# engram-el Specification Version 1.0.0 — April 29, 2026 --- ## Overview engram-el is the El-native interface layer for the Engram graph engine. It is the integration point between El programs and the Engram knowledge substrate — providing a suite of El programs, test suites, and utilities that operate on a live Engram server via its HTTP API using El's native HTTP builtins. engram-el has three primary components: 1. **Studio** — A full-featured terminal-based graph explorer written in El (`studio/studio.el`). Provides read access to all graph data: statistics, node browsing by type and tier, spreading activation visualization, edge exploration, and text search. 2. **Test suite** — Language feature tests (`test/language_features_test.el`, `test/field_test.el`, `test/llm_test.el`) that exercise El builtins against a live Engram instance. 3. **Integration point** — The pattern for how El programs use the Engram graph as their knowledge substrate, demonstrating the graph builtin API in practice. --- ## 1. Architecture ### 1.1 Relationship to El and Engram engram-el is not a library in the conventional sense. It is a collection of El programs that operate on Engram. The integration uses no additional runtime or SDK: - **El builtins** provide `http_get`, `http_post`, and JSON parsing natively. - **Engram HTTP API** is the sole interface — all graph operations are HTTP requests. - **No compilation step** beyond standard El compilation is required. This demonstrates the intended usage pattern for all El programs that incorporate graph knowledge: use the HTTP API via El's native builtins. ### 1.2 Configuration All engram-el programs read configuration from environment variables: | Variable | Default | Description | |----------|---------|-------------| | `ENGRAM_URL` | `http://localhost:8340` | Engram server base URL | | `ENGRAM_REPORT` | `/tmp/engram-studio-report.txt` | Studio report output path | --- ## 2. Studio Application `studio/studio.el` is a complete data exploration application for the Engram graph, written entirely in El. It demonstrates El as a serious application language — not a scripting language but a capable system for building non-trivial tools. ### 2.1 Features The studio renders a full-page terminal UI with box-drawing characters and ANSI color. Sections: | Section | Description | |---------|-------------| | Database Statistics | Node count, edge count, average salience, DB size | | Recent Nodes | Most recently created nodes with type and salience | | Top by Salience | Highest-salience nodes with graphical bar display | | Nodes by Type | Browse Memory, Concept, Event, Entity, Process, InternalState | | Nodes by Tier | Browse Working, Episodic, Semantic, Procedural tiers | | Knowledge Browser | Concept nodes as domain knowledge anchors | | Text Search | Full-text search results with relevance | | Edge Explorer | Sample of edges with weights and relation types | | Node Detail | Full node data plus BFS neighbors | | Spreading Activation | Visual activation surface from a seed node | | Interactive Mode Preview | Menu of available commands | | Report Export | Write complete session report to file | ### 2.2 API Access Pattern The studio uses a uniform API access pattern: ```el fn api_get(path: String) -> String { let url: String = get_base_url() + path let resp: String = http_get(url) if str_starts_with(resp, "{\"error\"") { return "" } return resp } fn api_post(path: String, body: String) -> String { let url: String = get_base_url() + path let resp: String = http_post(url, body) if str_starts_with(resp, "{\"error\"") { return "" } return resp } ``` Error responses (JSON objects beginning with `{"error"`) return empty string. All rendering logic checks for empty string and emits placeholder messages rather than crashing. ### 2.3 Spreading Activation Visualization The activation section demonstrates reading live spreading activation results from Engram: ```el fn show_activation(seed_id: String, limit: Int, report: String) -> String { let path: String = "/api/activate?seeds=" + seed_id + "&limit=" + int_to_str(limit) + "&depth=3" let json_str: String = api_get(path) // ... renders activation strength bars and hop distances } ``` This provides visual confirmation that the spreading activation algorithm is operating — showing which nodes activate, at what strength, and at what hop distance from the seed. ### 2.4 Report Export The studio accumulates a text report as it renders each section, then writes the complete report to a file: ```el export_report(report, report_path) ``` The report captures the full session output in machine-readable format, useful for automation and logging. --- ## 3. Test Suite ### 3.1 Language Features Test `test/language_features_test.el` exercises El language primitives including: - Modulo operator (`%`) - Bitwise operators (`&`, `^`, `<<`, `>>`) - Math builtins (`math_sin`, `math_cos`, `math_pi`) - String padding (`str_pad_left`, `str_pad_right`) - String formatting (`str_format` with `{key}` template interpolation) - Float formatting (`format_float`) - Time operations (`time_now_utc`, `time_format`, `time_add`, `time_diff`) - List operations (`list_range`, `list_join`) - Stack and queue builtins (`stack_new`, `stack_push`, `stack_pop`, `stack_peek`, `queue_enqueue`, `queue_dequeue`) - Decimal rounding (`decimal_round`) - Type conversion (`int_to_float`, `float_to_int`) - Nil checks (`is_nil`, `unwrap_or`) - Character operations (`str_char_at`, `str_char_code`, `str_from_char_code`) These tests serve as the canonical behavioral specification for El builtins — any correct El implementation must produce the documented output for these inputs. ### 3.2 Field Test `test/field_test.el` exercises struct field access, map indexing, and nested data access patterns. ### 3.3 LLM Test `test/llm_test.el` exercises the LLM inference builtins against a live Engram-connected inference endpoint. --- ## 4. Integration Patterns ### 4.1 Graph Read Pattern The standard pattern for reading from Engram in an El program: ```el fn get_nodes_of_type(node_type: String, limit: Int) -> List { let path: String = "/api/nodes?node_type=" + node_type + "&limit=" + int_to_str(limit) let json_str: String = http_get(env("ENGRAM_URL") + path) if json_str == "" { return list_new() } return json_parse(json_str) } ``` ### 4.2 Graph Write Pattern The standard pattern for writing to Engram from an El program: ```el fn create_node(label: String, content: String, node_type: String, tier: String) -> String { let body: String = "{\"label\":\"" + label + "\",\"content\":\"" + content + "\",\"node_type\":\"" + node_type + "\",\"tier\":\"" + tier + "\",\"importance\":0.5}" let resp: String = http_post(env("ENGRAM_URL") + "/api/nodes", body) return json_get_string(resp, "id") } ``` ### 4.3 Search Pattern ```el fn search_graph(query: String, limit: Int) -> List { let path: String = "/api/search?q=" + query + "&limit=" + int_to_str(limit) let json_str: String = http_get(env("ENGRAM_URL") + path) if json_str == "" { return list_new() } return json_parse(json_str) } ``` ### 4.4 Activation Pattern ```el fn activate_from_node(node_id: String, depth: Int, limit: Int) -> List { let path: String = "/api/activate?seeds=" + node_id + "&depth=" + int_to_str(depth) + "&limit=" + int_to_str(limit) let resp_str: String = http_get(env("ENGRAM_URL") + path) if resp_str == "" { return list_new() } let results_raw: String = json_get_raw(resp_str, "results") return json_parse(results_raw) } ``` --- ## 5. Builtin Extensions Demonstrated The engram-el programs demonstrate El builtins that are not in the core language but are implemented by the VM's builtin dispatch layer: ### 5.1 JSON Builtins | Builtin | Used for | |---------|---------| | `json_parse(s)` | Parse Engram API responses | | `json_stringify(v)` | Serialize values to JSON for API requests | | `json_get_string(json, key)` | Extract string fields from node JSON | | `json_get_int(json, key)` | Extract integer fields (counts, timestamps) | | `json_get_float(json, key)` | Extract float fields (salience, weights) | | `json_get_raw(json, key)` | Extract nested objects as raw JSON strings | ### 5.2 Color/Terminal Builtins | Builtin | Used for | |---------|---------| | `color_bold(s)` | Section headers, labels | | `color_dim(s)` | Timestamps, IDs, less important data | | `color_green(s)` | Success states, high salience | | `color_yellow(s)` | Warnings, medium salience | | `color_cyan(s)` | URLs, relation names, special values | | `color_red(s)` | Errors, low salience | ### 5.3 String Formatting Builtins | Builtin | Signature | Description | |---------|-----------|-------------| | `str_pad_right(s, width, pad)` | Pad string to width on right | | `str_pad_left(s, width, pad)` | Pad string to width on left | | `format_float(f, decimals)` | Format float to N decimal places | | `str_slice(s, start, end)` | Extract substring by character index | | `str_len(s)` | String length in characters | --- ## 6. Deployment ### 6.1 Running the Studio ```bash # Connect to default local server el run-file studio/studio.el # Connect to remote server ENGRAM_URL=http://engram.example.com el run-file studio/studio.el # Save report to custom path ENGRAM_REPORT=/var/log/engram-report.txt el run-file studio/studio.el ``` ### 6.2 Running Tests ```bash el run-file test/language_features_test.el el run-file test/field_test.el ENGRAM_URL=http://localhost:8340 el run-file test/llm_test.el ``` --- ## 7. Design Decisions ### 7.1 Pure HTTP Integration engram-el uses HTTP exclusively. It does not use the lower-level `graph_compile` and `graph_traverse` VM builtins. This is by design: it demonstrates the HTTP API surface as the primary integration mechanism. The VM builtins are for tightly-integrated runtime code (the Neuron daemon); external tools use the HTTP API. ### 7.2 Stateless Programs All engram-el programs are stateless — they read state from Engram on each run and write nothing back (the studio is read-only). This is the correct architecture for exploration tools: they observe the graph without mutating it. ### 7.3 El as Application Language The studio's 788 lines of El demonstrate that El is a capable application language. It is not a configuration DSL or a scripting language for simple tasks. The studio handles: API communication, JSON parsing, recursive data rendering, ASCII art, ANSI color codes, file I/O, environment variable configuration, and complex string manipulation — all with El's native builtins, without imports.