bigmerge 8ae163e8e5 lang: give cross-cutting concerns an owner instead of a convention
El's units of encapsulation are the function and the module. Neither can hold
a concern that belongs to the process, so each one had been expressed the only
way it could be -- as a convention: call this at every site. Conventions of
that shape do not hold. Measured here: zero process-identity guards at any
layer, 20 environment variables each with its default written inline at the
read site, 62 persist call sites, 10 per-route auth checks. One absence, four
times.

Step 0 first, because the premise was wrong. El was believed to have no
middleware or effect mechanism. It has one, and it is already load-bearing:
codegen injects engram_boundary_beat at the entry of every @manager/@accessor
fn, decorators take arguments and stack, dharma_emit from a non-@manager fn is
a #error, and the cgi block injects el_cgi_init at the head of main(). So the
correct move was not to invent a mechanism but to generalize the seam that
already existed. The real gap is narrower and is now recorded: the seam is
prologue-only and its callee is a fixed builtin.

Adds a `program` block -- the third program-level declarative block. cgi and
service declare what a program may do; program declares what it is.

  program "engram" {
      singleton: "engram"
      env ENGRAM_BIND: String = ":8742"
      env GUIDE_PORT:  Int    = "8771"
  }

singleton takes an exclusive flock before any user statement runs and refuses a
second start, reporting the holder's pid. It is a lock rather than a pidfile so
the kernel releases it on death including SIGKILL -- no stale state, and so no
"delete the lock file to get unstuck" ritual, which would itself be a
convention. It reports the pid because "already running" is not actionable; a
pid is. That is the direct answer to a stale process surviving a pkill and
going on answering probes.

env entries resolve once at startup -- environment wins, declaration supplies
the fallback -- and validate as a whole, reporting every problem at once rather
than costing one restart per variable. config("X") for an undeclared X is
fatal, because an advisory schema is just another convention. Programs without
a program block are unaffected, so migration is per-program.

Only one keyword is added. `config` and `env` could not become keywords -- both
are real identifiers in the tree -- so the block's fields are read as
identifier token values by its own parse loop and stay usable everywhere else.

The init function is emitted at the block site and called from main() rather
than inlined into main(). The live backend is codegen_streaming, which emits in
source order and cannot hold the entry list alive until main(); this way only a
single bool has to survive.

Also fixes: config() was defined in el_runtime.c but never prototyped in
el_runtime.h, so any el program calling it failed to compile under C99.

Spec: section 18 documents what shipped. Section 9 is corrected -- it claimed
decorators had no structural meaning, which has not been true for some time.
Section 19 designs durability-as-an-epilogue-effect and route authorization
and states plainly why neither is implemented here: both land in files under
concurrent modification, and the prerequisite for both is lifting the seam
from prologue-only to prologue/epilogue.

Self-hosting fixpoint verified byte-identical.
2026-08-16 11:38:28 -05:00

El

A self-hosting, statically-typed language that compiles to C — built around a graph-native runtime instead of a database driver.

El is the execution substrate for the Neuron agent runtime, the DHARMA network, and the Engram knowledge graph. This repository is the monorepo for the whole stack: the language itself, the graph memory engine it's built to talk to natively, and the tools (package manager, IDE, UI framework, diagramming) built on top of it.


Why El exists

Every other language treats persistent, associative state as something you reach for through a driver — a SQL client, an ORM, a Redis library bolted on from outside. El inverts that: graph operations (engram_*) are runtime primitives, on the same footing as string or list operations. There is no separate database driver because the database is not separate.

El has four defining properties:

  1. Self-hosting compiler. The compiler (lexer.el, parser.el, codegen.el, compiler.el) is written in El. It compiles El source to C, which cc compiles against a fixed runtime into a native binary. A Rust genesis compiler bootstrapped the first iteration; the self-hosted binary at lang/dist/platform/elc has been the canonical compiler ever since — every binary in dist/platform/ was produced by an earlier version of itself compiling el-compiler/src/. The chain is auditable: source is the ground truth, not the binary. See lang/BOOTSTRAP.md for the full recovery path if that binary is ever lost.
  2. C compilation target. Every compiled program is plain C11. Every El value is el_val_t (int64_t); strings are heap pointers cast through it. Functions become C functions; top-level statements become main().
  3. Graph-native runtime. The runtime provides first-class graph operations over an in-process Engram store — no separate DB driver, no ORM.
  4. DHARMA-aware identity. A cgi block declares a program's DHARMA identity at compile time. The runtime resolves identity before user code runs, so dharma_* calls have a stable principal and channel surface throughout.

Architecture map

                     ┌─────────────┐
                     │    lang     │   El compiler + C runtime
                     │ (El itself) │   everything below is written in it,
                     └──────┬──────┘   or compiles down through it
                            │
              ┌─────────────┼─────────────┐
              │             │             │
       ┌──────▼─────┐ ┌─────▼─────┐ ┌─────▼─────┐
       │   engram   │ │    epm    │ │    ide    │
       │ graph/mem  │ │  package  │ │  editor + │
       │  substrate │ │  manager  │ │    LSP    │
       └──────┬─────┘ └───────────┘ └───────────┘
              │
      ┌───────┼────────────────┬─────────────────────┐
      │       │                │                     │
┌─────▼───┐ ┌─▼──────────┐  ┌──▼──────────┐    ┌─────▼──────┐
│   elp   │ │ ql         │  │  ui         │    │   arbor    │
│  NLG /  │ │engram-el.  │  |spreading-   │    |arbor       │
│ 31 langs│ │studio+tests│  |activation UI│    |diagram lang│
└─────────┘ └────────────┘  └─────────────┘    └────────────┘

lang is the foundation — the compiler and C runtime everything else builds on. engram is the graph-native memory/state engine that gives El its identity (property 3 above). Everything else is either a tool for working with El (epm, ide) or a system built on top of Engram's graph model (elp, ql, ui, arbor).


Repository layout

lang/ — the El language

The compiler and runtime. Self-hosting: elc-cli.elcompiler.ellexer.el / parser.el / codegen.el / codegen-js.el, textually inlined and compiled in one pass. Compiles to C11 and links against el-compiler/runtime/el_seed.c, a hand-maintained OS-boundary layer (libcurl HTTP, pthreads, filesystem, arena allocation) — everything else in the runtime is native El (runtime/*.el).

Two layers to know: El programs (.el files — where nearly all work belongs) and the C seed (el_seed.c — edit only for genuine OS-level access; never re-implement what El can already express).

Current status (single source of truth: lang/spec/language.md): lexer/parser/codegen and the C runtime's core (I/O, strings, math, lists, maps, filesystem, args) are implemented. In flight: % operator, match-statement codegen, ? nil-propagation, cgi block parsing + DHARMA identity resolution, VBD role enforcement (@manager/@engine/@accessor), the real engram_* and dharma_* runtimes (currently stubs), and libcurl-backed http_get/http_post/http_serve. Bitwise operators, ??, and as casts are explicitly not in this language.

Key docs: AGENTS.md (agent-facing orientation), BOOTSTRAP.md (compiler recovery from scratch), spec/language.md, spec/codegen-js.md.

engram/ — graph intelligence substrate

A local-first memory substrate for accumulating intelligence, and the reason El's runtime doesn't need a database driver. Rust core (engram-core, engram-ffi) exposed to El and other languages (Kotlin, TypeScript/WASM, Go bindings).

The model: retrieval is spreading activation, not query. You name seed nodes and a query embedding; activation propagates outward through weighted edges, attenuating multiplicatively per hop (strength = parent_strength × edge_weight × target_salience × cosine_sim), gets pruned below a threshold, and the top-N nodes by activation strength come back. Storage and retrieval are the same structure — the way long-term potentiation works in biological memory, not the way a relational or vector database works.

Nodes live in four tiers (Working / Episodic / Semantic / Procedural, mirroring prefrontal / hippocampal / neocortical / cerebellar memory) and migrate between them based on salience decayimportance × recency-decay × log(activation_count). Forgetting is adaptive pruning, not a bug: unreinforced memories stop competing for attention without being deleted.

Backed by sled (embedded, local-first, no daemon) with flat cosine scan for vector search — deliberately simple until scale demands an HNSW layer. Full API and design rationale in engram/README.md.

elp/ — Engram Language Protocol

Bidirectional engine mapping between Engram semantic forms and natural-language surface text, across 31 languages — from Spanish and Japanese through historical/liturgical languages (Old Norse, Sanskrit, Sumerian, Coptic, Akkadian, Ge'ez). Compilation order runs language-profile + vocabulary → per-language morphology-*grammarrealizersemanticselp. This is what lets an Engram graph node round-trip to and from readable text in any of those languages.

epm/ — El Package Manager

Manages vessels (El's package unit): publish, install, resolve dependencies. Vessels are stored in Engram as graph nodes, not files in a registry index — epm reads the local manifest.el, talks to Engram over HTTP, and writes resolved vessels to .epm/vessels/. Source: registry.el, install.el, update.el, manifest.el.

ide/ — El IDE

Three vessels: el-ide-server (HTTP backend — file ops, build/run, LSP bridge, plugin host, settings), el-lsp (the language server — completion, hover, diagnostics, outline, format, type graph), and el-plugin-host (first-party plugin lifecycle: install/remove/enable/disable). ide/projects/ and ide/examples/ hold sample projects, including the canonical hello-friends first-program walkthrough.

ql/ — engram-el

The El-native integration layer for a live Engram server — not a library (no importable modules, no build artifact), a set of standalone .el programs run directly via el run-file. Three components: Studio (studio/studio.el, a full terminal graph explorer), a Hebbian field-model proof of concept, and El builtin / LLM-builtin smoke test suites. This is the reference for correct patterns when an El program uses Engram as its substrate. Spec: ql/spec/elql.md.

ui/ — el-ui

A frontend framework where component state is an Engram graph and reactivity is spreading activation — not virtual-DOM diffing (React), Proxy-based dependency tracking (Vue), or compile-time analysis (Svelte). Re-renders are activated and propagated the same way associative memory retrieval works in engram/.

~15 vessels covering the full frontend surface: el-platform (env/fs/network/clock abstraction), el-config, el-html (SSR emit primitives), el-layout, el-style (design tokens/themes), el-i18n, el-auth / el-identity (JWT, sessions, OAuth PKCE — Engram-native), el-services (REST/gRPC/WebSocket bindings), el-aop (@authenticate/@authorize/@cache/@rate_limit decorators), el-secrets, el-graph (graph rendering/editor), el-publish (App Store / Play Store automation), and el-ui-compiler (El→JS component compiler; currently a stub pending a JS backend in elc). Spec: ui/spec/framework.md.

arbor/ — diagram language

A .arbor diagram language and toolchain: arbor-core (NodeId/shape/edge-kind types), arbor-parse (recursive-descent parser), arbor-diagram (IR + Mermaid serializer + architecture-diagram builders), arbor-layout (hierarchical layout — rank assignment, positioning, group bounds), arbor-render (SVG renderer), arbor-cli. (The architecture map above is the kind of diagram this is for.)


Getting started

Install the El SDK from the latest release:

bash lang/install.sh
# EL_VERSION=v1.0.0   bash lang/install.sh   # pin a specific release tag
# EL_PREFIX=/opt/el   bash lang/install.sh   # custom install prefix

Or build the compiler from source and verify the self-hosting chain:

cd lang
./dist/platform/elc elc-cli.el > elc-new.c
cc -std=c11 -I el-compiler/runtime -lcurl -lpthread \
   -o dist/platform/elc-new \
   elc-new.c el-compiler/runtime/el_seed.c

# Confirm the new binary reproduces itself exactly
./dist/platform/elc-new elc-cli.el > elc-verify.c
diff elc-new.c elc-verify.c   # should be identical

mv dist/platform/elc-new dist/platform/elc

Run your first program:

./lang/dist/platform/elc lang/examples/hello.el > hello.c
cc -std=c11 -I lang/el-compiler/runtime -lcurl -lpthread \
   -o hello hello.c lang/el-compiler/runtime/el_seed.c
./hello

More examples in lang/examples/, including a full starter project at lang/examples/hello-project/.

If the compiler binary is ever lost or corrupted, lang/BOOTSTRAP.md is the authoritative recovery path.


Development workflow

Branching follows dev → stage → main: work lands on dev, promotes to stage for integration testing, and is promoted to main for release (visible directly in the git history of this repo). CI is defined per-subproject under .gitea/workflows/lang/epm/ide share the root pipeline; engram and ql carry their own (ci-dev, ci-stage, and a release workflow each).

  • Language/runtime specs live at */spec/*.md (lang/spec/, ql/spec/, ui/spec/) and are the single source of truth for implemented-vs-planned status — code and docs are expected to agree with the spec's status markers, not the other way around.
  • Agent-facing orientation guides live at */AGENTS.md (currently lang/AGENTS.md); more subprojects may grow their own as they need agent-specific conventions documented.
  • Tagged releases live under lang/releases/, each with its own RELEASE.md.

Status

This is an actively developed, internal monorepo — not yet published under an open license. Treat everything here as proprietary to Neuron Technologies unless told otherwise.

S
Description
The Engram programming language — types as knowledge nodes, quantum-sealed prod target
Readme
211 MiB
2026-07-22 22:02:53 +00:00
Languages
Emacs Lisp 95.1%
C 3.9%
HTML 0.3%
Python 0.2%
Shell 0.2%
Other 0.1%