//! Apple App Store Connect API publisher. //! //! Models the App Store Connect API calls. Stub the actual HTTP — structure is //! correct and complete. A future agent fills in the `reqwest` calls. //! //! API reference: https://developer.apple.com/documentation/appstoreconnectapi use crate::{ config::{AppleConfig, PublishConfig}, metadata::StoreMetadata, PublishError, PublishOutcome, PublishResult, }; /// Publishes app builds to Apple App Store Connect / TestFlight. pub struct ApplePublisher { pub apple_config: AppleConfig, pub publish_config: PublishConfig, /// API key for App Store Connect (loaded from env or keychain). #[allow(dead_code)] api_key: Option, } impl ApplePublisher { pub fn new(publish_config: PublishConfig) -> PublishResult { let apple_config = publish_config.apple.clone().ok_or_else(|| { PublishError::Config("no [publish.apple] section in el.toml".into()) })?; Ok(Self { apple_config, publish_config, api_key: std::env::var("APP_STORE_CONNECT_API_KEY").ok(), }) } /// Upload a build to TestFlight. /// /// In production, this calls the App Store Connect API: /// POST /v1/builds /// PUT /v1/builds/{id}/betaAppReviewDetail /// POST /v1/betaTestersConfigurations pub fn upload_to_testflight( &self, ipa_path: &str, ) -> PublishResult { // TODO: use reqwest to call App Store Connect API: // 1. Authenticate with JWT from API key // 2. POST /v1/builds with IPA binary // 3. Poll build status until "READY_FOR_BETA_SUBMISSION" // 4. Submit to TestFlight review let _ = ipa_path; let submission_id = format!( "TF-{}-{}", self.apple_config.bundle_id, self.publish_config.build_number ); Ok(submission_id) } /// Submit to App Store review. /// /// In production: /// POST /v1/appStoreVersionSubmissions /// POST /v1/appStoreVersions/{id}/appStoreVersionLocalizations (for metadata) pub fn submit_to_app_store( &self, build_id: &str, metadata: &StoreMetadata, ) -> PublishResult { // TODO: actual API calls let _ = (build_id, metadata); let review_id = format!("AS-{}", self.publish_config.build_number); Ok(review_id) } /// Set staged rollout percentage on App Store. /// Only available after the initial release. pub fn set_phased_release(&self, percent: u8) -> PublishResult<()> { if percent > 100 { return Err(PublishError::Config(format!( "rollout percent {} exceeds 100", percent ))); } // TODO: PATCH /v1/appStoreVersionPhasedReleases/{id} let _ = percent; Ok(()) } /// Full publish flow: build → upload → submit. pub fn publish(&self, ipa_path: &str, to_beta: bool) -> PublishResult { let metadata = StoreMetadata::load_from_dir(&self.publish_config.metadata_dir)?; let build_id = self.upload_to_testflight(ipa_path)?; let track = if to_beta { "testflight" } else { "app_store" }; if !to_beta { let review_id = self.submit_to_app_store(&build_id, &metadata)?; let _ = review_id; } if let Some(rollout) = &self.publish_config.rollout { self.set_phased_release(rollout.initial_percent)?; } Ok(PublishOutcome::new("apple", &self.publish_config, track) .with_submission_id(build_id)) } /// List existing builds from App Store Connect. pub fn list_builds(&self) -> PublishResult> { // TODO: GET /v1/builds?filter[bundleId]=... Ok(vec![BuildInfo { id: format!("build-{}", self.publish_config.build_number), version: self.publish_config.version.clone(), status: "READY_FOR_DISTRIBUTION".into(), }]) } } /// Info about a build in App Store Connect. #[derive(Debug, Clone)] pub struct BuildInfo { pub id: String, pub version: String, pub status: String, }