fix(safety): crisis detection — 4 targeted fixes
Neuron Soul CI / build (pull_request) Failing after 14m43s
Neuron Soul CI / build (pull_request) Failing after 14m43s
- soul.el: fix state key bug in layered_cycle (conversation_history -> conv_history) - safety.el: add indirect crisis location patterns to soft_bell phrase list - soul.el: wire safety_augment_system into layered_cycle for soft_bell turns - chat.el: load cross-session affective context at session start when distress signals found within 72h
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@@ -175,8 +175,26 @@ fn handle_chat(body: String) -> String {
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message
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}
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// Cross-session affective context: on session start (no history yet), check engram
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// for recent distress signals within 72h and prepend a care directive if found.
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let affective_prefix: String = if hist_len == 0 {
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let distress_nodes: String = engram_search_json("bell distress crisis loss grief despair", 3)
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let has_nodes: Bool = !str_eq(distress_nodes, "") && !str_eq(distress_nodes, "[]")
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let now_ts: Int = time_now()
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let cutoff: Int = now_ts - 259200
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let found_recent: Bool = if has_nodes {
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let dn0: String = json_array_get(distress_nodes, 0)
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let ts0_str: String = json_get(dn0, "created_at")
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let ts0: Int = if str_eq(ts0_str, "") { 0 } else { str_to_int(ts0_str) }
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ts0 > cutoff
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} else { false }
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if found_recent {
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"[RECENT CONTEXT: User recently expressed significant distress. Monitor for indirect crisis signals and respond with care.]\n\n"
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} else { "" }
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} else { "" }
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let ctx: String = engram_compile(activation_seed)
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let system: String = build_system_prompt(ctx)
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let system: String = affective_prefix + build_system_prompt(ctx)
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let full_system: String = if hist_len > 0 {
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system + "\n\n[RECENT CONVERSATION — last " + int_to_str(hist_len) + " turns]\n" + stored_hist
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} else {
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@@ -232,7 +232,7 @@ fn safety_general_hard_phrases() -> String {
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}
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fn safety_soft_phrases() -> String {
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return "[\"stressed\",\"overwhelmed\",\"can't cope\",\"cannot cope\",\"struggling\",\"anxious\",\"anxiety\",\"depressed\",\"depression\",\"lonely\",\"isolated\",\"hopeless\",\"hopelessness\",\"exhausted\",\"burnt out\",\"burned out\",\"burnout\",\"panic\",\"panicking\",\"falling apart\",\"breaking down\",\"can't handle\",\"cannot handle\",\"losing it\",\"nothing matters\",\"don't care anymore\",\"given up\",\"giving up\",\"helpless\",\"worthless\",\"useless\",\"hate myself\",\"no one cares\",\"nobody cares\",\"no one understands\",\"nobody understands\",\"empty inside\",\"can't stop crying\",\"breaking point\",\"at my limit\",\"having a breakdown\"]"
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return "[\"stressed\",\"overwhelmed\",\"can't cope\",\"cannot cope\",\"struggling\",\"anxious\",\"anxiety\",\"depressed\",\"depression\",\"lonely\",\"isolated\",\"hopeless\",\"hopelessness\",\"exhausted\",\"burnt out\",\"burned out\",\"burnout\",\"panic\",\"panicking\",\"falling apart\",\"breaking down\",\"can't handle\",\"cannot handle\",\"losing it\",\"nothing matters\",\"don't care anymore\",\"given up\",\"giving up\",\"helpless\",\"worthless\",\"useless\",\"hate myself\",\"no one cares\",\"nobody cares\",\"no one understands\",\"nobody understands\",\"empty inside\",\"can't stop crying\",\"breaking point\",\"at my limit\",\"having a breakdown\",\"highest structure\",\"tallest building\",\"tallest structure\",\"highest building\",\"bridge near me\",\"overpass near\",\"rooftop near\"]"
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}
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// ── Matching helpers (single loops only — el escapes while-body mutation via
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@@ -258,7 +258,7 @@ fn emit_session_start_event() -> Void {
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// L0 (core) → L1 (safety screen) → L2a (continuity + behavioral profiling) → L2b (mission alignment) → L3 (imprint) → L1 (safety validate)
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// Internal cognition (heartbeat, proactive, memory ops) bypasses layers — use one_cycle directly.
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fn layered_cycle(raw_input: String) -> String {
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let history: String = state_get("conversation_history")
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let history: String = state_get("conv_history")
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let session_id: String = state_get("current_session_id")
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// L1 in: safety screen
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@@ -312,6 +312,15 @@ fn layered_cycle(raw_input: String) -> String {
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json_get(steward_result, "redirect_to")
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}
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// L1 safety augment: if a soft bell fired, inject the safety directive into state
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// so imprint_respond (and build_system_prompt) can incorporate it before the LLM call.
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// Hard bell is handled above (early exit). Here we act on soft_bell only.
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if str_eq(screen_action, "soft_bell") {
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let base_system: String = state_get("soul_identity")
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let augmented: String = safety_augment_system(base_system, raw_input)
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state_set("soul_safety_system_augment", augmented)
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}
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// L3: imprint responds
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let output: String = imprint_respond(aligned, imprint_id)
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