delete all e2e tests (#22501)
Cherry-picked from ea463e604cdd2a3e83e1c286e39b789455f0d413
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# E2E Testing Guide
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## Build/Lint/Test Commands
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```bash
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# Run all e2e tests
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bun test:e2e
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# Run specific test file
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bun test:e2e -- app/home.spec.ts
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# Run single test by title
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bun test:e2e -- -g "home renders and shows core entrypoints"
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# Run tests with UI mode (for debugging)
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bun test:e2e:ui
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# Run tests locally with full server setup
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bun test:e2e:local
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# View test report
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bun test:e2e:report
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# Typecheck
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bun typecheck
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```
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## Test Structure
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All tests live in `packages/app/e2e/`:
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```
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e2e/
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├── fixtures.ts # Test fixtures (test, expect, gotoSession, sdk)
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├── actions.ts # Reusable action helpers
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├── selectors.ts # DOM selectors
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├── utils.ts # Utilities (serverUrl, modKey, path helpers)
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└── [feature]/
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└── *.spec.ts # Test files
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```
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## Test Patterns
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### Basic Test Structure
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```typescript
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import { test, expect } from "../fixtures"
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import { promptSelector } from "../selectors"
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import { withSession } from "../actions"
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test("test description", async ({ page, sdk, gotoSession }) => {
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await gotoSession() // or gotoSession(sessionID)
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// Your test code
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await expect(page.locator(promptSelector)).toBeVisible()
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})
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```
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### Using Fixtures
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- `page` - Playwright page
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- `llm` - Mock LLM server for queuing responses (`text`, `tool`, `toolMatch`, `textMatch`, etc.)
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- `project` - Golden-path project fixture (call `project.open()` first, then use `project.sdk`, `project.prompt(...)`, `project.gotoSession(...)`, `project.trackSession(...)`)
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- `sdk` - OpenCode SDK client for API calls (worker-scoped, shared directory)
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- `gotoSession(sessionID?)` - Navigate to session (worker-scoped, shared directory)
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### Helper Functions
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**Actions** (`actions.ts`):
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- `openPalette(page)` - Open command palette
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- `openSettings(page)` - Open settings dialog
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- `closeDialog(page, dialog)` - Close any dialog
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- `openSidebar(page)` / `closeSidebar(page)` - Toggle sidebar
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- `waitTerminalReady(page, { term? })` - Wait for a mounted terminal to connect and finish rendering output
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- `runTerminal(page, { cmd, token, term?, timeout? })` - Type into the terminal via the browser and wait for rendered output
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- `withSession(sdk, title, callback)` - Create temp session
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- `sessionIDFromUrl(url)` - Read session ID from URL
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- `slugFromUrl(url)` - Read workspace slug from URL
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- `waitSlug(page, skip?)` - Wait for resolved workspace slug
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- `clickListItem(container, filter)` - Click list item by key/text
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**Selectors** (`selectors.ts`):
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- `promptSelector` - Prompt input
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- `terminalSelector` - Terminal panel
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- `sessionItemSelector(id)` - Session in sidebar
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- `listItemSelector` - Generic list items
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**Utils** (`utils.ts`):
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- `modKey` - Meta (Mac) or Control (Linux/Win)
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- `serverUrl` - Backend server URL
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- `sessionPath(dir, id?)` - Build session URL
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## Code Style Guidelines
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### Imports
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Always import from `../fixtures`, not `@playwright/test`:
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```typescript
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// ✅ Good
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import { test, expect } from "../fixtures"
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// ❌ Bad
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import { test, expect } from "@playwright/test"
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```
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### Naming Conventions
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- Test files: `feature-name.spec.ts`
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- Test names: lowercase, descriptive: `"sidebar can be toggled"`
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- Variables: camelCase
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- Constants: SCREAMING_SNAKE_CASE
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### Error Handling
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Tests should clean up after themselves. Prefer fixture-managed cleanup:
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```typescript
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test("test with cleanup", async ({ page, sdk, gotoSession }) => {
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await withSession(sdk, "test session", async (session) => {
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await gotoSession(session.id)
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// Test code...
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}) // Auto-deletes session
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})
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```
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- Prefer the `project` fixture for tests that need a dedicated project with LLM mocking — call `project.open()` then use `project.prompt(...)`, `project.trackSession(...)`, etc.
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- Use `withSession(sdk, title, callback)` for lightweight temp sessions on the shared worker directory
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- Call `project.trackSession(sessionID, directory?)` and `project.trackDirectory(directory)` for any resources created outside the fixture so teardown can clean them up
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- Avoid calling `sdk.session.delete(...)` directly
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### Timeouts
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Default: 60s per test, 10s per assertion. Override when needed:
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```typescript
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test.setTimeout(120_000) // For long LLM operations
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test("slow test", async () => {
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await expect.poll(() => check(), { timeout: 90_000 }).toBe(true)
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})
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```
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### Selectors
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Use `data-component`, `data-action`, or semantic roles:
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```typescript
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// ✅ Good
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await page.locator('[data-component="prompt-input"]').click()
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await page.getByRole("button", { name: "Open settings" }).click()
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// ❌ Bad
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await page.locator(".css-class-name").click()
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await page.locator("#id-name").click()
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```
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### Keyboard Shortcuts
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Use `modKey` for cross-platform compatibility:
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```typescript
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import { modKey } from "../utils"
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await page.keyboard.press(`${modKey}+B`) // Toggle sidebar
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await page.keyboard.press(`${modKey}+Comma`) // Open settings
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```
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### Terminal Tests
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- In terminal tests, type through the browser. Do not write to the PTY through the SDK.
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- Use `waitTerminalReady(page, { term? })` and `runTerminal(page, { cmd, token, term?, timeout? })` from `actions.ts`.
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- These helpers use the fixture-enabled test-only terminal driver and wait for output after the terminal writer settles.
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- After opening the terminal, use `waitTerminalFocusIdle(...)` before the next keyboard action when prompt focus or keyboard routing matters.
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- This avoids racing terminal mount, focus handoff, and prompt readiness when the next step types or sends shortcuts.
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- Avoid `waitForTimeout` and custom DOM or `data-*` readiness checks.
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### Wait on state
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- Never use wall-clock waits like `page.waitForTimeout(...)` to make a test pass
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- Avoid race-prone flows that assume work is finished after an action
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- Wait or poll on observable state with `expect(...)`, `expect.poll(...)`, or existing helpers
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- Prefer locator assertions like `toBeVisible()`, `toHaveCount(0)`, and `toHaveAttribute(...)` for normal UI state, and reserve `expect.poll(...)` for probe, mock, or backend state
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- Prefer semantic app state over transient DOM visibility when behavior depends on active selection, focus ownership, or async retry loops
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- Do not treat a visible element as proof that the app will route the next action to it
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- When fixing a flake, validate with `--repeat-each` and multiple workers when practical
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### Add hooks
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- If required state is not observable from the UI, add a small test-only driver or probe in app code instead of sleeps or fragile DOM checks
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- Keep these hooks minimal and purpose-built, following the style of `packages/app/src/testing/terminal.ts`
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- Test-only hooks must be inert unless explicitly enabled; do not add normal-runtime listeners, reactive subscriptions, or per-update allocations for e2e ceremony
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- When mocking routes or APIs, expose explicit mock state and wait on that before asserting post-action UI
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- Add minimal test-only probes for semantic state like the active list item or selected command when DOM intermediates are unstable
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- Prefer probing committed app state over asserting on transient highlight, visibility, or animation states
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### Prefer helpers
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- Prefer fluent helpers and drivers when they make intent obvious and reduce locator-heavy noise
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- Use direct locators when the interaction is simple and a helper would not add clarity
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- Prefer helpers that both perform an action and verify the app consumed it
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- Avoid composing helpers redundantly when one already includes the other or already waits for the resulting state
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- If a helper already covers the required wait or verification, use it directly instead of layering extra clicks, keypresses, or assertions
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## Writing New Tests
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1. Choose appropriate folder or create new one
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2. Import from `../fixtures`
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3. Use helper functions from `../actions` and `../selectors`
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4. When validating routing, use shared helpers from `../actions`. Workspace URL slugs can be canonicalized on Windows, so assert against canonical or resolved workspace slugs.
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5. Clean up any created resources
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6. Use specific selectors (avoid CSS classes)
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7. Test one feature per test file
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## Local Development
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For UI debugging, use:
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```bash
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bun test:e2e:ui
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```
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This opens Playwright's interactive UI for step-through debugging.
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