_text(g_label, greeting)
}
fn on_counter_click(widget: Int, data: String) -> Void {
let g_counter = g_counter + 1
widget_set_text(g_counter_lbl, "Clicks: " + int_to_str(g_counter))
}
fn on_name_change(widget: Int, data: String) -> Void {
// Enable the greet button only when there is text in the field.
// (data is the current text value)
let has_text: Bool = str_len(data) > 0
widget_set_disabled(g_button, !has_text)
}
// App build
fn app_build(window: Int) -> Void {
// Root vertical stack full-window content.
let root: Int = vstack(0)
widget_set_padding_all(root, 24)
widget_set_bg_color_hex(root, "#0f172a")
widget_set_flex(root, 1)
// Title label.
let title: Int = label("el-native — native widget demo")
style_label_heading(title)
widget_add_child(root, title)
// Spacer (empty label acts as a gap).
let gap1: Int = label("")
widget_set_height(gap1, 16)
widget_add_child(root, gap1)
// Subtitle.
let subtitle: Int = label("AppKit controls from el code, no ObjC in the app layer.")
style_label_muted(subtitle)
widget_add_child(root, subtitle)
// Divider gap.
let gap2: Int = label("")
widget_set_height(gap2, 24)
widget_add_child(root, gap2)
// Name input row.
let input_row: Int = hstack(8)
let name_label: Int = label("Name:")
style_label_body(name_label)
widget_set_width(name_label, 60)
let input: Int = text_field("Enter your name…")
style_label_body(input)
widget_set_flex(input, 1)
widget_on_change(input, "on_name_change")
let g_input = input // stash handle
let greet_btn: Int = button("Greet")
style_button_primary(greet_btn)
widget_set_disabled(greet_btn, true) // disabled until name is typed
widget_on_click(greet_btn, "on_greet_click")
let g_button = greet_btn
widget_add_child(input_row, name_label)
widget_add_child(input_row, input)
widget_add_child(input_row, greet_btn)
widget_add_child(root, input_row)
// Greeting output label.
let gap3: Int = label("")
widget_set_height(gap3, 12)
widget_add_child(root, gap3)
let greeting: Int = label("Waiting for name…")
style_label_body(greeting)
widget_set_color_hex(greeting, "#60a5fa")
widget_set_font(greeting, "system", 16, true)
let g_label = greeting
widget_add_child(root, greeting)
// Counter row.
let gap4: Int = label("")
widget_set_height(gap4, 24)
widget_add_child(root, gap4)
let counter_row: Int = hstack(12)
let counter_lbl: Int = label("Clicks: 0")
style_label_body(counter_lbl)
let g_counter_lbl = counter_lbl
let counter_btn: Int = button("Click me")
style_button_primary(counter_btn)
widget_on_click(counter_btn, "on_counter_click")
widget_add_child(counter_row, counter_lbl)
widget_add_child(counter_row, counter_btn)
widget_add_child(root, counter_row)
// Attach root to window.
widget_add_child(window, root)
}
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// main.el Entry point for native-hello.
//
// Boot sequence:
// 1. Initialize the native widget system.
// 2. Read the manifest.el app{} block for window config.
// 3. Create the window.
// 4. Build the widget tree (App.el: app_build).
// 5. Show the window.
// 6. Start the run loop (never returns).
import "App.el"
// Boot
native_init()
// Determine the manifest path relative to where we are invoked.
// When running from the example directory: manifest.el is at ./manifest.el.
// When invoked from elsewhere: pass EL_MANIFEST env var.
let manifest_env: String = env("EL_MANIFEST")
let manifest_path: String = if str_len(manifest_env) > 0 {
manifest_env
} else {
"manifest.el"
}
// Create window from manifest.
let win: Int = window_from_manifest(manifest_path)
let g_window = win
if win < 0 {
println("Error: failed to create window. Is EL_TARGET_MACOS defined?")
exit_program(1)
}
// Build the widget tree.
app_build(win)
// Show the window.
window_show(win)
// Hand control to AppKit. Never returns.
native_run_loop()