engram: batch-cosine Adapter/Strategy/Factory over ggml, supersedes hand-rolled PR #114
El SDK CI - dev / build-and-test (pull_request) Failing after 4m29s

Stop hand-rolling GPU kernels for batch cosine similarity — use ggml (the
MIT-licensed compute library underneath llama.cpp, installed standalone via
Homebrew) as the preferred backend, without ripping out PR #114's
carefully-verified hand-rolled Metal shader.

Structure: one stable public adapter (eg_cosine_batch.h, zero #ifdef at call
sites) backed by three selectable concrete Strategies behind an internal
vtable (eg_cosine_batch_strategy.h) chosen by a Factory (eg_cosine_batch.c):

  - eg_cosine_batch_strategy_ggml.c    — NEW. ggml + dynamically-loaded Metal
                                          backend plugin (ggml_backend_load_all_from_path
                                          + ggml_mul_mat for the batched dot
                                          product), gather/scatter around the
                                          -2.0 sentinel contract.
  - eg_cosine_batch_strategy_metal_hand.m — PR #114's original hand-rolled
                                          Metal shader bridge, preserved
                                          almost verbatim, now one strategy
                                          among several rather than the only
                                          option. eg_cosine_batch.metal kept
                                          byte-identical to the original.
  - eg_cosine_batch_strategy_cpu.c     — universal always-false fallback
                                          (direct descendant of PR #114's
                                          eg_metal_cosine_stub.c).

Selection: EL_COSINE_BATCH_STRATEGY=ggml|metal|cpu|auto (default: ggml first,
then hand-rolled Metal, then CPU — first available wins), plus back-compat
EL_METAL_COSINE=0 to disable every GPU-backed strategy. build_vindex_bench.sh
compiles all three strategies on Darwin, CPU-fallback-only elsewhere.

vindex_bench.c now reports BRUTE-GGML and BRUTE-METAL side by side against
the same CPU oracle, on the same dataset, in one run (real numbers vs. real
store snapshot in the PR body).
This commit is contained in:
bigmerge
2026-08-15 17:16:41 -05:00
parent 2555e363a6
commit b3f410fc91
9 changed files with 1372 additions and 5 deletions
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/* eg_cosine_batch_strategy_ggml.c — the GGML Strategy, and the preferred
* default whenever it is available (see the factory's selection order in
* eg_cosine_batch.c).
*
* WHY: directive from Will Anderson — stop hand-rolling GPU kernels, use a
* real, proven, permissively-licensed library instead. ggml (the compute
* library underneath llama.cpp, MIT licensed) is already installed on this
* machine as a standalone Homebrew package (`brew info ggml`), independent
* of llama.cpp itself. This file is a genuinely bounded COMPUTE UTILITY —
* batch cosine-similarity math — analogous to a VBD Accessor calling out to
* infrastructure. It is explicitly NOT the engram's reasoning/persistence
* core; using ggml here does not cross the "own the core" line, because
* batch cosine math is infrastructure, not the graph traversal / activation
* spreading / "thinking" that IS the core and stays 100% own-code.
*
* ── The real API shape (verified against the installed headers + a
* standalone probe program, not assumed from memory of other tensor
* libraries) ──────────────────────────────────────────────────────────
*
* ggml ships its CPU and Metal implementations as DYNAMICALLY LOADED PLUGIN
* .so files (confirmed by nm: `ggml_backend_metal_init` is NOT an exported
* symbol of libggml.dylib/libggml-base.dylib — it exists ONLY inside
* libggml-metal.so under $(brew --prefix ggml)/libexec/). You cannot link
* `-lggml-metal`; you must go through ggml's backend REGISTRY:
*
* 1. ggml_backend_load_all_from_path(dir) — dlopen()s every backend plugin
* .so found in `dir` and registers its device(s). We point this at
* $(brew --prefix ggml)/libexec (resolved once, at build+init time; see
* eg_ggml_backend_dir() below) rather than relying on
* ggml_backend_load_all()'s own default search heuristics, which are
* tuned for an installed llama.cpp-style app bundle layout, not an
* arbitrary `cc`-built binary invoked from an arbitrary cwd — the exact
* same "must not silently fall back to CPU for reasons that have
* nothing to do with GPU availability" concern PR #114's hand-rolled
* bridge already documented for its own embedded-shader-source choice.
* 2. ggml_backend_dev_by_type(GGML_BACKEND_DEVICE_TYPE_GPU) — find the
* registered Metal device.
* 3. ggml_backend_dev_init(dev, NULL) — get a live ggml_backend_t.
* 4. Build a tiny ggml_context (no_alloc=true; it holds only tensor
* metadata, not data), declare 2D F32 tensors, ggml_mul_mat(nodes,
* query) — ggml's documented convention: A is [k cols, n rows], B is
* [k cols, m rows] (transposed internally), result is [n cols, m rows]
* — i.e. mul_mat(node_matrix[dim,n], query_matrix[dim,nq]) yields
* out[n,nq] where out[j*n+i] = dot(node_i, query_j). A row-major
* (dim,n) node matrix and a row-major (dim,nq) query matrix is EXACTLY
* the packed layout the hand-rolled Metal kernel already used — one
* matmul replaces the whole per-row dot-product loop.
* 5. ggml_backend_alloc_ctx_tensors(ctx, backend) to actually allocate
* device buffers for those tensors, ggml_backend_tensor_set() to upload,
* ggml_backend_graph_compute() to run, ggml_backend_tensor_get() to
* read back.
*
* This exact sequence was verified end-to-end in a standalone probe (build
* it yourself: see the PR description) against a plain-C CPU dot product —
* bit-for-bit correct within float rounding. Real numbers against the
* el_runtime.c CPU oracle are reported in the PR body via vindex_bench.
*
* ggml_mul_mat only computes the raw dot products — it has no notion of
* "cosine" or of this codebase's -2.0 dim-mismatch/null/zero-norm sentinel.
* Per the adapter's directive: gather only VALID, uniform-dim rows into the
* packed matrix sent to the GPU (skipping null/mismatched rows entirely,
* rather than the hand-rolled kernel's zero-pad-and-sentinel-in-shader
* approach), then scatter -2.0 back for every row that was excluded — same
* gather/scatter contract eg_cosine_batch.h documents. Norms (||node||,
* ||query||) are computed on the CPU host in the same pass that already
* touches every element to gather/convert — essentially free — using the
* same 4-way-partial-sum accumulation the hand-rolled kernel and the CPU
* oracle both use, so the float32 error profile stays comparable across all
* three strategies. Only the O(n*dim*nq) dot-product matmul — the actual
* expensive part — is offloaded to the GPU.
*
* Precision: ggml_mul_mat on F32 x F32 inputs computes in F32 on the Metal
* backend (verified: no GGML_PREC_F16 default path applies to F32 inputs;
* see ggml_mul_mat_set_prec in ggml.h, which exists specifically to raise
* precision for lower-than-F32 inputs — ours are already F32 throughout).
* The measured delta vs the CPU double-accumulated oracle is reported
* honestly in the PR body (vindex_bench's BRUTE-GGML line), not assumed.
*/
#include "eg_cosine_batch_strategy.h"
#include <ggml.h>
#include <ggml-backend.h>
#include <ggml-alloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
/* ── lazy, one-time backend init, cached ─────────────────────────────────── */
static bool g_init_attempted = false;
static bool g_init_ok = false;
static ggml_backend_t g_backend = NULL;
/* Where to look for the dynamically-loaded backend plugin .so files.
* EL_GGML_BACKEND_PATH overrides for non-standard installs; otherwise we try
* the Homebrew opt-prefix symlink (stable across ggml point-version bumps —
* $(brew --prefix ggml)/libexec — confirmed to exist and contain
* libggml-metal.so / libggml-cpu-*.so / libggml-blas.so on this machine),
* falling back to ggml's own default search (ggml_backend_load_all()) in
* case a different install layout (e.g. a from-source build with a
* standard-prefix install) makes that succeed instead. */
static const char* eg_ggml_backend_dir(void) {
const char* s = getenv("EL_GGML_BACKEND_PATH");
if (s && *s) return s;
return "/opt/homebrew/opt/ggml/libexec";
}
static bool eg_ggml_ensure_init(void) {
if (g_init_attempted) return g_init_ok;
g_init_attempted = true;
const char* dir = eg_ggml_backend_dir();
/* dlopen every backend plugin .so in `dir` and register its device(s).
* Never throws; a missing/empty directory just means no devices get
* registered and the lookup below fails cleanly. */
ggml_backend_load_all_from_path(dir);
ggml_backend_dev_t dev = ggml_backend_dev_by_type(GGML_BACKEND_DEVICE_TYPE_GPU);
if (!dev) {
/* Fall back to ggml's own default search heuristics only if the
* explicit path above found nothing — avoids double-registering the
* same plugins (ggml does not dedupe two different paths that
* happen to resolve to the same files, e.g. our stable opt-prefix
* symlink vs. its own Cellar-relative guess) in the common case
* where the explicit path already worked. */
ggml_backend_load_all();
dev = ggml_backend_dev_by_type(GGML_BACKEND_DEVICE_TYPE_GPU);
}
if (!dev) return false;
ggml_backend_t backend = ggml_backend_dev_init(dev, NULL);
if (!backend) return false;
g_backend = backend;
g_init_ok = true;
return true;
}
static bool ggml_strategy_available(void) {
return eg_ggml_ensure_init();
}
/* ── shared core: gather valid rows + norms, matmul, scatter ────────────── */
/* 4-way partial-sum squared-norm accumulation over `dim` floats — same shape
* as eg_cosine_batch.metal's per-thread accumulation and vindex_bench.c's
* CPU brute_topk unroll, kept consistent on purpose so the float32 error
* profile is comparable across all three strategies. */
static float eg_norm_sq_f32(const float* v, int32_t dim) {
float s0 = 0, s1 = 0, s2 = 0, s3 = 0;
int32_t d = 0, dim4 = dim & ~3;
for (; d < dim4; d += 4) {
s0 += v[d] * v[d]; s1 += v[d+1] * v[d+1];
s2 += v[d+2] * v[d+2]; s3 += v[d+3] * v[d+3];
}
float s = (s0 + s1) + (s2 + s3);
for (; d < dim; d++) s += v[d] * v[d];
return s;
}
/* Runs one ggml_mul_mat(node_matrix[dim,n_valid], query_matrix[dim,nq]) and
* combines it with CPU-computed norms into cosine scores, scattering into
* out_scores at ORIGINAL (ungathered) indices. out_scores must already be
* fully sized for n*nq (or n for the single-query case, nq=1) — every entry
* gets written (valid rows get a real cosine, invalid rows get -2.0), so
* this never leaves a partial result. Returns false only on a genuine
* failure (alloc, compute) at which point out_scores is left as whatever a
* caller-supplied scratch buffer already contained — callers here always
* pass a fresh buffer they discard on false, matching the adapter contract
* of "on failure, out_scores is treated as untouched" from the caller's
* point of view. */
static bool eg_ggml_run(const float* queries, int32_t qdim, int32_t nq,
const float* const* node_ptrs, const int32_t* node_dims,
int32_t n, double* out_scores) {
if (!queries || qdim <= 0 || nq <= 0 || !node_ptrs || !node_dims || n <= 0 || !out_scores)
return false;
if (!eg_ggml_ensure_init()) return false;
/* Pass 1 (CPU): gather valid rows (non-NULL ptr, dim == qdim) into a
* packed (dim, n_valid) row-major matrix, remembering the original index
* of each packed row, and compute each valid row's squared norm in the
* same pass. Rows excluded here get -2.0 scattered for every query
* below without ever touching the GPU. */
int32_t* valid_orig = (int32_t*)malloc((size_t)n * sizeof(int32_t));
float* node_norm_sq = (float*)malloc((size_t)n * sizeof(float)); /* indexed by packed position */
float* node_matrix = NULL;
if (!valid_orig || !node_norm_sq) { free(valid_orig); free(node_norm_sq); return false; }
int32_t n_valid = 0;
for (int32_t i = 0; i < n; i++) {
if (node_ptrs[i] && node_dims[i] == qdim) n_valid++;
}
if (n_valid > 0) {
node_matrix = (float*)malloc((size_t)n_valid * (size_t)qdim * sizeof(float));
if (!node_matrix) { free(valid_orig); free(node_norm_sq); return false; }
int32_t w = 0;
for (int32_t i = 0; i < n; i++) {
if (!node_ptrs[i] || node_dims[i] != qdim) continue;
memcpy(node_matrix + (size_t)w * qdim, node_ptrs[i], (size_t)qdim * sizeof(float));
node_norm_sq[w] = eg_norm_sq_f32(node_ptrs[i], qdim);
valid_orig[w] = i;
w++;
}
}
/* Query norms — nq is typically small (1 or the size of one batch of
* comparison queries), so this loop is cheap regardless. */
float* q_norm_sq = (float*)malloc((size_t)nq * sizeof(float));
if (!q_norm_sq) { free(valid_orig); free(node_norm_sq); free(node_matrix); return false; }
for (int32_t j = 0; j < nq; j++) q_norm_sq[j] = eg_norm_sq_f32(queries + (size_t)j * qdim, qdim);
/* Nothing valid to compare against: every output is -2.0. Still a fully
* and correctly populated result — no GPU dispatch was needed to know
* that. */
if (n_valid == 0) {
for (size_t k = 0; k < (size_t)n * (size_t)nq; k++) out_scores[k] = -2.0;
free(valid_orig); free(node_norm_sq); free(node_matrix); free(q_norm_sq);
return true;
}
/* Pass 2 (GPU via ggml): dot = mul_mat(node_matrix[dim,n_valid],
* queries[dim,nq]) -> dot[n_valid, nq], dot[j*n_valid+i] = dot(node_i,query_j). */
struct ggml_init_params gp = {
.mem_size = ggml_tensor_overhead() * 8 + ggml_graph_overhead(),
.mem_buffer = NULL,
.no_alloc = true,
};
struct ggml_context* ctx = ggml_init(gp);
if (!ctx) { free(valid_orig); free(node_norm_sq); free(node_matrix); free(q_norm_sq); return false; }
struct ggml_tensor* t_nodes = ggml_new_tensor_2d(ctx, GGML_TYPE_F32, qdim, n_valid);
struct ggml_tensor* t_query = ggml_new_tensor_2d(ctx, GGML_TYPE_F32, qdim, nq);
if (!t_nodes || !t_query) { ggml_free(ctx); free(valid_orig); free(node_norm_sq); free(node_matrix); free(q_norm_sq); return false; }
struct ggml_tensor* t_dot = ggml_mul_mat(ctx, t_nodes, t_query);
if (!t_dot) { ggml_free(ctx); free(valid_orig); free(node_norm_sq); free(node_matrix); free(q_norm_sq); return false; }
struct ggml_backend_buffer* buf = ggml_backend_alloc_ctx_tensors(ctx, g_backend);
if (!buf) { ggml_free(ctx); free(valid_orig); free(node_norm_sq); free(node_matrix); free(q_norm_sq); return false; }
ggml_backend_tensor_set(t_nodes, node_matrix, 0, (size_t)n_valid * qdim * sizeof(float));
ggml_backend_tensor_set(t_query, queries, 0, (size_t)nq * qdim * sizeof(float));
free(node_matrix); /* uploaded; the packed CPU copy is no longer needed */
struct ggml_cgraph* gf = ggml_new_graph(ctx);
if (!gf) { ggml_backend_buffer_free(buf); ggml_free(ctx); free(valid_orig); free(node_norm_sq); free(q_norm_sq); return false; }
ggml_build_forward_expand(gf, t_dot);
enum ggml_status st = ggml_backend_graph_compute(g_backend, gf);
if (st != GGML_STATUS_SUCCESS) {
ggml_backend_buffer_free(buf); ggml_free(ctx);
free(valid_orig); free(node_norm_sq); free(q_norm_sq);
return false;
}
float* dot = (float*)malloc(ggml_nbytes(t_dot));
if (!dot) { ggml_backend_buffer_free(buf); ggml_free(ctx); free(valid_orig); free(node_norm_sq); free(q_norm_sq); return false; }
ggml_backend_tensor_get(t_dot, dot, 0, ggml_nbytes(t_dot));
/* Pass 3 (CPU): combine dot/(||a||*||b||) per (query,node) pair, scatter
* into out_scores at ORIGINAL node indices; every excluded row gets
* -2.0 for every query. out_scores is fully populated either way. */
for (int32_t j = 0; j < nq; j++) {
double* orow = out_scores + (size_t)j * n;
for (int32_t i = 0; i < n; i++) orow[i] = -2.0; /* default: excluded */
for (int32_t w = 0; w < n_valid; w++) {
float na = node_norm_sq[w], nb = q_norm_sq[j];
int32_t oi = valid_orig[w];
if (na <= 0.0f || nb <= 0.0f) { orow[oi] = -2.0; continue; }
float d = dot[(size_t)j * n_valid + w];
orow[oi] = (double)(d / sqrtf(na * nb));
}
}
free(dot);
ggml_backend_buffer_free(buf);
ggml_free(ctx);
free(valid_orig); free(node_norm_sq); free(q_norm_sq);
return true;
}
static bool ggml_strategy_batch(const float* query, int32_t qdim,
const float* const* node_ptrs, const int32_t* node_dims,
int32_t n, double* out_scores) {
if (!query || qdim <= 0 || !node_ptrs || !node_dims || n <= 0 || !out_scores) return false;
/* out_scores here is n doubles (nq=1); eg_ggml_run writes n*nq = n of
* them, laid out identically to the single-query contract. */
return eg_ggml_run(query, qdim, 1, node_ptrs, node_dims, n, out_scores);
}
static bool ggml_strategy_batch_multi(const float* queries, int32_t qdim, int32_t nq,
const float* const* node_ptrs, const int32_t* node_dims,
int32_t n, double* out_scores) {
return eg_ggml_run(queries, qdim, nq, node_ptrs, node_dims, n, out_scores);
}
static const EgCosineBatchStrategy g_ggml_strategy = {
.name = "ggml",
.available = ggml_strategy_available,
.batch = ggml_strategy_batch,
.batch_multi = ggml_strategy_batch_multi,
};
const EgCosineBatchStrategy* eg_cosine_batch_strategy_ggml(void) {
return &g_ggml_strategy;
}