transduce() is now THE single mechanism: one function, no content-type branch inside it. It never asks whether `source` is prose, JSON, or raw/opaque bytes (audio, etc.) — it runs one algorithm unconditionally: split on "\n\n" as a universal boundary-marker check, and if that finds no boundary, fall back to fixed 4096-char windows. Same node/edge wiring (root -contains-> chunk, chunk -precedes-> next, "#"-prefixed chunk gets a heading/section_of link) regardless of what's inside a chunk. Dedup is the existing find_existing_by_content path via merge_manifold, applied uniformly. The old transduce_structured JSON dataset/records/feature-node interpretation is deleted outright, not just unused — a JSON file now gets chunked and deduped like anything else, with no pre-computed structure. All five ingest_* entry points still exist unchanged in name and role; ingest_file/ingest_dir/ingest_url/ingest_llm now call the one transduce() (ingest_stream builds its own turn-nodes directly and never called either old function, so it's untouched). This unlocks raw/opaque content (audio, or anything else with no natural text/JSON shape) without any DSP, LLM call, or external API: transduce() chunks it exactly like it chunks anything else. There is zero semantic understanding of audio (or any payload) claimed or built here — any meaning is expected to emerge later from Neuron's own existing mechanisms (embedding, spreading activation, dedup) acting on this real geometry over time. Two small C builtins added to el_runtime.c/h (fs_size, fs_read_b64_chunk) because El strings are NUL-unsafe under strlen-based ops and fs_read()'s result silently truncates at the first embedded NUL, which is routine in real binary/audio bytes. ingest_file compares fs_read()'s string length against a real fs_size() stat() count; on mismatch it rebuilds the payload as base64-encoded fixed 3072-byte windows read directly off disk (binary-safe in C, verbatim, no invention), joined with the same "\n\n" marker transduce()'s boundary scan already looks for. This is a mechanical fidelity fix, not interpretation of content — transduce() never learns a fallback happened. Registered both builtins' arity in codegen.el; did not rebuild the elc compiler binary itself (unrelated, pre-existing gap: self-hosting elc via el_seed.c fails on this worktree independent of this change, reproduced with codegen.el reverted) — the existing elc binary compiles calls to unregistered builtins via its already-existing arity=-1 passthrough, confirmed by an actual clean `elc ingest.el` + `cc` build against the modified el_runtime.c. INGEST_KIND keeps existing only as an acquisition-mechanism selector (dir/file/url/llm/stream — which RPC to use to fetch bytes), not as a content-type flag; the redundant "structured" value (an alias for "file" that hinted the now-deleted JSON branch) is removed. ingest_dir drops its file-extension filter for the same reason: transduce() takes anything now. Verification: local manifold construction confirmed correct against a real captured audio file (will_clean.wav, 304288 bytes, and a 12288-byte real prefix slice) — exact expected node/edge counts both times (101 nodes/199 edges full file; 5 nodes/7 edges for the slice, matching ceil(bytes/3072)+1 nodes and 2n-1 edges), with real, verbatim base64 content confirmed decoding back to the actual WAV header bytes. Compiles clean via the real elc + the modified el_runtime.c/engram_*.c (built and booted an actual sandbox engram off this exact source with `nsbx create --branch`). NOT verified this session, disclosed rather than papered over: end-to-end server-confirmed persistence (a real before/after /api/stats delta, and a fetched node by id) for the audio, prose, and JSON-fixture cases. Every local nsbx sandbox engram tried tonight (two stock pre-#109 binaries hitting the known O(N*D) brute-force scan bug, then a fresh #109/HNSW binary built from current dev) took minutes-to indefinitely long on the final /api/load-merge write's embedding step and hit the client's 60s HTTP timeout before responding, even for a 5-node write. This is confirmed as real (if slow) forward progress, not a hang: the sandbox's WAL file was observed growing steadily across every attempt. The code's own pre-existing HONESTY GATE correctly refused to report success in every case, returning "load-merge failed: ..." with a "nothing below this manifold was confirmed persisted by the server" note instead — exactly as designed. This is an environment/infrastructure limitation, not a defect introduced by this change: the engram server binary itself is untouched by this commit.
El
A self-hosting, statically-typed language that compiles to C — built around a graph-native runtime instead of a database driver.
El is the execution substrate for the Neuron agent runtime, the DHARMA network, and the Engram knowledge graph. This repository is the monorepo for the whole stack: the language itself, the graph memory engine it's built to talk to natively, and the tools (package manager, IDE, UI framework, diagramming) built on top of it.
Why El exists
Every other language treats persistent, associative state as something you reach for through a driver — a SQL client, an ORM, a Redis library bolted on from outside. El inverts that: graph operations (engram_*) are runtime primitives, on the same footing as string or list operations. There is no separate database driver because the database is not separate.
El has four defining properties:
- Self-hosting compiler. The compiler (
lexer.el,parser.el,codegen.el,compiler.el) is written in El. It compiles El source to C, whichcccompiles against a fixed runtime into a native binary. A Rust genesis compiler bootstrapped the first iteration; the self-hosted binary atlang/dist/platform/elchas been the canonical compiler ever since — every binary indist/platform/was produced by an earlier version of itself compilingel-compiler/src/. The chain is auditable: source is the ground truth, not the binary. See lang/BOOTSTRAP.md for the full recovery path if that binary is ever lost. - C compilation target. Every compiled program is plain C11. Every El value is
el_val_t(int64_t); strings are heap pointers cast through it. Functions become C functions; top-level statements becomemain(). - Graph-native runtime. The runtime provides first-class graph operations over an in-process Engram store — no separate DB driver, no ORM.
- DHARMA-aware identity. A
cgiblock declares a program's DHARMA identity at compile time. The runtime resolves identity before user code runs, sodharma_*calls have a stable principal and channel surface throughout.
Architecture map
┌─────────────┐
│ lang │ El compiler + C runtime
│ (El itself) │ everything below is written in it,
└──────┬──────┘ or compiles down through it
│
┌─────────────┼─────────────┐
│ │ │
┌──────▼─────┐ ┌─────▼─────┐ ┌─────▼─────┐
│ engram │ │ epm │ │ ide │
│ graph/mem │ │ package │ │ editor + │
│ substrate │ │ manager │ │ LSP │
└──────┬─────┘ └───────────┘ └───────────┘
│
┌───────┼────────────────┬─────────────────────┐
│ │ │ │
┌─────▼───┐ ┌─▼──────────┐ ┌──▼──────────┐ ┌─────▼──────┐
│ elp │ │ ql │ │ ui │ │ arbor │
│ NLG / │ │engram-el. │ |spreading- │ |arbor │
│ 31 langs│ │studio+tests│ |activation UI│ |diagram lang│
└─────────┘ └────────────┘ └─────────────┘ └────────────┘
lang is the foundation — the compiler and C runtime everything else builds on. engram is the graph-native memory/state engine that gives El its identity (property 3 above). Everything else is either a tool for working with El (epm, ide) or a system built on top of Engram's graph model (elp, ql, ui, arbor).
Repository layout
lang/ — the El language
The compiler and runtime. Self-hosting: elc-cli.el → compiler.el → lexer.el / parser.el / codegen.el / codegen-js.el, textually inlined and compiled in one pass. Compiles to C11 and links against el-compiler/runtime/el_seed.c, a hand-maintained OS-boundary layer (libcurl HTTP, pthreads, filesystem, arena allocation) — everything else in the runtime is native El (runtime/*.el).
Two layers to know: El programs (.el files — where nearly all work belongs) and the C seed (el_seed.c — edit only for genuine OS-level access; never re-implement what El can already express).
Current status (single source of truth: lang/spec/language.md): lexer/parser/codegen and the C runtime's core (I/O, strings, math, lists, maps, filesystem, args) are implemented. In flight: % operator, match-statement codegen, ? nil-propagation, cgi block parsing + DHARMA identity resolution, VBD role enforcement (@manager/@engine/@accessor), the real engram_* and dharma_* runtimes (currently stubs), and libcurl-backed http_get/http_post/http_serve. Bitwise operators, ??, and as casts are explicitly not in this language.
Key docs: AGENTS.md (agent-facing orientation), BOOTSTRAP.md (compiler recovery from scratch), spec/language.md, spec/codegen-js.md.
engram/ — graph intelligence substrate
A local-first memory substrate for accumulating intelligence, and the reason El's runtime doesn't need a database driver. Rust core (engram-core, engram-ffi) exposed to El and other languages (Kotlin, TypeScript/WASM, Go bindings).
The model: retrieval is spreading activation, not query. You name seed nodes and a query embedding; activation propagates outward through weighted edges, attenuating multiplicatively per hop (strength = parent_strength × edge_weight × target_salience × cosine_sim), gets pruned below a threshold, and the top-N nodes by activation strength come back. Storage and retrieval are the same structure — the way long-term potentiation works in biological memory, not the way a relational or vector database works.
Nodes live in four tiers (Working / Episodic / Semantic / Procedural, mirroring prefrontal / hippocampal / neocortical / cerebellar memory) and migrate between them based on salience decay — importance × recency-decay × log(activation_count). Forgetting is adaptive pruning, not a bug: unreinforced memories stop competing for attention without being deleted.
Backed by sled (embedded, local-first, no daemon) with flat cosine scan for vector search — deliberately simple until scale demands an HNSW layer. Full API and design rationale in engram/README.md.
elp/ — Engram Language Protocol
Bidirectional engine mapping between Engram semantic forms and natural-language surface text, across 31 languages — from Spanish and Japanese through historical/liturgical languages (Old Norse, Sanskrit, Sumerian, Coptic, Akkadian, Ge'ez). Compilation order runs language-profile + vocabulary → per-language morphology-* → grammar → realizer → semantics → elp. This is what lets an Engram graph node round-trip to and from readable text in any of those languages.
epm/ — El Package Manager
Manages vessels (El's package unit): publish, install, resolve dependencies. Vessels are stored in Engram as graph nodes, not files in a registry index — epm reads the local manifest.el, talks to Engram over HTTP, and writes resolved vessels to .epm/vessels/. Source: registry.el, install.el, update.el, manifest.el.
ide/ — El IDE
Three vessels: el-ide-server (HTTP backend — file ops, build/run, LSP bridge, plugin host, settings), el-lsp (the language server — completion, hover, diagnostics, outline, format, type graph), and el-plugin-host (first-party plugin lifecycle: install/remove/enable/disable). ide/projects/ and ide/examples/ hold sample projects, including the canonical hello-friends first-program walkthrough.
ql/ — engram-el
The El-native integration layer for a live Engram server — not a library (no importable modules, no build artifact), a set of standalone .el programs run directly via el run-file. Three components: Studio (studio/studio.el, a full terminal graph explorer), a Hebbian field-model proof of concept, and El builtin / LLM-builtin smoke test suites. This is the reference for correct patterns when an El program uses Engram as its substrate. Spec: ql/spec/elql.md.
ui/ — el-ui
A frontend framework where component state is an Engram graph and reactivity is spreading activation — not virtual-DOM diffing (React), Proxy-based dependency tracking (Vue), or compile-time analysis (Svelte). Re-renders are activated and propagated the same way associative memory retrieval works in engram/.
~15 vessels covering the full frontend surface: el-platform (env/fs/network/clock abstraction), el-config, el-html (SSR emit primitives), el-layout, el-style (design tokens/themes), el-i18n, el-auth / el-identity (JWT, sessions, OAuth PKCE — Engram-native), el-services (REST/gRPC/WebSocket bindings), el-aop (@authenticate/@authorize/@cache/@rate_limit decorators), el-secrets, el-graph (graph rendering/editor), el-publish (App Store / Play Store automation), and el-ui-compiler (El→JS component compiler; currently a stub pending a JS backend in elc). Spec: ui/spec/framework.md.
arbor/ — diagram language
A .arbor diagram language and toolchain: arbor-core (NodeId/shape/edge-kind types), arbor-parse (recursive-descent parser), arbor-diagram (IR + Mermaid serializer + architecture-diagram builders), arbor-layout (hierarchical layout — rank assignment, positioning, group bounds), arbor-render (SVG renderer), arbor-cli. (The architecture map above is the kind of diagram this is for.)
Getting started
Install the El SDK from the latest release:
bash lang/install.sh
# EL_VERSION=v1.0.0 bash lang/install.sh # pin a specific release tag
# EL_PREFIX=/opt/el bash lang/install.sh # custom install prefix
Or build the compiler from source and verify the self-hosting chain:
cd lang
./dist/platform/elc elc-cli.el > elc-new.c
cc -std=c11 -I el-compiler/runtime -lcurl -lpthread \
-o dist/platform/elc-new \
elc-new.c el-compiler/runtime/el_seed.c
# Confirm the new binary reproduces itself exactly
./dist/platform/elc-new elc-cli.el > elc-verify.c
diff elc-new.c elc-verify.c # should be identical
mv dist/platform/elc-new dist/platform/elc
Run your first program:
./lang/dist/platform/elc lang/examples/hello.el > hello.c
cc -std=c11 -I lang/el-compiler/runtime -lcurl -lpthread \
-o hello hello.c lang/el-compiler/runtime/el_seed.c
./hello
More examples in lang/examples/, including a full starter project at lang/examples/hello-project/.
If the compiler binary is ever lost or corrupted, lang/BOOTSTRAP.md is the authoritative recovery path.
Development workflow
Branching follows dev → stage → main: work lands on dev, promotes to stage for integration testing, and is promoted to main for release (visible directly in the git history of this repo). CI is defined per-subproject under .gitea/workflows/ — lang/epm/ide share the root pipeline; engram and ql carry their own (ci-dev, ci-stage, and a release workflow each).
- Language/runtime specs live at
*/spec/*.md(lang/spec/,ql/spec/,ui/spec/) and are the single source of truth for implemented-vs-planned status — code and docs are expected to agree with the spec's status markers, not the other way around. - Agent-facing orientation guides live at
*/AGENTS.md(currentlylang/AGENTS.md); more subprojects may grow their own as they need agent-specific conventions documented. - Tagged releases live under
lang/releases/, each with its ownRELEASE.md.
Status
This is an actively developed, internal monorepo — not yet published under an open license. Treat everything here as proprietary to Neuron Technologies unless told otherwise.