# E2E Testing Guide

## Build/Lint/Test Commands

```bash
# Run all e2e tests
bun test:e2e

# Run specific test file
bun test:e2e -- app/home.spec.ts

# Run single test by title
bun test:e2e -- -g "home renders and shows core entrypoints"

# Run tests with UI mode (for debugging)
bun test:e2e:ui

# Run tests locally with full server setup
bun test:e2e:local

# View test report
bun test:e2e:report

# Typecheck
bun typecheck
```

## Test Structure

All tests live in `packages/app/e2e/`:

```
e2e/
├── fixtures.ts       # Test fixtures (test, expect, gotoSession, sdk)
├── actions.ts        # Reusable action helpers
├── selectors.ts      # DOM selectors
├── utils.ts          # Utilities (serverUrl, modKey, path helpers)
└── [feature]/
    └── *.spec.ts     # Test files
```

## Test Patterns

### Basic Test Structure

```typescript
import { test, expect } from "../fixtures"
import { promptSelector } from "../selectors"
import { withSession } from "../actions"

test("test description", async ({ page, sdk, gotoSession }) => {
  await gotoSession() // or gotoSession(sessionID)

  // Your test code
  await expect(page.locator(promptSelector)).toBeVisible()
})
```

### Using Fixtures

- `page` - Playwright page
- `sdk` - OpenCode SDK client for API calls
- `gotoSession(sessionID?)` - Navigate to session

### Helper Functions

**Actions** (`actions.ts`):

- `openPalette(page)` - Open command palette
- `openSettings(page)` - Open settings dialog
- `closeDialog(page, dialog)` - Close any dialog
- `openSidebar(page)` / `closeSidebar(page)` - Toggle sidebar
- `withSession(sdk, title, callback)` - Create temp session
- `withProject(...)` - Create temp project/workspace
- `sessionIDFromUrl(url)` - Read session ID from URL
- `slugFromUrl(url)` - Read workspace slug from URL
- `waitSlug(page, skip?)` - Wait for resolved workspace slug
- `trackSession(sessionID, directory?)` - Register session for fixture cleanup
- `trackDirectory(directory)` - Register directory for fixture cleanup
- `clickListItem(container, filter)` - Click list item by key/text

**Selectors** (`selectors.ts`):

- `promptSelector` - Prompt input
- `terminalSelector` - Terminal panel
- `sessionItemSelector(id)` - Session in sidebar
- `listItemSelector` - Generic list items

**Utils** (`utils.ts`):

- `modKey` - Meta (Mac) or Control (Linux/Win)
- `serverUrl` - Backend server URL
- `sessionPath(dir, id?)` - Build session URL

## Code Style Guidelines

### Imports

Always import from `../fixtures`, not `@playwright/test`:

```typescript
// ✅ Good
import { test, expect } from "../fixtures"

// ❌ Bad
import { test, expect } from "@playwright/test"
```

### Naming Conventions

- Test files: `feature-name.spec.ts`
- Test names: lowercase, descriptive: `"sidebar can be toggled"`
- Variables: camelCase
- Constants: SCREAMING_SNAKE_CASE

### Error Handling

Tests should clean up after themselves. Prefer fixture-managed cleanup:

```typescript
test("test with cleanup", async ({ page, sdk, gotoSession }) => {
  await withSession(sdk, "test session", async (session) => {
    await gotoSession(session.id)
    // Test code...
  }) // Auto-deletes session
})
```

- Prefer `withSession(...)` for temp sessions
- In `withProject(...)` tests that create sessions or extra workspaces, call `trackSession(sessionID, directory?)` and `trackDirectory(directory)`
- This lets fixture teardown abort, wait for idle, and clean up safely under CI concurrency
- Avoid calling `sdk.session.delete(...)` directly

### Timeouts

Default: 60s per test, 10s per assertion. Override when needed:

```typescript
test.setTimeout(120_000) // For long LLM operations
test("slow test", async () => {
  await expect.poll(() => check(), { timeout: 90_000 }).toBe(true)
})
```

### Selectors

Use `data-component`, `data-action`, or semantic roles:

```typescript
// ✅ Good
await page.locator('[data-component="prompt-input"]').click()
await page.getByRole("button", { name: "Open settings" }).click()

// ❌ Bad
await page.locator(".css-class-name").click()
await page.locator("#id-name").click()
```

### Keyboard Shortcuts

Use `modKey` for cross-platform compatibility:

```typescript
import { modKey } from "../utils"

await page.keyboard.press(`${modKey}+B`) // Toggle sidebar
await page.keyboard.press(`${modKey}+Comma`) // Open settings
```

## Writing New Tests

1. Choose appropriate folder or create new one
2. Import from `../fixtures`
3. Use helper functions from `../actions` and `../selectors`
4. When validating routing, use shared helpers from `../actions`. Workspace URL slugs can be canonicalized on Windows, so assert against canonical or resolved workspace slugs.
5. Clean up any created resources
6. Use specific selectors (avoid CSS classes)
7. Test one feature per test file

## Local Development

For UI debugging, use:

```bash
bun test:e2e:ui
```

This opens Playwright's interactive UI for step-through debugging.
