Files
el/engram
bigmerge c18abf799c engram: declare configuration once instead of at every read site
Migrates engram to the `program` block. 18 configuration variables that each
carried their default inline at the point of use now declare it in one place,
and engram declares itself a singleton.

The read sites lose their defaults entirely: `let v = env("X")` followed by
`if str_eq(v,"") { "default" } else { v }` collapses to `config("X")`. The
guide_env_or(key, dflt) helper is deleted -- its whole job was supplying a
per-site default, which is the thing being removed.

Fixes ENGRAM_DATA_DIR, which was the clearest instance of the defect. It was
read at six sites. Five were dead: `let dir_raw = env("ENGRAM_DATA_DIR")`
immediately shadowed on the next line by `engram_resolve_data_dir()`. The sixth
was live and defaulted to /tmp/engram, contradicting the canonical resolver's
$HOME/.neuron/engram -- and its consumer is the pre-destructive reseed backup,
so with ENGRAM_DATA_DIR unset the safety copy was written to ephemeral storage
while the store it protected lived elsewhere. All six now go through
engram_resolve_data_dir().

ENGRAM_DATA_DIR is deliberately NOT declared in the program block, and the
source says why: engram_resolve_data_dir() already owns it, and a second
declaration would give it two owners that can disagree -- recreating the exact
defect being removed here. A variable belongs in the block when the block would
be its only owner. HOME stays a raw env() read; it is an environment fact, not
configuration.

singleton: "engram" matters more than it looks. Today a second engram whose
bind() fails merely returns from http_serve -- after it has already replayed
the WAL and written boot-time backup files -- and then exits 0, indistinguishable
from a clean run. That is how two instances came to share one data dir. Verified
that the second instance now refuses before any side effect: with instance 1
holding the lock (lsof pid, shell pid, and lock file contents all agreeing at
5946), the second start named that pid, exited 1, and left the data directory
untouched.

Verified by bijection on the generated C: 18 config() reads, 18 declarations,
no read without a declaration and no declaration without a read. Three bad Int
values are reported in a single run rather than costing one restart each.

ENGRAM_API_KEY keeps its permissive empty default, which disables auth -- that
is pre-existing behaviour and changing it is out of scope. The source marks
making it `required` as the obvious hardening follow-up.
2026-08-16 11:38:28 -05:00
..
2026-04-30 13:49:28 -05:00

Engram

A local-first memory substrate for accumulating intelligence.

An engram is the physical trace of a memory in the brain — the actual encoded substrate, not an abstraction above it. That's what this is.


Why existing databases are wrong for this use case

Relational databases store rows and retrieve them by predicate. Key-value stores retrieve by exact key. Vector databases retrieve by geometric proximity. All of them share the same fundamental model: you store data in, you query it out. Storage and retrieval are separate systems.

The brain doesn't work this way.

When you remember something, you don't query your hippocampus. You activate a memory trace and the pattern propagates. Long-term potentiation — the strengthening of synaptic connections through co-activation — is simultaneously the storage mechanism and the retrieval mechanism. The structure that holds the memory is the same structure that surfaces it.

No existing database models this. Engram does.


The Spreading Activation Model

Engram retrieval works through spreading activation:

  1. Seeds — you name one or more nodes you know are relevant (e.g. the current task, recent context, a concept you're reasoning about)

  2. Query embedding — you provide a semantic vector representing the direction of your current thought

  3. Propagation — activation flows outward from seeds through weighted edges. At each hop, strength attenuates multiplicatively:

    strength = parent_strength × edge_weight × target_salience × cosine_sim(query, target)
    
  4. Pruning — paths weaker than a threshold are cut (the attention filter)

  5. Return — the top-N nodes by activation strength

This is not a query. It is a pattern completion. The system surfaces what is most associatively relevant to the current context, weighted by how strongly those things have been reinforced over time.


The Four Memory Tiers

Tier Analogy Contents
Working Prefrontal working memory K most recently activated nodes — hot, fast
Episodic Hippocampus Time-ordered events and experiences
Semantic Neocortex Concept graph — long-term structural knowledge
Procedural Cerebellum / basal ganglia Patterns, workflows, habits

Nodes migrate between tiers based on salience decay and reinforcement. A frequently activated semantic node stays semantic. A rarely-touched episodic memory decays toward procedural background.


Salience — Forgetting as Adaptation

Salience is not stored permanently. It decays:

fn compute_salience(importance: f32, last_activated_ms: i64, activation_count: u64) -> f32 {
    let days_since = (now_ms() - last_activated_ms) as f32 / 86_400_000.0;
    importance * (1.0 / (1.0 + days_since)) * (activation_count as f32 + 1.0).ln()
}

Three signals:

  • Importance (0.01.0): set at creation, stable
  • Recency: decays toward zero as days pass without activation
  • Frequency: log-compressed count of activations

Forgetting in Engram is not a bug. It is adaptive pruning. Memories that are never activated again become less likely to surface during retrieval. They are not deleted — they remain in storage — but they stop competing for attention. This is exactly how biological memory works, and why it is adaptive rather than pathological.


Quick Start

use engram_core::{EngramDb, Node, Edge, NodeType, MemoryTier, RelationType};
use std::path::Path;

// Open or create a database
let db = EngramDb::open(Path::new("/var/lib/my-agent/memory"))?;

// Create a node with a semantic embedding
let node = Node::new(
    NodeType::Concept,
    vec![0.9, 0.1, 0.3, 0.7, 0.8, 0.2],   // embedding from your LLM
    b"Spreading activation surfaces relevant memories by pattern completion".to_vec(),
    MemoryTier::Semantic,
    0.9,   // importance
);
let id = db.put_node(node)?;

// Link it to related concepts
let related = db.put_node(Node::new(
    NodeType::Concept,
    vec![0.8, 0.2, 0.4, 0.6, 0.7, 0.3],
    b"Long-term potentiation: co-activation strengthens synaptic weight".to_vec(),
    MemoryTier::Semantic,
    0.85,
))?;
db.put_edge(Edge::new(id, related, RelationType::Causes, 0.9))?;

// Retrieve by spreading activation
let results = db.activate(
    &[id],                                     // seeds
    &[0.85, 0.15, 0.35, 0.65, 0.75, 0.25],   // query embedding
    3,                                         // max hops
    10,                                        // top-N results
)?;

for r in results {
    println!(
        "strength={:.4} hops={}{}",
        r.activation_strength,
        r.hops,
        String::from_utf8_lossy(&r.node.content)
    );
}

Project Structure

engram/
  crates/
    engram-core/        # The memory engine — storage, graph, activation, salience
    engram-ffi/         # C FFI stubs for cross-language bindings
  bindings/
    kotlin/             # Android / JVM binding notes
    typescript/         # WASM / Node binding notes
    go/                 # CGo binding notes
  examples/
    basic.rs            # Full walkthrough: insert, activate, search, decay

Public API

impl EngramDb {
    fn open(path: &Path) -> EngramResult<Self>;
    fn put_node(&self, node: Node) -> EngramResult<Uuid>;
    fn get_node(&self, id: Uuid) -> EngramResult<Option<Node>>;
    fn put_edge(&self, edge: Edge) -> EngramResult<()>;
    fn get_edges_from(&self, from_id: Uuid) -> EngramResult<Vec<Edge>>;
    fn get_edges_to(&self, to_id: Uuid) -> EngramResult<Vec<Edge>>;
    fn search_embedding(&self, embedding: &[f32], limit: usize) -> EngramResult<Vec<ScoredNode>>;
    fn activate(&self, seeds: &[Uuid], query_embedding: &[f32], max_depth: u8, limit: usize) -> EngramResult<Vec<ActivatedNode>>;
    fn traverse(&self, from: Uuid, relation: Option<RelationType>, max_depth: u8) -> EngramResult<Vec<Node>>;
    fn touch(&self, id: Uuid) -> EngramResult<()>;
    fn decay(&self, factor: f32) -> EngramResult<usize>;
    fn node_count(&self) -> EngramResult<usize>;
    fn edge_count(&self) -> EngramResult<usize>;
}

Dependencies

  • sled — embedded persistent B-tree (no daemon, no network, local-first)
  • bincode — compact binary serialization
  • uuid — stable node identity
  • serde — derive support
  • thiserror / anyhow — error handling

Design Decisions

Why sled? Local-first. No daemon. Transactional. Fast enough for the node counts Engram targets (< 1M nodes). When the right HNSW index is needed, it will layer on top of sled, not replace it.

Why flat cosine scan? Correct and simple. The graph structure itself is the primary retrieval mechanism. Vector search is a secondary signal. HNSW adds complexity and a compile dependency that isn't justified until retrieval quality at scale demands it.

Why multiplicative activation? Because memory is conjunctive. A path requires all of its links to be strong to carry signal. Addition would allow many weak associations to accumulate into false relevance. Multiplication enforces that every factor matters.

Why salience decay? Because not everything that was once important remains important. Adaptive forgetting is not failure — it is the mechanism that keeps attention on what's current. A memory system that never forgets is one that can never focus.