feat: port el-ui vessels — rename crates→vessels, add El source + manifests
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//! Windows backend — Win32/WinUI.
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//!
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//! Architecture: correct and complete. Win32/WinUI calls are stubs marked TODO.
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//!
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//! Each `PlatformNode` maps to a HWND or WinUI control:
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//! element("div") → Panel (WinUI StackPanel)
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//! element("button") → Button (WinUI)
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//! element("input") → TextBox (WinUI)
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//! text("...") → TextBlock (WinUI)
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use crate::{EventHandler, PlatformBackend, PlatformError, PlatformNode, PlatformResult};
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pub struct WindowsBackend;
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impl WindowsBackend {
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pub fn new() -> Self {
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Self
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}
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fn winui_control(tag: &str) -> &'static str {
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match tag {
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"button" => "Microsoft.UI.Xaml.Controls.Button",
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"input" => "Microsoft.UI.Xaml.Controls.TextBox",
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"textarea" => "Microsoft.UI.Xaml.Controls.TextBox",
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"img" => "Microsoft.UI.Xaml.Controls.Image",
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"ul" | "ol" => "Microsoft.UI.Xaml.Controls.ListView",
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"li" => "Microsoft.UI.Xaml.Controls.ListViewItem",
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"nav" => "Microsoft.UI.Xaml.Controls.NavigationView",
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_ => "Microsoft.UI.Xaml.Controls.StackPanel",
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}
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}
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fn winui_event(event: &str) -> &'static str {
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match event {
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"click" => "Click",
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"input" | "change" => "TextChanged",
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"focus" => "GotFocus",
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"blur" => "LostFocus",
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"keydown" | "keypress" => "KeyDown",
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"keyup" => "KeyUp",
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_ => "PointerPressed",
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}
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}
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}
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impl Default for WindowsBackend {
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fn default() -> Self {
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Self::new()
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}
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}
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impl PlatformBackend for WindowsBackend {
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fn name(&self) -> &'static str {
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"windows"
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}
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fn create_element(&self, tag: &str) -> PlatformResult<PlatformNode> {
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let mut node = PlatformNode::element(tag);
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// TODO: WinRT/COM activation via windows-rs crate:
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// let panel: StackPanel = StackPanel::new()?;
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node.attributes
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.push(crate::Attribute::new("data-winui-control", Self::winui_control(tag)));
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Ok(node)
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}
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fn create_text(&self, content: &str) -> PlatformResult<PlatformNode> {
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let mut node = PlatformNode::text(content);
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// TODO: TextBlock::new()?.set_text(content)
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node.attributes
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.push(crate::Attribute::new("data-winui-control", "Microsoft.UI.Xaml.Controls.TextBlock"));
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Ok(node)
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}
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fn set_attribute(
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&self,
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node: &mut PlatformNode,
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name: &str,
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value: &str,
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) -> PlatformResult<()> {
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// TODO: map to WinUI property setters
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node.attributes.retain(|a| a.name != name);
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node.attributes.push(crate::Attribute::new(name, value));
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Ok(())
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}
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fn remove_attribute(&self, node: &mut PlatformNode, name: &str) -> PlatformResult<()> {
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node.attributes.retain(|a| a.name != name);
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Ok(())
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}
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fn append_child(
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&self,
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parent: &mut PlatformNode,
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child: PlatformNode,
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) -> PlatformResult<()> {
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// TODO: panel.Children().Append(child_element)
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parent.children.push(child);
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Ok(())
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}
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fn remove_child(&self, parent: &mut PlatformNode, child_index: usize) -> PlatformResult<()> {
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if child_index >= parent.children.len() {
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return Err(PlatformError::Render(format!(
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"windows: child index {} out of bounds",
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child_index
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)));
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}
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// TODO: panel.Children().RemoveAt(child_index)
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parent.children.remove(child_index);
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Ok(())
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}
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fn replace_child(
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&self,
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parent: &mut PlatformNode,
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index: usize,
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new_child: PlatformNode,
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) -> PlatformResult<()> {
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if index >= parent.children.len() {
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return Err(PlatformError::Render(
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"windows: replace_child out of bounds".into(),
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));
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}
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parent.children[index] = new_child;
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Ok(())
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}
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fn bind_event(
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&self,
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node: &mut PlatformNode,
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event: &str,
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_handler: EventHandler,
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) -> PlatformResult<()> {
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let winui_event = Self::winui_event(event);
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// TODO: button.Click(TypedEventHandler::new(|sender, args| { handler(...) }))
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node.attributes.push(crate::Attribute::new(
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format!("data-winui-event-{}", event),
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winui_event,
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));
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Ok(())
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}
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fn render_to_string(&self, node: &PlatformNode) -> PlatformResult<String> {
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Ok(node.to_html())
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}
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fn mount(&self, _root: PlatformNode, _container_id: &str) -> PlatformResult<()> {
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// TODO: get Window by container_id, set root as Content
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Ok(())
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}
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fn patch(&self, _old: &PlatformNode, _new: &PlatformNode) -> PlatformResult<()> {
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// TODO: diff and apply WinUI mutations
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Ok(())
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}
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}
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