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el/ui/examples/native-hello/build-sdl2.sh

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#!/usr/bin/env bash
# build-sdl2.sh — Compile and run native-hello on macOS using the SDL2 backend.
#
# Usage:
# ./build-sdl2.sh # compile and run
# ./build-sdl2.sh compile # compile only
# ./build-sdl2.sh clean # remove build artefacts
#
# Requirements:
# - elc in PATH (or ../../../lang/dist/platform/elc)
# - SDL2, SDL2_ttf, SDL2_image via Homebrew (brew install sdl2 sdl2_ttf sdl2_image)
# - clang (Xcode Command Line Tools)
# - macOS 12+
#
# This is the SDL2 counterpart to build.sh (AppKit). The pipeline is identical;
# only the platform bridge object and compile flags differ:
# - el_sdl2.c instead of el_appkit.m
# - -DEL_TARGET_SDL2 instead of -DEL_TARGET_MACOS
# - sdl2-config --libs -lSDL2_ttf -lSDL2_image -ldl instead of -framework Cocoa
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
EL_LANG_ROOT="${SCRIPT_DIR}/../../../lang"
EL_UI_ROOT="${SCRIPT_DIR}/../.."
EL_RUNTIME="${EL_LANG_ROOT}/el-compiler/runtime"
EL_NATIVE_VESSEL="${EL_UI_ROOT}/vessels/el-native/src/main.el"
BUILD_DIR="${SCRIPT_DIR}/build"
# Locate elc
if command -v elc &>/dev/null; then
ELC="elc"
elif [ -x "${EL_LANG_ROOT}/dist/platform/elc" ]; then
ELC="${EL_LANG_ROOT}/dist/platform/elc"
else
echo "Error: elc not found. Add it to PATH or place it at:"
echo " ${EL_LANG_ROOT}/dist/platform/elc"
exit 1
fi
# Verify SDL2 is available
if ! command -v sdl2-config &>/dev/null; then
echo "Error: sdl2-config not found. Install SDL2 via:"
echo " brew install sdl2 sdl2_ttf sdl2_image"
exit 1
fi
SDL2_CFLAGS=$(sdl2-config --cflags)
SDL2_LIBS=$(sdl2-config --libs)
CLANG_FLAGS_COMMON=(
-std=c11
-DEL_TARGET_SDL2
-I "${EL_RUNTIME}"
)
clean() {
rm -rf "${BUILD_DIR}"
echo "Cleaned."
}
compile() {
mkdir -p "${BUILD_DIR}"
# ── 1. Vessel forward-declarations header ─────────────────────────────────
echo "==> Generating el-native vessel header (declarations only)..."
"${ELC}" --emit-header "${EL_NATIVE_VESSEL}" \
| awk 'BEGIN{in_body=0} /^[a-zA-Z_].+\)[[:space:]]*\{/ {in_body=1} !in_body{print}' \
> "${BUILD_DIR}/el_native_vessel.h"
# ── 2. Compile el-native vessel to C ──────────────────────────────────────
echo "==> Compiling el-native vessel to C..."
"${ELC}" "${EL_NATIVE_VESSEL}" \
> "${BUILD_DIR}/el_native_vessel.c"
# ── 3. Compile app entry to C ─────────────────────────────────────────────
echo "==> Compiling app entry to C..."
EL_MANIFEST="${SCRIPT_DIR}/manifest.el" \
"${ELC}" "${SCRIPT_DIR}/src/main.el" \
> "${BUILD_DIR}/native_hello.c"
# ── 4. Compile el_sdl2.c (SDL2 bridge — pure C) ───────────────────────────
# sdl2-config --cflags gives -I/opt/homebrew/include/SDL2 which handles
# #include <SDL.h> but el_sdl2.c uses #include <SDL2/SDL.h> — also add
# the parent directory so both forms resolve.
echo "==> Compiling el_sdl2.c (SDL2 bridge)..."
clang \
-std=c11 \
-DEL_TARGET_SDL2 \
${SDL2_CFLAGS} \
-I/opt/homebrew/include \
-I "${EL_RUNTIME}" \
-c "${EL_RUNTIME}/el_sdl2.c" \
-o "${BUILD_DIR}/el_sdl2.o"
# ── 5a. Compile el_seed.c ─────────────────────────────────────────────────
echo "==> Compiling el_seed.c..."
clang "${CLANG_FLAGS_COMMON[@]}" \
-c "${EL_RUNTIME}/el_seed.c" \
-o "${BUILD_DIR}/el_seed.o"
# ── 5b. Compile el_runtime.c and patch out duplicate __-prefixed symbols ──
echo "==> Compiling el_runtime.c..."
clang "${CLANG_FLAGS_COMMON[@]}" \
-c "${EL_RUNTIME}/el_runtime.c" \
-o "${BUILD_DIR}/el_runtime.o"
echo "==> Patching el_runtime.o (hiding __-prefixed symbols duplicated in el_seed.o)..."
nm "${BUILD_DIR}/el_seed.o" 2>/dev/null \
| awk '/^[0-9a-f]+ T _/{print $3}' | sort > "${BUILD_DIR}/.seed_T.txt"
nm "${BUILD_DIR}/el_runtime.o" 2>/dev/null \
| awk '/^[0-9a-f]+ T _/{print $3}' | sort > "${BUILD_DIR}/.rt_T.txt"
comm -23 "${BUILD_DIR}/.rt_T.txt" "${BUILD_DIR}/.seed_T.txt" \
> "${BUILD_DIR}/.rt_keep.txt"
nmedit -s "${BUILD_DIR}/.rt_keep.txt" "${BUILD_DIR}/el_runtime.o"
# ── 6. Compile el-native vessel object ────────────────────────────────────
echo "==> Compiling el-native vessel object..."
clang "${CLANG_FLAGS_COMMON[@]}" \
-include "${EL_RUNTIME}/el_native_target.h" \
-c "${BUILD_DIR}/el_native_vessel.c" \
-o "${BUILD_DIR}/el_native_vessel.o"
echo "==> Patching el_native_vessel.o (hiding vessel main)..."
nm "${BUILD_DIR}/el_native_vessel.o" 2>/dev/null \
| awk '/^[0-9a-f]+ T _/{print $3}' \
| grep -v '^_main$' \
> "${BUILD_DIR}/.vessel_keep.txt"
nmedit -s "${BUILD_DIR}/.vessel_keep.txt" "${BUILD_DIR}/el_native_vessel.o"
# ── 7. Compile app object ─────────────────────────────────────────────────
echo "==> Compiling app object..."
clang "${CLANG_FLAGS_COMMON[@]}" \
-include "${EL_RUNTIME}/el_native_target.h" \
-include "${BUILD_DIR}/el_native_vessel.h" \
-c "${BUILD_DIR}/native_hello.c" \
-o "${BUILD_DIR}/native_hello.o"
# ── 8. Link ───────────────────────────────────────────────────────────────
echo "==> Linking native-hello-sdl2..."
clang "${CLANG_FLAGS_COMMON[@]}" \
${SDL2_LIBS} \
-lSDL2_ttf \
-lSDL2_image \
-lcurl \
-ldl \
-lpthread \
"${BUILD_DIR}/native_hello.o" \
"${BUILD_DIR}/el_native_vessel.o" \
"${BUILD_DIR}/el_sdl2.o" \
"${BUILD_DIR}/el_runtime.o" \
"${BUILD_DIR}/el_seed.o" \
-o "${BUILD_DIR}/native-hello-sdl2"
echo "==> Build complete: ${BUILD_DIR}/native-hello-sdl2"
}
run() {
compile
echo "==> Launching native-hello-sdl2..."
EL_MANIFEST="${SCRIPT_DIR}/manifest.el" \
"${BUILD_DIR}/native-hello-sdl2"
}
case "${1:-run}" in
clean) clean ;;
compile) compile ;;
run|*) run ;;
esac