Files
el/ui/tools/native-codegen/test_native_hello.el
T

53 lines
1.8 KiB
EmacsLisp

// Test fixture matching the native-hello App.el patterns.
// This is what a developer would write in component syntax;
// the codegen should produce code equivalent to what's in
// examples/native-hello/src/App.el.
component App {
state {
greeting: String = "Waiting for name..."
counter: Int = 0
}
fn on_greet_click(widget: Int, data: String) -> Void {
let name: String = widget_get_text(g_input)
let greeting: String = if str_len(name) > 0 {
str_concat(str_concat("Hello, ", name), "!")
} else {
"Hello, World!"
}
widget_set_text(g_label, greeting)
}
fn on_counter_click(widget: Int, data: String) -> Void {
state.counter = state.counter + 1
widget_set_text(g_counter_lbl, str_concat("Clicks: ", int_to_str(g_counter)))
}
fn on_name_change(widget: Int, data: String) -> Void {
let has_text: Bool = str_len(data) > 0
widget_set_disabled(g_button, !has_text)
}
template {
<vstack spacing=0 padding=24 bg="#0f172a" flex=1>
<label text="el-native — native widget demo" style="heading" />
<label text="" height=16 />
<label text="AppKit controls from el code, no ObjC in the app layer." style="muted" />
<label text="" height=24 />
<hstack spacing=8>
<label text="Name:" style="body" width=60 />
<text_field placeholder="Enter your name…" on_change=on_name_change flex=1 />
<button label="Greet" on_click=on_greet_click style="button_primary" />
</hstack>
<label text="" height=12 />
<label text="Waiting for name…" style="body" color="#60a5fa" font_bold=16 />
<label text="" height=24 />
<hstack spacing=12>
<label text="Clicks: 0" style="body" />
<button label="Click me" on_click=on_counter_click />
</hstack>
</vstack>
}
}