Refactor flash message and remove SanitizeHTML template func (#37179)

1. Fix the "flash message" layout problem for different cases
* I am sure most of the users should have ever seen the ugly
center-aligned error message with multiple lines.
2. Fix inconsistent "Details" flash message EOL handling, sometimes
`\n`, sometimes `<br>`
   * Now, always use "\n" and use `<pre>` to render
3. Remove SanitizeHTML template func because it is not useful and can be
easily abused.
* But it is still kept for mail templates, for example:
https://github.com/go-gitea/gitea/issues/36049
4. Clarify PostProcessCommitMessage's behavior and add FIXME comment

By the way: cleaned up some devtest pages, move embedded style block to
CSS file
This commit is contained in:
wxiaoguang
2026-04-12 10:17:25 +08:00
committed by GitHub
parent ba9258c478
commit 8fcbdf05b0
29 changed files with 159 additions and 113 deletions
+2 -3
View File
@@ -29,7 +29,6 @@ import (
"code.gitea.io/gitea/modules/markup"
"code.gitea.io/gitea/modules/markup/markdown"
"code.gitea.io/gitea/modules/setting"
"code.gitea.io/gitea/modules/templates"
"code.gitea.io/gitea/modules/templates/vars"
"code.gitea.io/gitea/modules/util"
"code.gitea.io/gitea/modules/web/middleware"
@@ -781,14 +780,14 @@ func prepareIssueViewCommentsAndSidebarParticipants(ctx *context.Context, issue
} else if comment.Type == issues_model.CommentTypeAddTimeManual ||
comment.Type == issues_model.CommentTypeStopTracking ||
comment.Type == issues_model.CommentTypeDeleteTimeManual {
// drop error since times could be pruned from DB..
// drop error since times could be pruned from DB
_ = comment.LoadTime(ctx)
if comment.Content != "" {
// Content before v1.21 did store the formatted string instead of seconds,
// so "|" is used as delimiter to mark the new format
if comment.Content[0] != '|' {
// handle old time comments that have formatted text stored
comment.RenderedContent = templates.SanitizeHTML(comment.Content)
comment.RenderedContent = markup.Sanitize(comment.Content)
comment.Content = ""
} else {
// else it's just a duration in seconds to pass on to the frontend