Files
el/ui/vessels/el-platform/src/backends/windows.rs
T

157 lines
4.8 KiB
Rust

//! Windows backend — Win32/WinUI.
//!
//! Architecture: correct and complete. Win32/WinUI calls are stubs marked TODO.
//!
//! Each `PlatformNode` maps to a HWND or WinUI control:
//! element("div") → Panel (WinUI StackPanel)
//! element("button") → Button (WinUI)
//! element("input") → TextBox (WinUI)
//! text("...") → TextBlock (WinUI)
use crate::{EventHandler, PlatformBackend, PlatformError, PlatformNode, PlatformResult};
pub struct WindowsBackend;
impl WindowsBackend {
pub fn new() -> Self {
Self
}
fn winui_control(tag: &str) -> &'static str {
match tag {
"button" => "Microsoft.UI.Xaml.Controls.Button",
"input" => "Microsoft.UI.Xaml.Controls.TextBox",
"textarea" => "Microsoft.UI.Xaml.Controls.TextBox",
"img" => "Microsoft.UI.Xaml.Controls.Image",
"ul" | "ol" => "Microsoft.UI.Xaml.Controls.ListView",
"li" => "Microsoft.UI.Xaml.Controls.ListViewItem",
"nav" => "Microsoft.UI.Xaml.Controls.NavigationView",
_ => "Microsoft.UI.Xaml.Controls.StackPanel",
}
}
fn winui_event(event: &str) -> &'static str {
match event {
"click" => "Click",
"input" | "change" => "TextChanged",
"focus" => "GotFocus",
"blur" => "LostFocus",
"keydown" | "keypress" => "KeyDown",
"keyup" => "KeyUp",
_ => "PointerPressed",
}
}
}
impl Default for WindowsBackend {
fn default() -> Self {
Self::new()
}
}
impl PlatformBackend for WindowsBackend {
fn name(&self) -> &'static str {
"windows"
}
fn create_element(&self, tag: &str) -> PlatformResult<PlatformNode> {
let mut node = PlatformNode::element(tag);
// TODO: WinRT/COM activation via windows-rs crate:
// let panel: StackPanel = StackPanel::new()?;
node.attributes
.push(crate::Attribute::new("data-winui-control", Self::winui_control(tag)));
Ok(node)
}
fn create_text(&self, content: &str) -> PlatformResult<PlatformNode> {
let mut node = PlatformNode::text(content);
// TODO: TextBlock::new()?.set_text(content)
node.attributes
.push(crate::Attribute::new("data-winui-control", "Microsoft.UI.Xaml.Controls.TextBlock"));
Ok(node)
}
fn set_attribute(
&self,
node: &mut PlatformNode,
name: &str,
value: &str,
) -> PlatformResult<()> {
// TODO: map to WinUI property setters
node.attributes.retain(|a| a.name != name);
node.attributes.push(crate::Attribute::new(name, value));
Ok(())
}
fn remove_attribute(&self, node: &mut PlatformNode, name: &str) -> PlatformResult<()> {
node.attributes.retain(|a| a.name != name);
Ok(())
}
fn append_child(
&self,
parent: &mut PlatformNode,
child: PlatformNode,
) -> PlatformResult<()> {
// TODO: panel.Children().Append(child_element)
parent.children.push(child);
Ok(())
}
fn remove_child(&self, parent: &mut PlatformNode, child_index: usize) -> PlatformResult<()> {
if child_index >= parent.children.len() {
return Err(PlatformError::Render(format!(
"windows: child index {} out of bounds",
child_index
)));
}
// TODO: panel.Children().RemoveAt(child_index)
parent.children.remove(child_index);
Ok(())
}
fn replace_child(
&self,
parent: &mut PlatformNode,
index: usize,
new_child: PlatformNode,
) -> PlatformResult<()> {
if index >= parent.children.len() {
return Err(PlatformError::Render(
"windows: replace_child out of bounds".into(),
));
}
parent.children[index] = new_child;
Ok(())
}
fn bind_event(
&self,
node: &mut PlatformNode,
event: &str,
_handler: EventHandler,
) -> PlatformResult<()> {
let winui_event = Self::winui_event(event);
// TODO: button.Click(TypedEventHandler::new(|sender, args| { handler(...) }))
node.attributes.push(crate::Attribute::new(
format!("data-winui-event-{}", event),
winui_event,
));
Ok(())
}
fn render_to_string(&self, node: &PlatformNode) -> PlatformResult<String> {
Ok(node.to_html())
}
fn mount(&self, _root: PlatformNode, _container_id: &str) -> PlatformResult<()> {
// TODO: get Window by container_id, set root as Content
Ok(())
}
fn patch(&self, _old: &PlatformNode, _new: &PlatformNode) -> PlatformResult<()> {
// TODO: diff and apply WinUI mutations
Ok(())
}
}