# El Language — Agent Guide El is a self-hosting, statically-typed language that compiles to C. This file orients agents that work on El itself or on programs written in El. --- ## What El Is El compiles `.el` source → C → native binary. Every El value is `el_val_t` (int64_t). Strings are heap pointers cast through int64_t. The compiler is written in El (self-hosting). **The compiler pipeline:** ``` elc-cli.el └─ imports: compiler.el └─ imports: lexer.el, parser.el, codegen.el, codegen-js.el ``` The canonical compiler binary is `dist/platform/elc`. It was produced by running an earlier version of itself on `elc-cli.el`. --- ## The Two Layers — Know Which One You're In ### Layer 1: El programs (`.el` files) This is where almost all work belongs. El programs are source files that get compiled by `elc`. New library functions, application logic, and language-level utilities all go here as `.el` files. **Do not add C code when El can express it.** If functionality can be built from existing El primitives (string ops, `exec`, `fs_read/write`, `http_post`, etc.), write it in El. ### Layer 2: The C seed (`el-compiler/runtime/el_seed.c`) This is the self-contained C OS-boundary layer. It provides the `__`-prefixed primitives that compiled El programs call: libcurl HTTP, pthreads, filesystem I/O, arena allocation, etc. It is **not generated** — it is maintained by hand. The old `el_runtime.c` has been archived to `el-compiler/runtime/legacy/`. The runtime is now native El (`runtime/*.el`). `el_seed.c` replaces `el_runtime.c` as the sole C compilation dependency. **Only edit `el_seed.c` when you genuinely need OS-level access** (raw sockets, GPU calls, new libcurl features). For everything else, write El. When you do add a C builtin: 1. Add the C function to `el_seed.c` 2. Declare it in `el_seed.h` 3. Add it to the `builtin_arity` table in `el-compiler/src/codegen.el` (so the compiler knows the arg count) 4. Rebuild the elc binary (see below) --- ## Rebuilding the Compiler After changing any `.el` source in `el-compiler/src/`: ```bash cd /Users/will/Development/neuron-technologies/foundation/el ./dist/platform/elc elc-cli.el > elc-new.c cc -std=c11 -I el-compiler/runtime -lcurl -lpthread \ -o dist/platform/elc-new \ elc-new.c el-compiler/runtime/el_seed.c # Verify self-hosting: ./dist/platform/elc-new elc-cli.el > elc-verify.c diff elc-new.c elc-verify.c # should be identical mv dist/platform/elc-new dist/platform/elc ``` After changing `el_seed.c` only (no El source changes), rebuild downstream programs but do NOT need to rebuild the compiler binary itself — the seed is linked at the application level, not the compiler level. --- ## How El Programs Are Built Each El application has a `build.sh` that: 1. Concatenates all `.el` source files (stripping `import` lines) 2. Runs `elc` to produce a `.c` file 3. Runs `cc` linking against `el_seed.c` Example (cgi-studio daemon): ```bash cd products/cgi-studio/el-daemon ./build.sh ``` When you add a new `.el` file to an application, add it to that application's `build.sh` concat list. --- ## Parallelism in El El is single-threaded at the application level. Parallelism is achieved through subprocess fan-out: ```el // Pattern: write payloads to temp files, exec bash script with & and wait, // read results back from temp files. fn http_post_parallel(urls: [String], bodies: [String]) -> [String] { // ... bash fan-out via exec() ... } ``` Use `exec()` (blocking) or `exec_bg()` (fire-and-forget) with shell scripts to run concurrent work. There is no goroutine or async/await — parallelism goes through the OS process layer. --- ## Key Files | Path | What it is | |------|-----------| | `dist/platform/elc` | Canonical compiler binary (arm64 Mac) | | `el-compiler/src/codegen.el` | Code generator — builtin arity table lives here | | `el-compiler/src/lexer.el` | Lexer | | `el-compiler/src/parser.el` | Parser | | `el-compiler/runtime/el_seed.c` | Self-contained C OS-boundary layer (replaces el_runtime.c) | | `el-compiler/runtime/el_seed.h` | Seed header (C function declarations) | | `spec/language.md` | Language specification | | `BOOTSTRAP.md` | How to recover the compiler from scratch | | `elc-cli.el` | Compiler entry point | | `elc-combined.el` | Pre-merged single-file compiler (used during early bootstrap) | --- ## HTTP Timeout The El HTTP client (libcurl) defaults to **60 seconds**. Override per-process via `EL_HTTP_TIMEOUT_MS` env var. Set it before spawning any subprocess that makes long API calls: ```el exec("EL_HTTP_TIMEOUT_MS=300000 " + SOME_BIN + " " + args + " 2>&1") ``` --- ## Rules - New library functions → write in El - New OS/hardware primitives → write in C and register in `codegen.el` arity table - Never edit `dist/platform/elc` directly — always rebuild from source - Never modify `el_seed.c` to add functionality that El can express