release: el-install binary and SDK bundle
This commit is contained in:
@@ -59,6 +59,46 @@ jobs:
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echo "gen3 (self-hosted) elc built"
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echo "gen3 (self-hosted) elc built"
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dist/platform/elc --version || true
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dist/platform/elc --version || true
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# Build elb binary
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- name: Build elb
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run: |
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mkdir -p dist/bin
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dist/platform/elc elb.el > dist/elb.c
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gcc -O2 \
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-I el-compiler/runtime \
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dist/elb.c \
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el-compiler/runtime/el_runtime.c \
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-lcurl -lpthread \
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-o dist/bin/elb
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chmod +x dist/bin/elb
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echo "elb built"
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# Build epm binary (epm lives at repo root, not inside lang/)
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- name: Build epm
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run: |
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dist/platform/elc ../epm/src/epm.el > dist/epm.c
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gcc -O2 \
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-I el-compiler/runtime \
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dist/epm.c \
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el-compiler/runtime/el_runtime.c \
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-lcurl -lpthread \
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-o dist/bin/epm
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chmod +x dist/bin/epm
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echo "epm built"
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# Build el-install binary
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- name: Build el-install
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run: |
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dist/platform/elc tools/install/el-install.el > dist/el-install.c
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gcc -O2 \
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-I el-compiler/runtime \
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dist/el-install.c \
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el-compiler/runtime/el_runtime.c \
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-lcurl -lpthread \
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-o dist/bin/el-install
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chmod +x dist/bin/el-install
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echo "el-install built"
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- name: Run tests — text
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- name: Run tests — text
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run: |
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run: |
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ELC="$(pwd)/dist/platform/elc" \
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ELC="$(pwd)/dist/platform/elc" \
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@@ -83,8 +123,24 @@ jobs:
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EL_HOME="$(pwd)" \
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EL_HOME="$(pwd)" \
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bash tests/html_sanitizer/run.sh
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bash tests/html_sanitizer/run.sh
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# Publish / update the `latest` release with the three SDK assets
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# Bundle the SDK tarball — runs from the repo root to reference lang/ paths correctly
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- name: Bundle SDK tarball
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working-directory: ${{ github.workspace }}
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run: |
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mkdir -p dist/sdk/bin dist/sdk/runtime
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cp lang/dist/platform/elc dist/sdk/bin/elc
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cp lang/dist/bin/elb dist/sdk/bin/elb
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cp lang/dist/bin/epm dist/sdk/bin/epm
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cp lang/el-compiler/runtime/el_runtime.c dist/sdk/runtime/
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cp lang/el-compiler/runtime/el_runtime.h dist/sdk/runtime/
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cp lang/runtime/*.el dist/sdk/runtime/
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tar -czf dist/el-sdk-latest.tar.gz -C dist/sdk .
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echo "SDK tarball bundled: dist/el-sdk-latest.tar.gz"
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ls -lh dist/el-sdk-latest.tar.gz
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# Publish / update the `latest` release with all SDK assets
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- name: Publish latest release
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- name: Publish latest release
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working-directory: ${{ github.workspace }}
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env:
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env:
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GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
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GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
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GITEA_API: https://git.neuralplatform.ai/api/v1
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GITEA_API: https://git.neuralplatform.ai/api/v1
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@@ -130,9 +186,14 @@ jobs:
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"${GITEA_API}/repos/${REPO}/releases/${RELEASE_ID}/assets"
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"${GITEA_API}/repos/${REPO}/releases/${RELEASE_ID}/assets"
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}
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}
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upload_asset dist/platform/elc elc
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# Per-file assets (downstream CI needs these individually)
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upload_asset el-compiler/runtime/el_runtime.c el_runtime.c
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upload_asset lang/dist/platform/elc elc
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upload_asset el-compiler/runtime/el_runtime.h el_runtime.h
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upload_asset lang/el-compiler/runtime/el_runtime.c el_runtime.c
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upload_asset lang/el-compiler/runtime/el_runtime.h el_runtime.h
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# SDK bundle and installer binary
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upload_asset dist/el-sdk-latest.tar.gz el-sdk-latest.tar.gz
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upload_asset lang/dist/bin/el-install el-install
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echo "Release published successfully"
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echo "Release published successfully"
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@@ -0,0 +1,130 @@
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// tools/install/el-install.el — El SDK installer
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//
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// Downloads and installs the El SDK from the latest Gitea release.
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//
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// Usage:
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// el-install # installs to ~/.el (default prefix)
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// el-install /opt/el # installs to custom prefix
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//
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// After installation, add to your shell rc:
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// export PATH="$HOME/.el/bin:$PATH"
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// export EL_HOME="$HOME/.el"
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// ── Imports ───────────────────────────────────────────────────────────────────
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import "../../runtime/string.el"
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import "../../runtime/env.el"
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import "../../runtime/fs.el"
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import "../../runtime/exec.el"
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import "../../runtime/json.el"
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import "../../runtime/http.el"
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// ── Constants ─────────────────────────────────────────────────────────────────
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fn gitea_releases_url() -> String {
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return "https://git.neuralplatform.ai/api/v1/repos/neuron-technologies/el/releases/tags/latest"
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}
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fn sdk_asset_name() -> String {
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return "el-sdk-latest.tar.gz"
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}
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// ── Helpers ───────────────────────────────────────────────────────────────────
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// find_asset_url scans the Gitea release JSON for the asset named target_name
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// and returns its browser_download_url. Returns "" if not found.
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fn find_asset_url(release_json: String, target_name: String) -> String {
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let assets_raw: String = json_get_raw(release_json, "assets")
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if str_eq(assets_raw, "") {
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return ""
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}
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let n: Int = json_array_len(assets_raw)
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let i: Int = 0
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while i < n {
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let asset: String = json_array_get(assets_raw, i)
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let name: String = json_get(asset, "name")
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if str_eq(name, target_name) {
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return json_get(asset, "browser_download_url")
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}
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let i = i + 1
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}
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return ""
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}
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// ── Main ──────────────────────────────────────────────────────────────────────
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fn main() -> Void {
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// 1. Determine install prefix
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let argv: [String] = args()
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let home: String = env("HOME")
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let prefix: String = home + "/.el"
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let argc: Int = el_list_len(argv)
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// argv[0] is the program name; argv[1] is the first user argument
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if argc > 1 {
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let first_arg: String = el_list_get(argv, 1)
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if !str_eq(first_arg, "") {
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let prefix = first_arg
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}
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}
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let bin_dir: String = prefix + "/bin"
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let runtime_dir: String = prefix + "/runtime"
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println("El SDK installer")
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println(" prefix : " + prefix)
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// 2. Create directory structure
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let ok_bin: Bool = fs_mkdir(bin_dir)
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if !ok_bin {
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// fs_mkdir returns false if dir already exists on some impls; try exec
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exec("mkdir -p " + bin_dir)
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}
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let ok_rt: Bool = fs_mkdir(runtime_dir)
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if !ok_rt {
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exec("mkdir -p " + runtime_dir)
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}
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// Ensure both dirs exist via exec regardless
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exec("mkdir -p " + bin_dir + " " + runtime_dir)
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// 3. Fetch release metadata from Gitea API
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println(" Fetching release metadata...")
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let release_json: String = http_get(gitea_releases_url())
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if str_eq(release_json, "") {
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println("Error: failed to fetch release metadata from Gitea")
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exit_program(1)
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}
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// 4. Find the SDK tarball download URL
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let download_url: String = find_asset_url(release_json, sdk_asset_name())
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if str_eq(download_url, "") {
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println("Error: asset '" + sdk_asset_name() + "' not found in release")
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exit_program(1)
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}
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println(" Downloading " + sdk_asset_name() + "...")
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// 5. Download tarball to a temp file
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let tmp_path: String = "/tmp/el-sdk-latest.tar.gz"
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let headers: Map<String, String> = {}
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let downloaded: Bool = http_get_to_file(download_url, headers, tmp_path)
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if !downloaded {
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println("Error: download failed")
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exit_program(1)
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}
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// 6. Extract into prefix
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println(" Extracting to " + prefix + "...")
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let tar_cmd: String = "tar -xzf " + tmp_path + " -C " + prefix
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let tar_out: String = exec(tar_cmd)
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// Clean up temp file
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exec("rm -f " + tmp_path)
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// 7. Make binaries executable
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exec("chmod +x " + bin_dir + "/*")
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// 8. Print success and shell setup instructions
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println("")
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println("El SDK installed to " + prefix + " — add this to your shell rc:")
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println(" export PATH=\"$HOME/.el/bin:$PATH\"")
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println(" export EL_HOME=\"$HOME/.el\"")
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}
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@@ -0,0 +1,9 @@
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package "el-install" {
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version "0.1.0"
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description "El SDK installer"
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edition "2026"
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}
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build {
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entry "el-install.el"
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}
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