Three confirmed-live bugs tonight: - `nsbx up` printed "daemon did not become ready" immediately followed by a green "your sandbox is ready" banner and exited 0, because the existing- sandbox restart path (`daemon_alive || start_daemon`) never checked start_daemon's return code. `cmd_build` had the identical unguarded pattern, plus `cmd_run`/`cmd_validate`'s own start-if-dead calls. All four now `|| die` with a message pointing at daemon.log. - `nsbx status`/`nsbx list` reported bare "state: running" for a process that's alive (passes kill -0) but not actually answering /api/stats -- pegged, hung, or mid-boot. Added daemon_health(), which does the real stats fetch and distinguishes stopped/running/unresponsive; both commands now say "running but NOT RESPONDING" with a next-step hint instead of silently going quiet on the stats field. Reproduced live against another agent's actively-running (CPU-pinned, non-responsive) sandbox tonight, and again via a deliberate SIGSTOP on a throwaway sandbox. - Sandboxes carried no visible signal that their binary predated a relevant fix. `status`/`list` now show the binary's sha + real build timestamp (mtime survives `cp -p`), plus a best-effort staleness note: for stock-prod clones, compare against the currently-configured live binary; for source/branch builds, compare the recorded source commit against local origin/dev via merge-base --is-ancestor. Also, found live while verifying the above: - A cold boot under concurrent sandbox/CPU load can legitimately take past the old hardcoded 15s readiness window. Made it configurable (NSBX_READY_TIMEOUT_SECS) rather than just widening the default blindly. - cmd_create's post-boot baseline capture could silently record sbx_baseline as 0/0 when the stats fetch came back empty right after the auto-remerge step -- which would make every future `nsbx validate` zero-loss/reboot- prove check trivially PASS regardless of real data loss. Added a bounded retry and a loud warning if it still comes back empty. - Sharpened a handful of "no such sandbox" / missing-binary errors to name the next command instead of just stating the failure.
El
A self-hosting, statically-typed language that compiles to C — built around a graph-native runtime instead of a database driver.
El is the execution substrate for the Neuron agent runtime, the DHARMA network, and the Engram knowledge graph. This repository is the monorepo for the whole stack: the language itself, the graph memory engine it's built to talk to natively, and the tools (package manager, IDE, UI framework, diagramming) built on top of it.
Why El exists
Every other language treats persistent, associative state as something you reach for through a driver — a SQL client, an ORM, a Redis library bolted on from outside. El inverts that: graph operations (engram_*) are runtime primitives, on the same footing as string or list operations. There is no separate database driver because the database is not separate.
El has four defining properties:
- Self-hosting compiler. The compiler (
lexer.el,parser.el,codegen.el,compiler.el) is written in El. It compiles El source to C, whichcccompiles against a fixed runtime into a native binary. A Rust genesis compiler bootstrapped the first iteration; the self-hosted binary atlang/dist/platform/elchas been the canonical compiler ever since — every binary indist/platform/was produced by an earlier version of itself compilingel-compiler/src/. The chain is auditable: source is the ground truth, not the binary. See lang/BOOTSTRAP.md for the full recovery path if that binary is ever lost. - C compilation target. Every compiled program is plain C11. Every El value is
el_val_t(int64_t); strings are heap pointers cast through it. Functions become C functions; top-level statements becomemain(). - Graph-native runtime. The runtime provides first-class graph operations over an in-process Engram store — no separate DB driver, no ORM.
- DHARMA-aware identity. A
cgiblock declares a program's DHARMA identity at compile time. The runtime resolves identity before user code runs, sodharma_*calls have a stable principal and channel surface throughout.
Architecture map
┌─────────────┐
│ lang │ El compiler + C runtime
│ (El itself) │ everything below is written in it,
└──────┬──────┘ or compiles down through it
│
┌─────────────┼─────────────┐
│ │ │
┌──────▼─────┐ ┌─────▼─────┐ ┌─────▼─────┐
│ engram │ │ epm │ │ ide │
│ graph/mem │ │ package │ │ editor + │
│ substrate │ │ manager │ │ LSP │
└──────┬─────┘ └───────────┘ └───────────┘
│
┌───────┼────────────────┬─────────────────────┐
│ │ │ │
┌─────▼───┐ ┌─▼──────────┐ ┌──▼──────────┐ ┌─────▼──────┐
│ elp │ │ ql │ │ ui │ │ arbor │
│ NLG / │ │engram-el. │ |spreading- │ |arbor │
│ 31 langs│ │studio+tests│ |activation UI│ |diagram lang│
└─────────┘ └────────────┘ └─────────────┘ └────────────┘
lang is the foundation — the compiler and C runtime everything else builds on. engram is the graph-native memory/state engine that gives El its identity (property 3 above). Everything else is either a tool for working with El (epm, ide) or a system built on top of Engram's graph model (elp, ql, ui, arbor).
Repository layout
lang/ — the El language
The compiler and runtime. Self-hosting: elc-cli.el → compiler.el → lexer.el / parser.el / codegen.el / codegen-js.el, textually inlined and compiled in one pass. Compiles to C11 and links against el-compiler/runtime/el_seed.c, a hand-maintained OS-boundary layer (libcurl HTTP, pthreads, filesystem, arena allocation) — everything else in the runtime is native El (runtime/*.el).
Two layers to know: El programs (.el files — where nearly all work belongs) and the C seed (el_seed.c — edit only for genuine OS-level access; never re-implement what El can already express).
Current status (single source of truth: lang/spec/language.md): lexer/parser/codegen and the C runtime's core (I/O, strings, math, lists, maps, filesystem, args) are implemented. In flight: % operator, match-statement codegen, ? nil-propagation, cgi block parsing + DHARMA identity resolution, VBD role enforcement (@manager/@engine/@accessor), the real engram_* and dharma_* runtimes (currently stubs), and libcurl-backed http_get/http_post/http_serve. Bitwise operators, ??, and as casts are explicitly not in this language.
Key docs: AGENTS.md (agent-facing orientation), BOOTSTRAP.md (compiler recovery from scratch), spec/language.md, spec/codegen-js.md.
engram/ — graph intelligence substrate
A local-first memory substrate for accumulating intelligence, and the reason El's runtime doesn't need a database driver. Rust core (engram-core, engram-ffi) exposed to El and other languages (Kotlin, TypeScript/WASM, Go bindings).
The model: retrieval is spreading activation, not query. You name seed nodes and a query embedding; activation propagates outward through weighted edges, attenuating multiplicatively per hop (strength = parent_strength × edge_weight × target_salience × cosine_sim), gets pruned below a threshold, and the top-N nodes by activation strength come back. Storage and retrieval are the same structure — the way long-term potentiation works in biological memory, not the way a relational or vector database works.
Nodes live in four tiers (Working / Episodic / Semantic / Procedural, mirroring prefrontal / hippocampal / neocortical / cerebellar memory) and migrate between them based on salience decay — importance × recency-decay × log(activation_count). Forgetting is adaptive pruning, not a bug: unreinforced memories stop competing for attention without being deleted.
Backed by sled (embedded, local-first, no daemon) with flat cosine scan for vector search — deliberately simple until scale demands an HNSW layer. Full API and design rationale in engram/README.md.
elp/ — Engram Language Protocol
Bidirectional engine mapping between Engram semantic forms and natural-language surface text, across 31 languages — from Spanish and Japanese through historical/liturgical languages (Old Norse, Sanskrit, Sumerian, Coptic, Akkadian, Ge'ez). Compilation order runs language-profile + vocabulary → per-language morphology-* → grammar → realizer → semantics → elp. This is what lets an Engram graph node round-trip to and from readable text in any of those languages.
epm/ — El Package Manager
Manages vessels (El's package unit): publish, install, resolve dependencies. Vessels are stored in Engram as graph nodes, not files in a registry index — epm reads the local manifest.el, talks to Engram over HTTP, and writes resolved vessels to .epm/vessels/. Source: registry.el, install.el, update.el, manifest.el.
ide/ — El IDE
Three vessels: el-ide-server (HTTP backend — file ops, build/run, LSP bridge, plugin host, settings), el-lsp (the language server — completion, hover, diagnostics, outline, format, type graph), and el-plugin-host (first-party plugin lifecycle: install/remove/enable/disable). ide/projects/ and ide/examples/ hold sample projects, including the canonical hello-friends first-program walkthrough.
ql/ — engram-el
The El-native integration layer for a live Engram server — not a library (no importable modules, no build artifact), a set of standalone .el programs run directly via el run-file. Three components: Studio (studio/studio.el, a full terminal graph explorer), a Hebbian field-model proof of concept, and El builtin / LLM-builtin smoke test suites. This is the reference for correct patterns when an El program uses Engram as its substrate. Spec: ql/spec/elql.md.
ui/ — el-ui
A frontend framework where component state is an Engram graph and reactivity is spreading activation — not virtual-DOM diffing (React), Proxy-based dependency tracking (Vue), or compile-time analysis (Svelte). Re-renders are activated and propagated the same way associative memory retrieval works in engram/.
~15 vessels covering the full frontend surface: el-platform (env/fs/network/clock abstraction), el-config, el-html (SSR emit primitives), el-layout, el-style (design tokens/themes), el-i18n, el-auth / el-identity (JWT, sessions, OAuth PKCE — Engram-native), el-services (REST/gRPC/WebSocket bindings), el-aop (@authenticate/@authorize/@cache/@rate_limit decorators), el-secrets, el-graph (graph rendering/editor), el-publish (App Store / Play Store automation), and el-ui-compiler (El→JS component compiler; currently a stub pending a JS backend in elc). Spec: ui/spec/framework.md.
arbor/ — diagram language
A .arbor diagram language and toolchain: arbor-core (NodeId/shape/edge-kind types), arbor-parse (recursive-descent parser), arbor-diagram (IR + Mermaid serializer + architecture-diagram builders), arbor-layout (hierarchical layout — rank assignment, positioning, group bounds), arbor-render (SVG renderer), arbor-cli. (The architecture map above is the kind of diagram this is for.)
Getting started
Install the El SDK from the latest release:
bash lang/install.sh
# EL_VERSION=v1.0.0 bash lang/install.sh # pin a specific release tag
# EL_PREFIX=/opt/el bash lang/install.sh # custom install prefix
Or build the compiler from source and verify the self-hosting chain:
cd lang
./dist/platform/elc elc-cli.el > elc-new.c
cc -std=c11 -I el-compiler/runtime -lcurl -lpthread \
-o dist/platform/elc-new \
elc-new.c el-compiler/runtime/el_seed.c
# Confirm the new binary reproduces itself exactly
./dist/platform/elc-new elc-cli.el > elc-verify.c
diff elc-new.c elc-verify.c # should be identical
mv dist/platform/elc-new dist/platform/elc
Run your first program:
./lang/dist/platform/elc lang/examples/hello.el > hello.c
cc -std=c11 -I lang/el-compiler/runtime -lcurl -lpthread \
-o hello hello.c lang/el-compiler/runtime/el_seed.c
./hello
More examples in lang/examples/, including a full starter project at lang/examples/hello-project/.
If the compiler binary is ever lost or corrupted, lang/BOOTSTRAP.md is the authoritative recovery path.
Development workflow
Branching follows dev → stage → main: work lands on dev, promotes to stage for integration testing, and is promoted to main for release (visible directly in the git history of this repo). CI is defined per-subproject under .gitea/workflows/ — lang/epm/ide share the root pipeline; engram and ql carry their own (ci-dev, ci-stage, and a release workflow each).
- Language/runtime specs live at
*/spec/*.md(lang/spec/,ql/spec/,ui/spec/) and are the single source of truth for implemented-vs-planned status — code and docs are expected to agree with the spec's status markers, not the other way around. - Agent-facing orientation guides live at
*/AGENTS.md(currentlylang/AGENTS.md); more subprojects may grow their own as they need agent-specific conventions documented. - Tagged releases live under
lang/releases/, each with its ownRELEASE.md.
Status
This is an actively developed, internal monorepo — not yet published under an open license. Treat everything here as proprietary to Neuron Technologies unless told otherwise.