Files
el/ui/tools/native-codegen/test_app.el
will.anderson 58753a88d7
El SDK Release / build-and-release (pull_request) Failing after 17s
feat(ui): native vessel, HTML vessel update, native hello examples, profile card, UI tools
el-native vessel: El-level wrappers around __widget_* C builtins, exposing
vstack, label, button, text_field, etc. as clean El functions for application code.

el-html/main.elh: updated extern declarations for the HTML vessel's codegen API.

native-hello: cross-platform desktop example (AppKit/GTK4/Win32/SDL2) with
build scripts, Dockerfiles for Linux/Pi, and Win32 cross-compile support.

native-hello-android: Gradle project with ElBridge integration and build script.

native-hello-ios: Xcode project for the iOS UIKit target.

profile-card: manifest.el for a styling/layout/i18n example app that exercises
el-style, el-layout, el-i18n, el-config, and el-secrets vessels.

ui/tools/native-codegen: Python codegen pass (el_ui_native_codegen.py) that
lowers el-ui component DSL to el-native vessel calls, plus build script and
test fixtures.
2026-06-29 12:40:37 -05:00

29 lines
867 B
EmacsLisp

component App {
state {
counter: Int = 0
input_text: String = ""
}
fn increment(widget: Int, data: String) -> Void {
state.counter = state.counter + 1
widget_set_text(g_w_count_label, str_concat("Count: ", int_to_str(g_counter)))
}
fn on_name_change(widget: Int, data: String) -> Void {
state.input_text = data
widget_set_disabled(g_w_btn_greet, str_len(g_input_text) == 0)
}
template {
<vstack spacing=24 padding=20 bg="#0f172a">
<label text="Hello World" style="heading" />
<hstack spacing=8>
<text_field placeholder="Enter name" on_change=on_name_change flex=1 />
<button label="Greet" on_click=on_greet_click disabled={str_len(state.input_text) == 0} />
</hstack>
<label text="Count: {state.counter}" />
<button label="Increment" on_click=increment />
</vstack>
}
}